diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-09-23 22:50:56 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-09-23 22:50:56 +0400 |
commit | a42ba82f638e481d7fd3c3ed2ba05c331ef6717e (patch) | |
tree | 81a2b9221799707b49b74a5df8bb3ff964ba78bd /source/blender/editors/space_logic/logic_window.c | |
parent | 7afbdff1b6c348227e652e1c3071ab7ba7c91c44 (diff) | |
parent | a73dd3476e7d180d3320afc04d218ce22f2f3bfc (diff) |
Merged changes in the trunk up to revision 50829.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c
Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material). OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 2658 |
1 files changed, 16 insertions, 2642 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 6ffac1dcd34..5d7ff77e032 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -72,10 +72,7 @@ #include "logic_intern.h" - -#define MAX_RENDER_PASS 100 #define B_REDR 1 -#define B_IDNAME 2 #define B_ADD_SENS 2703 #define B_CHANGE_SENS 2704 @@ -91,7 +88,6 @@ #define B_SOUNDACT_BROWSE 2712 -#define B_SETSECTOR 2713 #define B_SETPROP 2714 #define B_SETACTOR 2715 #define B_SETMAINACTOR 2716 @@ -187,178 +183,6 @@ void make_unique_prop_names(bContext *C, char *str) MEM_freeN(names); } -static void make_unique_prop_names_cb(bContext *C, void *strv, void *UNUSED(redraw_view3d_flagv)) -{ - char *str= strv; -// int redraw_view3d_flag= GET_INT_FROM_POINTER(redraw_view3d_flagv); - - make_unique_prop_names(C, str); -} - - -static void old_sca_move_sensor(bContext *C, void *datav, void *move_up) -{ - /* deprecated, no longer using it (moved to sca.c) */ - Scene *scene= CTX_data_scene(C); - bSensor *sens_to_delete= datav; - int val; - Base *base; - bSensor *sens, *tmp; - - // val= pupmenu("Move up%x1|Move down %x2"); - val = move_up ? 1:2; - - if (val>0) { - /* now find out which object has this ... */ - base= FIRSTBASE; - while (base) { - - sens= base->object->sensors.first; - while (sens) { - if (sens == sens_to_delete) break; - sens= sens->next; - } - - if (sens) { - if ( val==1 && sens->prev) { - for (tmp=sens->prev; tmp; tmp=tmp->prev) { - if (tmp->flag & SENS_VISIBLE) - break; - } - if (tmp) { - BLI_remlink(&base->object->sensors, sens); - BLI_insertlinkbefore(&base->object->sensors, tmp, sens); - } - } - else if ( val==2 && sens->next) { - for (tmp=sens->next; tmp; tmp=tmp->next) { - if (tmp->flag & SENS_VISIBLE) - break; - } - if (tmp) { - BLI_remlink(&base->object->sensors, sens); - BLI_insertlink(&base->object->sensors, tmp, sens); - } - } - ED_undo_push(C, "Move sensor"); - break; - } - - base= base->next; - } - } -} - -static void old_sca_move_controller(bContext *C, void *datav, void *move_up) -{ - /* deprecated, no longer using it (moved to sca.c) */ - Scene *scene= CTX_data_scene(C); - bController *controller_to_del= datav; - int val; - Base *base; - bController *cont, *tmp; - - //val= pupmenu("Move up%x1|Move down %x2"); - val = move_up ? 1:2; - - if (val>0) { - /* now find out which object has this ... */ - base= FIRSTBASE; - while (base) { - - cont= base->object->controllers.first; - while (cont) { - if (cont == controller_to_del) break; - cont= cont->next; - } - - if (cont) { - if ( val==1 && cont->prev) { - /* locate the controller that has the same state mask but is earlier in the list */ - tmp = cont->prev; - while (tmp) { - if (tmp->state_mask & cont->state_mask) - break; - tmp = tmp->prev; - } - if (tmp) { - BLI_remlink(&base->object->controllers, cont); - BLI_insertlinkbefore(&base->object->controllers, tmp, cont); - } - } - else if ( val==2 && cont->next) { - tmp = cont->next; - while (tmp) { - if (tmp->state_mask & cont->state_mask) - break; - tmp = tmp->next; - } - BLI_remlink(&base->object->controllers, cont); - BLI_insertlink(&base->object->controllers, tmp, cont); - } - ED_undo_push(C, "Move controller"); - break; - } - - base= base->next; - } - } -} - -static void old_sca_move_actuator(bContext *C, void *datav, void *move_up) -{ - /* deprecated, no longer using it (moved to sca.c) */ - Scene *scene= CTX_data_scene(C); - bActuator *actuator_to_move= datav; - int val; - Base *base; - bActuator *act, *tmp; - - //val= pupmenu("Move up%x1|Move down %x2"); - val = move_up ? 1:2; - - if (val>0) { - /* now find out which object has this ... */ - base= FIRSTBASE; - while (base) { - - act= base->object->actuators.first; - while (act) { - if (act == actuator_to_move) break; - act= act->next; - } - - if (act) { - if ( val==1 && act->prev) { - /* locate the first visible actuators before this one */ - for (tmp = act->prev; tmp; tmp=tmp->prev) { - if (tmp->flag & ACT_VISIBLE) - break; - } - if (tmp) { - BLI_remlink(&base->object->actuators, act); - BLI_insertlinkbefore(&base->object->actuators, tmp, act); - } - } - else if ( val==2 && act->next) { - for (tmp=act->next; tmp; tmp=tmp->next) { - if (tmp->flag & ACT_VISIBLE) - break; - } - if (tmp) { - BLI_remlink(&base->object->actuators, act); - BLI_insertlink(&base->object->actuators, tmp, act); - } - } - ED_undo_push(C, "Move actuator"); - break; - } - - base= base->next; - } - } -} - static void do_logic_buts(bContext *C, void *UNUSED(arg), int event) { Main *bmain= CTX_data_main(C); @@ -631,14 +455,6 @@ static const char *sensor_name(int type) return "unknown"; } -static const char *sensor_pup(void) -{ - /* the number needs to match defines in DNA_sensor_types.h */ - return "Sensors %t|Always %x0|Delay %x13|Keyboard %x3|Mouse %x5|" - "Touch %x1|Collision %x6|Near %x2|Radar %x7|" - "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12|Armature %x14"; -} - static const char *controller_name(int type) { switch (type) { @@ -662,11 +478,6 @@ static const char *controller_name(int type) return "unknown"; } -static const char *controller_pup(void) -{ - return "Controllers %t|AND %x0|OR %x1|XOR %x6|NAND %x4|NOR %x5|XNOR %x7|Expression %x2|Python %x3"; -} - static const char *actuator_name(int type) { switch (type) { @@ -718,36 +529,6 @@ static const char *actuator_name(int type) return "unknown"; } - - - -static const char *actuator_pup(Object *owner) -{ - switch (owner->type) { - case OB_ARMATURE: - return ("Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1" - "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" - "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"); - break; - - case OB_MESH: - return ("Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1" - "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" - "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"); - break; - - default: - return ("Actuators %t|Motion %x0|Constraint %x9|Ipo %x1" - "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" - "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"); - } -} - - - static void set_sca_ob(Object *ob) { bController *cont; @@ -935,151 +716,6 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf return idar; } - -static int get_col_sensor(int type) -{ - /* XXX themecolors not here */ - - switch (type) { - case SENS_ALWAYS: return TH_PANEL; - case SENS_DELAY: return TH_PANEL; - case SENS_TOUCH: return TH_PANEL; - case SENS_COLLISION: return TH_PANEL; - case SENS_NEAR: return TH_PANEL; - case SENS_KEYBOARD: return TH_PANEL; - case SENS_PROPERTY: