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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/editors/space_info
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/editors/space_info')
-rw-r--r--source/blender/editors/space_info/SConscript10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/editors/space_info/SConscript b/source/blender/editors/space_info/SConscript
index faedcbfa587..9723a7fcfe2 100644
--- a/source/blender/editors/space_info/SConscript
+++ b/source/blender/editors/space_info/SConscript
@@ -6,4 +6,12 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf ../../blenfont'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-env.BlenderLib ( 'bf_editors_space_info', sources, Split(incs), [], libtype=['core'], priority=[70] )
+defs = []
+
+if env['WITH_BF_GAMEENGINE']:
+ defs.append('GAMEBLENDER=1')
+
+ if env['WITH_BF_SOLID']:
+ defs.append('USE_SUMO_SOLID')
+
+env.BlenderLib ( 'bf_editors_space_info', sources, Split(incs), defs, libtype=['core'], priority=[70] )