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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/space_info | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/space_info')
-rw-r--r-- | source/blender/editors/space_info/info_draw.c | 1 | ||||
-rw-r--r-- | source/blender/editors/space_info/space_info.c | 1 |
2 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_info/info_draw.c b/source/blender/editors/space_info/info_draw.c index 72533b88406..595da97c75a 100644 --- a/source/blender/editors/space_info/info_draw.c +++ b/source/blender/editors/space_info/info_draw.c @@ -147,7 +147,6 @@ static int report_textview_begin(TextViewContext *tvc) tvc->iter = reports->list.last; UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); tvc->iter_tmp = 0; if (tvc->iter && report_textview_skip__internal(tvc)) { diff --git a/source/blender/editors/space_info/space_info.c b/source/blender/editors/space_info/space_info.c index b9153ec0cbd..8d3f21aefeb 100644 --- a/source/blender/editors/space_info/space_info.c +++ b/source/blender/editors/space_info/space_info.c @@ -142,7 +142,6 @@ static void info_main_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); /* quick way to avoid drawing if not bug enough */ if (region->winy < 16) { |