return TH_PANEL; - case SENS_ARMATURE: return TH_PANEL; - case SENS_ACTUATOR: return TH_PANEL; - case SENS_MOUSE: return TH_PANEL; - case SENS_RADAR: return TH_PANEL; - case SENS_RANDOM: return TH_PANEL; - case SENS_RAY: return TH_PANEL; - case SENS_MESSAGE: return TH_PANEL; - case SENS_JOYSTICK: return TH_PANEL; - default: return TH_PANEL; - } -} -static void set_col_sensor(int type, int medium) -{ - int col= get_col_sensor(type); - UI_ThemeColorShade(col, medium?30:0); -} - - -static void verify_logicbutton_func(bContext *UNUSED(C), void *data1, void *data2) -{ - bSensor *sens= (bSensor*)data1; - - if (sens->level && sens->tap) { - if (data2 == &(sens->level)) - sens->tap= 0; - else - sens->level= 0; - } -} - -static void test_scriptpoin_but(struct bContext *C, const char *name, ID **idpp) -{ - *idpp= BLI_findstring(&CTX_data_main(C)->text, name, offsetof(ID, name) + 2); -} - -static void test_actionpoin_but(struct bContext *C, const char *name, ID **idpp) -{ - *idpp= BLI_findstring(&CTX_data_main(C)->action, name, offsetof(ID, name) + 2); - if (*idpp) - id_us_plus(*idpp); -} - - -static void test_obpoin_but(struct bContext *C, const char *name, ID **idpp) -{ - *idpp= BLI_findstring(&CTX_data_main(C)->object, name, offsetof(ID, name) + 2); - if (*idpp) - id_lib_extern(*idpp); /* checks lib data, sets correct flag for saving then */ -} - -static void test_meshpoin_but(struct bContext *C, const char *name, ID **idpp) -{ - *idpp= BLI_findstring(&CTX_data_main(C)->mesh, name, offsetof(ID, name) + 2); - if (*idpp) - id_us_plus(*idpp); -} - -static void test_matpoin_but(struct bContext *C, const char *name, ID **idpp) -{ - *idpp= BLI_findstring(&CTX_data_main(C)->mat, name, offsetof(ID, name) + 2); - if (*idpp) - id_us_plus(*idpp); -} - -static void test_scenepoin_but(struct bContext *C, const char *name, ID **idpp) -{ - *idpp= BLI_findstring(&CTX_data_main(C)->scene, name, offsetof(ID, name) + 2); - if (*idpp) - id_us_plus(*idpp); -} - -static void test_keyboard_event(struct bContext *UNUSED(C), void *arg_ks, void *UNUSED(arg)) -{ - bKeyboardSensor *ks= (bKeyboardSensor*)arg_ks; - - if (!ISKEYBOARD(ks->key)) - ks->key= 0; - if (!ISKEYBOARD(ks->qual)) - ks->qual= 0; - if (!ISKEYBOARD(ks->qual2)) - ks->qual2= 0; -} - -/** - * Draws a toggle for pulse mode, a frequency field and a toggle to invert - * the value of this sensor. Operates on the shared data block of sensors. - */ -static void draw_default_sensor_header(bSensor *sens, - uiBlock *block, - short x, - short y, - short w) -{ - uiBut *but; - - /* Pulsing and frequency */ - uiBlockBeginAlign(block); - uiDefIconButBitS(block, TOG, SENS_PULSE_REPEAT, 1, ICON_DOTSUP, - (short)(x + 10 + 0.0 * (w - 20)), (short)(y - 21), (short)(0.1 * (w - 20)), 19, - &sens->pulse, 0.0, 0.0, 0, 0, - "Activate TRUE level triggering (pulse mode)"); - - uiDefIconButBitS(block, TOG, SENS_NEG_PULSE_MODE, 1, ICON_DOTSDOWN, - (short)(x + 10 + 0.1 * (w-20)), (short)(y - 21), (short)(0.1 * (w-20)), 19, - &sens->pulse, 0.0, 0.0, 0, 0, - "Activate FALSE level triggering (pulse mode)"); - uiDefButS(block, NUM, 1, "f:", - (short)(x + 10 + 0.2 * (w-20)), (short)(y - 21), (short)(0.275 * (w-20)), 19, - &sens->freq, 0.0, 10000.0, 0, 0, - "Delay between repeated pulses (in logic tics, 0 = no delay)"); - uiBlockEndAlign(block); - - /* value or shift? */ - uiBlockBeginAlign(block); - but = uiDefButS(block, TOG, 1, "Level", - (short)(x + 10 + 0.5 * (w-20)), (short)(y - 21), (short)(0.20 * (w-20)), 19, - &sens->level, 0.0, 0.0, 0, 0, - "Level detector, trigger controllers of new states (only applicable upon logic