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authorHarley Acheson <harley.acheson@gmail.com>2021-06-16 05:01:53 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-06-16 05:01:53 +0300
commitc8e331f45003352072789362241d2f5684737ec5 (patch)
treeaa567091e4bf697c1d901dd374612716637ea164 /source/blender/editors/space_info/info_stats.c
parent4891da8ae22523c3ecb727f6f8be5647cbe0f51d (diff)
UI - LOCAL View3D overlay stats
This patch improves the 3DView statistics overlay to show LOCAL stats while in local view. This means the stats can vary between 3DViews and the statusbar when views are in local view, but this gives a much more accurate count of the objects, and their components, that you are directly working with rather than just scene values. Differential Revision: https://developer.blender.org/D8883 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/editors/space_info/info_stats.c')
-rw-r--r--source/blender/editors/space_info/info_stats.c82
1 files changed, 64 insertions, 18 deletions
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index ebdf32a1cdb..20d901a05bc 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -31,6 +31,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BLF_api.h"
@@ -63,6 +64,8 @@
#include "ED_info.h"
+#include "WM_api.h"
+
#include "UI_resources.h"
#include "GPU_capabilities.h"
@@ -123,12 +126,19 @@ static bool stats_mesheval(Mesh *me_eval, bool is_selected, SceneStats *stats)
return true;
}
-static void stats_object(Object *ob, SceneStats *stats, GSet *objects_gset)
+static void stats_object(Object *ob,
+ const View3D *v3d_local,
+ SceneStats *stats,
+ GSet *objects_gset)
{
if ((ob->base_flag & BASE_VISIBLE_VIEWLAYER) == 0) {
return;
}
+ if (v3d_local && !BKE_object_is_visible_in_viewport(v3d_local, ob)) {
+ return;
+ }
+
const bool is_selected = (ob->base_flag & BASE_SELECTED) != 0;
stats->totobj++;
@@ -386,7 +396,7 @@ static void stats_object_sculpt(Object *ob, SceneStats *stats)
}
/* Statistics displayed in info header. Called regularly on scene changes. */
-static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
+static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer, View3D *v3d_local)
{
SceneStats stats = {0};
Object *ob = OBACT(view_layer);
@@ -400,6 +410,13 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
stats_object_edit(ob_iter, &stats);
stats.totobjsel++;
}
+ else {
+ /* Skip hidden objects in local view that are not in edit-mode,
+ * an exception for edit-mode, in other modes these would be considered hidden. */
+ if ((v3d_local && !BKE_object_is_visible_in_viewport(v3d_local, ob_iter))) {
+ continue;
+ }
+ }
stats.totobj++;
}
}
@@ -417,7 +434,7 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
/* Objects */
GSet *objects_gset = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob_iter) {
- stats_object(ob_iter, &stats, objects_gset);
+ stats_object(ob_iter, v3d_local, &stats, objects_gset);
}
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END;
BLI_gset_free(objects_gset, NULL);
@@ -429,38 +446,61 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
stats_object_sculpt(ob, &stats);
}
- if (!view_layer->stats) {
- view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
+ if (v3d_local) {
+ BLI_assert(v3d_local->localvd != NULL);
+ if (v3d_local->runtime.local_stats == NULL) {
+ v3d_local->runtime.local_stats = MEM_mallocN(sizeof(SceneStats), "LocalStats");
+ }
+ *v3d_local->runtime.local_stats = stats;
+ }
+ else {
+ if (!view_layer->stats) {
+ view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
+ }
+ *view_layer->stats = stats;
}
-
- *(view_layer->stats) = stats;
}
-void ED_info_stats_clear(ViewLayer *view_layer)
+void ED_info_stats_clear(wmWindowManager *wm, ViewLayer *view_layer)
{
if (view_layer->stats) {
MEM_freeN(view_layer->stats);
view_layer->stats = NULL;
}
+
+ LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
+ ViewLayer *view_layer_test = WM_window_get_active_view_layer(win);
+ if (view_layer != view_layer_test) {
+ continue;
+ }
+ const bScreen *screen = WM_window_get_active_screen(win);
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ if (area->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = area->spacedata.first;
+ if (v3d->localvd) {
+ MEM_SAFE_FREE(v3d->runtime.local_stats);
+ }
+ }
+ }
+ }
}
-static bool format_stats(Main *bmain,
- Scene *scene,
- ViewLayer *view_layer,
- SceneStatsFmt *stats_fmt)
+static bool format_stats(
+ Main *bmain, Scene *scene, ViewLayer *view_layer, View3D *v3d_local, SceneStatsFmt *stats_fmt)
{
/* Create stats if they don't already exist. */
- if (!view_layer->stats) {
+ SceneStats **stats_p = (v3d_local) ? &v3d_local->runtime.local_stats : &view_layer->stats;
+ if (*stats_p == NULL) {
/* Do not not access dependency graph if interface is marked as locked. */
wmWindowManager *wm = bmain->wm.first;
if (wm->is_interface_locked) {
return false;
}
Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
- stats_update(depsgraph, view_layer);
+ stats_update(depsgraph, view_layer, v3d_local);
}
- SceneStats *stats = view_layer->stats;
+ SceneStats *stats = *stats_p;
/* Generate formatted numbers. */
#define SCENE_STATS_FMT_INT(_id) BLI_str_format_uint64_grouped(stats_fmt->_id, stats->_id)
@@ -605,7 +645,7 @@ static const char *info_statusbar_string(Main *bmain,
/* Scene statistics. */
if (statusbar_flag & STATUSBAR_SHOW_STATS) {
SceneStatsFmt stats_fmt;
- if (format_stats(bmain, scene, view_layer, &stats_fmt)) {
+ if (format_stats(bmain, scene, view_layer, NULL, &stats_fmt)) {
get_stats_string(info + ofs, len, &ofs, view_layer, &stats_fmt);
}
}
@@ -682,11 +722,17 @@ static void stats_row(int col1,
BLF_draw_default(col2, *y, 0.0f, values, sizeof(values));
}
+/**
+ * \param v3d_local: Pass this argument to calculate view-port local statistics.
+ * Note that this must only be used for local-view, otherwise report specific statistics
+ * will be written into the global scene statistics giving incorrect results.
+ */
void ED_info_draw_stats(
- Main *bmain, Scene *scene, ViewLayer *view_layer, int x, int *y, int height)
+ Main *bmain, Scene *scene, ViewLayer *view_layer, View3D *v3d_local, int x, int *y, int height)
{
+ BLI_assert(v3d_local == NULL || v3d_local->localvd != NULL);
SceneStatsFmt stats_fmt;
- if (!format_stats(bmain, scene, view_layer, &stats_fmt)) {
+ if (!format_stats(bmain, scene, view_layer, v3d_local, &stats_fmt)) {
return;
}