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authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/space_info
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/space_info')
-rw-r--r--source/blender/editors/space_info/info_stats.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index c842ac07eef..2169040578a 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -398,7 +398,7 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
if (obedit) {
/* Edit Mode */
- FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, ob->mode, ob_iter)
+ FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, ((View3D *)NULL), ob->mode, ob_iter)
{
stats_object_edit(ob_iter, &stats);
}