state transition)"); - uiButSetFunc(but, verify_logicbutton_func, sens, &(sens->level)); - but = uiDefButS(block, TOG, 1, "Tap", - (short)(x + 10 + 0.702 * (w-20)), (short)(y - 21), (short)(0.12 * (w-20)), 19, - &sens->tap, 0.0, 0.0, 0, 0, - "Trigger controllers only for an instant, even while the sensor remains true"); - uiButSetFunc(but, verify_logicbutton_func, sens, &(sens->tap)); - uiBlockEndAlign(block); - - uiDefButS(block, TOG, 1, "Inv", - (short)(x + 10 + 0.85 * (w-20)), (short)(y - 21), (short)(0.15 * (w-20)), 19, - &sens->invert, 0.0, 0.0, 0, 0, - "Invert the level (output) of this sensor"); -} - static void get_armature_bone_constraint(Object *ob, const char *posechannel, const char *constraint_name, bConstraint **constraint) { /* check that bone exist in the active object */ @@ -1094,1848 +730,6 @@ static void get_armature_bone_constraint(Object *ob, const char *posechannel, co } /* didn't find any */ } -static void check_armature_bone_constraint(Object *ob, char *posechannel, char *constraint) -{ - /* check that bone exist in the active object */ - if (ob->type == OB_ARMATURE && ob->pose) { - bPoseChannel *pchan; - bPose *pose = ob->pose; - for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) { - if (!strcmp(pchan->name, posechannel)) { - /* found it, now look for constraint channel */ - bConstraint *con; - for (con=pchan->constraints.first; con; con=con->next) { - if (!strcmp(con->name, constraint)) { - /* found it, all ok */ - return; - } - } - /* didn't find constraint, make empty */ - constraint[0] = 0; - return; - } - } - } - /* didn't find any */ - posechannel[0] = 0; - constraint[0] = 0; -} - -static void check_armature_sensor(bContext *C, void *arg1_but, void *arg2_sens) -{ - bArmatureSensor *sens = arg2_sens; - uiBut *but = arg1_but; - Object *ob= CTX_data_active_object(C); - - /* check that bone exist in the active object */ - but->retval = B_REDR; - check_armature_bone_constraint(ob, sens->posechannel, sens->constraint); -} - -static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short xco, short yco, short width) -{ - bNearSensor *ns = NULL; - bTouchSensor *ts = NULL; - bKeyboardSensor *ks = NULL; - bPropertySensor *ps = NULL; - bArmatureSensor *arm = NULL; - bMouseSensor *ms = NULL; - bCollisionSensor *cs = NULL; - bRadarSensor *rs = NULL; - bRandomSensor *randomSensor = NULL; - bRaySensor *raySens = NULL; - bMessageSensor *mes = NULL; - bJoystickSensor *joy = NULL; - bActuatorSensor *as = NULL; - bDelaySensor *ds = NULL; - uiBut *but; - short ysize; - const char *str; - - /* yco is at the top of the rect, draw downwards */ - - set_col_sensor(sens->type, 0); - - switch (sens->type) { - case SENS_ALWAYS: - { - ysize= 24; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - - yco-= ysize; - - break; - } - case SENS_TOUCH: - { - ysize= 48; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - - ts= sens->data; - - // uiDefBut(block, TEX, 1, "Property:", xco, yco-22, width, 19, &ts->name, 0, MAX_NAME, 0, 0, "Only look for Objects with this property"); - uiDefIDPoinBut(block, test_matpoin_but, ID_MA, 1, "MA:", (short)(xco + 10), (short)(yco-44), (short)(width - 20), 19, &ts->ma, "Only look for floors with this Material"); - // uiDefButF(block, NUM, 1, "Margin:", xco+width/2, yco-44, width/2, 19, &ts->dist, 0.0, 10.0, 100, 0, "Extra margin (distance) for larger sensitivity"); - yco-= ysize; - break; - } - case SENS_COLLISION: - { - ysize= 48; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - cs= sens->data; - - /* The collision sensor will become a generic collision (i.e. it */ - /* absorb the