diff options
author | Jorge Bernal <jbernalmartinez@gmail.com> | 2014-06-04 00:20:59 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-06-17 01:56:36 +0400 |
commit | 8c16f4c7d0b334b70ec3b01ac1d81d280e9759b1 (patch) | |
tree | 018f4298470e095746eb24f9365a98d35c51ce5a /source/blender/editors/space_logic/logic_window.c | |
parent | 3144ae2c341e06307e4ecab83e9c7bed7a061d37 (diff) |
BGE: New Property sensor evaluation types
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor.
The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property
Also, I have attached a screenshot and a blend to check.
Reviewers: dfelinto, moguri
Reviewed By: moguri
Differential Revision: https://developer.blender.org/D476
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 4b533292a95..7f0fadc07ef 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -1182,9 +1182,9 @@ static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "value_max", 0, NULL, ICON_NONE); break; case SENS_PROP_EQUAL: - uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE); - break; case SENS_PROP_NEQUAL: + case SENS_PROP_LESSTHAN: + case SENS_PROP_GREATERTHAN: uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE); break; case SENS_PROP_CHANGED: |