diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-08 13:48:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-08 13:49:36 +0300 |
commit | 6d72d3c862d321c5d7dfd10483c504e4fa50766f (patch) | |
tree | 52903be7ea210bdce3a1d4643f119b9be9e93f1f /source/blender/editors/space_info/textview.c | |
parent | 9d43ed521cd085b91decfcfe9a437a5faa317f14 (diff) |
Cleanup: abbreviate unsigned types (editors, wm)
Diffstat (limited to 'source/blender/editors/space_info/textview.c')
-rw-r--r-- | source/blender/editors/space_info/textview.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c index a1e3842f887..5c1b23e140c 100644 --- a/source/blender/editors/space_info/textview.c +++ b/source/blender/editors/space_info/textview.c @@ -86,7 +86,7 @@ static void console_draw_sel(const char *str, const int sel[2], const int xy[2], GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv(bg_sel); @@ -192,7 +192,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str if (bg) { Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(bg); @@ -243,7 +243,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str if (bg) { Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(bg); |