old touch sensor). */ - - uiDefButBitS(block, TOG, SENS_COLLISION_PULSE, B_REDR, "Pulse", (short)(xco + 10), (short)(yco - 44), - (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0, - "Changes to the set of colliding objects generated pulses"); - - uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P", (short)(xco + 10 + (0.20 * (width-20))), (short)(yco - 44), - (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0, - "Toggle collision on material or property"); - - if (cs->mode & SENS_COLLISION_MATERIAL) { - uiDefBut(block, TEX, 1, "Material:", (short)(xco + 10 + 0.40 * (width-20)), - (short)(yco-44), (short)(0.6*(width-20)), 19, &cs->materialName, 0, MAX_NAME, 0, 0, - "Only look for Objects with this material"); - } - else { - uiDefBut(block, TEX, 1, "Property:", (short)(xco + 10 + 0.40 * (width-20)), (short)(yco-44), - (short)(0.6*(width-20)), 19, &cs->name, 0, MAX_NAME, 0, 0, - "Only look for Objects with this property"); - } - - /* uiDefButS(block, NUM, 1, "Damp:", xco+10+width-90, yco-24, 70, 19, &cs->damp, 0, 250, 0, 0, "For 'damp' time don't detect another collision"); */ - - yco-= ysize; - break; - } - case SENS_NEAR: - { - ysize= 72; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - ns= sens->data; - - uiDefBut(block, TEX, 1, "Property:", (short)(10+xco), (short)(yco-44), (short)(width-20), 19, - &ns->name, 0, MAX_NAME, 0, 0, "Only look for Objects with this property"); - uiDefButF(block, NUM, 1, "Dist", (short)(10+xco), (short)(yco-68), (short)((width-22)/2), 19, - &ns->dist, 0.0, 1000.0, 1000, 0, "Trigger distance"); - uiDefButF(block, NUM, 1, "Reset", (short)(10+xco+(width-22)/2), (short)(yco-68), (short)((width-22)/2), 19, - &ns->resetdist, 0.0, 1000.0, 1000, 0, "Reset distance"); - yco-= ysize; - break; - } - case SENS_RADAR: - { - ysize= 72; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - - rs= sens->data; - - uiDefBut(block, TEX, 1, "Prop:", - (short)(10+xco), (short)(yco-44), (short)(0.7 * (width-20)), 19, - &rs->name, 0, MAX_NAME, 0, 0, - "Only look for Objects with this property"); - - str = "Type %t|+X axis %x0|+Y axis %x1|+Z axis %x2|-X axis %x3|-Y axis %x4|-Z axis %x5"; - uiDefButS(block, MENU, B_REDR, str, - (short)(10+xco+0.7 * (width-20)), (short)(yco-44), (short)(0.3 * (width-22)), 19, - &rs->axis, 2.0, 31, 0, 0, - "Specify along which axis the radar cone is cast"); - - uiDefButF(block, NUM, 1, "Ang:", - (short)(10+xco), (short)(yco-68), (short)((width-20)/2), 19, - &rs->angle, 0.0, 179.9, 10, 0, - "Opening angle of the radar cone"); - uiDefButF(block, NUM, 1, "Dist:", - (short)(xco+10 + (width-20)/2), (short)(yco-68), (short)((width-20)/2), 19, - &rs->range, 0.01, 10000.0, 100, 0, - "Depth of the radar cone"); - yco-= ysize; - break; - } - case SENS_KEYBOARD: - { - ks= sens->data; - - /* 5 lines: 120 height */ - ysize= (ks->type&1) ? 96:120; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - /* header line */ - draw_default_sensor_header(sens, block, xco, yco, width); - - /* part of line 1 */ - uiDefBut(block, LABEL, 0, "Key", xco, yco-44, 40, 19, NULL, 0, 0, 0, 0, ""); - uiDefButBitS(block, TOG, 1, B_REDR, "All keys", xco+40+(width/2), yco-44, (width/2)-50, 19, - &ks->type, 0, 0, 0, 0, ""); - - - if ((ks->type&1)==0) { /* is All Keys option off? */ - /* line 2: hotkey and allkeys toggle */ - but = uiDefKeyevtButS(block, 0, "", xco+40, yco-44, (width)/2, 19, &ks->key, "Key code"); - uiButSetFunc(but, test_keyboard_event, ks, NULL); - - /* line 3: two key modifyers (qual1, qual2) */ - uiDefBut(block, LABEL, 0, "Hold", xco, yco-68, 40, 19, NULL, 0, 0, 0, 0, ""); - but = uiDefKeyevtButS(block, 0, "", xco+40, yco-68, (width-50)/2, 19, &ks->qual, "Modifier key code"); - uiButSetFunc(but, test_keyboard_event, ks, NULL); - but = uiDefKeyevtButS(block, 0, "", xco+40+(width-50)/2, yco-68, (width-50)/2, 19, &ks->qual2, "Second Modifier key code"); - uiButSetFunc(but, test_keyboard_event, ks, NULL); - } - - /* line 4: toggle property for string logging mode */ - uiDefBut(block, TEX, 1, "LogToggle: ", - xco+10, yco-((ks->type&1) ? 