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authorDalai Felinto <dfelinto@gmail.com>2010-05-19 13:40:45 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-05-19 13:40:45 +0400
commita7a9862cc928049bee3cf10685759144b1cc67c2 (patch)
tree9de7e53bf006171383eb3dd0a88561191c11032e /source/blender/editors/space_logic/logic_ops.c
parent2d343d0774b2ff53894d17cb791ef7efc4332a93 (diff)
Logic UI and Operators: adjusts on Layout + copy properties operator + fix on copy logic bricks operator (and moved to OBJECT_OT)
* adjusts on Layout: - in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object). Now a message shows in the s/c/a alerting to the problem. * logic operators under OBJECT_OT - copy properties and logics Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ? So from the "Copy Game Property" menu we would have three options: "Copy a property" -> (submenu) prop1, prop2, prop3 "Replace all Properties" "Merge all Properties" For the current task list in Logic Editor: http://www.pasteall.org/13245
Diffstat (limited to 'source/blender/editors/space_logic/logic_ops.c')
-rw-r--r--source/blender/editors/space_logic/logic_ops.c43
1 files changed, 0 insertions, 43 deletions
diff --git a/source/blender/editors/space_logic/logic_ops.c b/source/blender/editors/space_logic/logic_ops.c
index 347b586f49c..632331459cb 100644
--- a/source/blender/editors/space_logic/logic_ops.c
+++ b/source/blender/editors/space_logic/logic_ops.c
@@ -533,48 +533,6 @@ void LOGIC_OT_actuator_add(wmOperatorType *ot)
prop= RNA_def_string(ot->srna, "name", "", 32, "Name", "Name of the Actuator to add");
}
-/* Copy Routines */
-
-static int logicbricks_copy_exec(bContext *C, wmOperator *op)
-{
- Object *ob=ED_object_active_context(C);
-
- CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
- if(ob != ob_iter) {
- if (ob->data != ob_iter->data){
- copy_sensors(&ob_iter->sensors, &ob->sensors);
- copy_controllers(&ob_iter->controllers, &ob->controllers);
- copy_actuators(&ob_iter->actuators, &ob->actuators);
- }
-
- if(ob_iter->totcol==ob->totcol) {
- ob_iter->actcol= ob->actcol;
- WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob_iter);
- }
- }
- }
- CTX_DATA_END;
-
- WM_event_add_notifier(C, NC_LOGIC, NULL);
-
- return OPERATOR_FINISHED;
-}
-
-void LOGIC_OT_bricks_copy(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Copy Logic Bricks to Selected";
- ot->description = "Copy logic bricks to other selected objects.";
- ot->idname= "LOGIC_OT_bricks_copy";
-
- /* api callbacks */
- ot->exec= logicbricks_copy_exec;
- ot->poll= ED_operator_object_active_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
void ED_operatortypes_logic(void)
{
WM_operatortype_append(LOGIC_OT_sensor_remove);
@@ -583,5 +541,4 @@ void ED_operatortypes_logic(void)
WM_operatortype_append(LOGIC_OT_controller_add);
WM_operatortype_append(LOGIC_OT_actuator_remove);
WM_operatortype_append(LOGIC_OT_actuator_add);
- WM_operatortype_append(LOGIC_OT_bricks_copy);
}