68:92), (width-20), 19, - ks->toggleName, 0, MAX_NAME, 0, 0, - "Property that indicates whether to log " - "keystrokes as a string"); - - /* line 5: target property for string logging mode */ - uiDefBut(block, TEX, 1, "Target: ", - xco+10, yco-((ks->type&1) ? 92:116), (width-20), 19, - ks->targetName, 0, MAX_NAME, 0, 0, - "Property that receives the keystrokes in case " - "a string is logged"); - - yco-= ysize; - break; - } - case SENS_PROPERTY: - { - ysize= 96; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, - (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - ps= sens->data; - - str= "Type %t|Equal %x0|Not Equal %x1|Interval %x2|Changed %x3"; - /* str= "Type %t|Equal %x0|Not Equal %x1"; */ - uiDefButI(block, MENU, B_REDR, str, xco+30, yco-44, width-60, 19, - &ps->type, 0, 31, 0, 0, "Type"); - - if (ps->type != SENS_PROP_EXPRESSION) { - uiDefBut(block, TEX, 1, "Prop: ", xco+30, yco-68, width-60, 19, - ps->name, 0, MAX_NAME, 0, 0, "Property name"); - } - - if (ps->type == SENS_PROP_INTERVAL) { - uiDefBut(block, TEX, 1, "Min: ", xco, yco-92, width/2, 19, - ps->value, 0, MAX_NAME, 0, 0, "check for min value"); - uiDefBut(block, TEX, 1, "Max: ", xco+width/2, yco-92, width/2, 19, - ps->maxvalue, 0, MAX_NAME, 0, 0, "check for max value"); - } - else if (ps->type == SENS_PROP_CHANGED) { - /* pass */ - } - else { - uiDefBut(block, TEX, 1, "Value: ", xco+30, yco-92, width-60, 19, - ps->value, 0, MAX_NAME, 0, 0, "check for value"); - } - - yco-= ysize; - break; - } - case SENS_ARMATURE: - { - ysize= 70; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, - (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - arm= sens->data; - - if (ob->type == OB_ARMATURE) { - uiBlockBeginAlign(block); - but = uiDefBut(block, TEX, 1, "Bone: ", - (xco+10), (yco-44), (width-20)/2, 19, - arm->posechannel, 0, MAX_NAME, 0, 0, - "Bone on which you want to check a constraint"); - uiButSetFunc(but, check_armature_sensor, but, arm); - but = uiDefBut(block, TEX, 1, "Cons: ", - (xco+10)+(width-20)/2, (yco-44), (width-20)/2, 19, - arm->constraint, 0, MAX_NAME, 0, 0, - "Name of the constraint you want to control"); - uiButSetFunc(but, check_armature_sensor, but, arm); - uiBlockEndAlign(block); - - str= "Type %t|State changed %x0|Lin error below %x1|Lin error above %x2|Rot error below %x3|Rot error above %x4"; - - uiDefButI(block, MENU, B_REDR, str, xco+10, yco-66, 0.4*(width-20), 19, - &arm->type, 0, 31, 0, 0, "Type"); - - if (arm->type != SENS_ARM_STATE_CHANGED) { - uiDefButF(block, NUM, 1, "Value: ", xco+10+0.4*(width-20), yco-66, 0.6*(width-20), 19, - &arm->value, -10000.0, 10000.0, 100, 0, "Test the error against this value"); - } - } - yco-= ysize; - break; - } - case SENS_ACTUATOR: - { - ysize= 48; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, - (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - as= sens->data; - - uiDefBut(block, TEX, 1, "Act: ", xco+30, yco-44, width-60, 19, - as->name, 0, MAX_NAME, 0, 0, "Actuator name, actuator active state modifications will be detected"); - yco-= ysize; - break; - } - case SENS_DELAY: - { - ysize= 48; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, - (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - ds = sens->data; - - uiDefButS(block, NUM, 0, "Delay", (short)(10+xco), (short)(yco-44), (short)((width-22)*0.4+10), 19, - &ds->delay, 0.0, 5000.0, 0, 0, "Delay in number of logic tics before the positive trigger (default 60 per second)"); - uiDefButS(block, NUM, 0, "Dur", (short)(10+xco+(width-22)*0.4+10), (short)(yco-44), (short)((width-22)*0.4-10), 19, - &ds->duration, 0.0, 5000.0, 0, 0, "If >0, delay in number of logic tics before the negative trigger following the positive trigger"); - uiDefButBitS(block, TOG, SENS_DELAY_REPEAT, 0, "REP", (short)(xco + 10 + (width-22)*0.8), (short)(yco - 44), - (short)(0.20 * (width-22)), 19, &ds->flag, 0.0, 0.0, 0, 0, - "Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics"); - yco-= ysize; - break; - } - case SENS_MOUSE: - { - ms= sens->data; - /* Two lines: 48 pixels high. */ - ysize = 48; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - /* line 1: header */ - draw_default_sensor_header(sens, block, xco, yco, width); - - /* Line 2: type selection. The number are a bit mangled to get - * proper compatibility with older .blend files. */ - - /* Any sensor type default is 0 but the ms enum starts in 1. - * Therefore the mouse sensor is initialized to 1 in sca.c */ - str= "Type %t|Left button %x1|Middle button %x2|" - "Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32"; - uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, (width*0.8f)-20, 19, - &ms->type, 0, 31, 0, 0, - "Specify the type of event this mouse sensor should trigger on"); - - if (ms->type==32) { - uiDefButBitS(block, TOG, SENS_MOUSE_FOCUS_PULSE, B_REDR, "Pulse", (short)(xco + 10) + (width*0.8f)-20, (short)(yco - 44), - (short)(0.20 * (width-20)), 19, &ms->flag, 0.0, 0.0, 0, 0, - "Moving the mouse over a different object generates a pulse"); - } - - yco-= ysize; - break; - } - case SENS_RANDOM: - { - ysize = 48; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - randomSensor = sens->data; - /* some files were wrongly written, avoid crash now */ - if (randomSensor) { - uiDefButI(block, NUM, 1, "Seed: ", xco+10, yco-44, (width-20), 19, - &randomSensor->seed, 0, 1000, 0, 0, - "Initial seed of the generator. (Choose 0 for not random)"); - } - yco-= ysize; - break; - } - case SENS_RAY: - { - ysize = 72; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - draw_default_sensor_header(sens, block, xco, yco, width); - raySens = sens->data; - - /* 1. property or material */ - uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P", - xco + 10, yco - 44, 0.20 * (width-20), 19, - &raySens->mode, 0.0, 0.0, 0, 0, - "Toggle collision on material or property"); - - if (raySens->mode & SENS_COLLISION_MATERIAL) { - uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19, - &raySens->matname, 0, MAX_NAME, 0, 0, - "Only look for Objects with this material"); - } - else { - uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19, - &raySens->propname, 0, MAX_NAME, 0, 0, - "Only look for Objects with this property"); - } - - /* X-Ray option */ - uiDefButBitS(block, TOG, SENS_RAY_XRAY, 1, "X", - xco + 10, yco - 68, 0.10 * (width-20), 19, - &raySens->mode, 0.0, 0.0, 0, 0, - "Toggle X-Ray option (see through objects that don't have the property)"); - /* 2. sensing range */ - uiDefButF(block, NUM, 1, "Range", xco+10 + 0.10 * (width-20), yco-68, 0.5 * (width-20), 19, - &raySens->range, 0.01, 10000.0, 100, 0, - "Sense objects no farther than this distance"); - - /* 3. axis choice */ - str = "Type %t|+ X axis %x1|+ Y axis %x0|+ Z axis %x2|- X axis %x3|- Y axis %x4|- Z axis %x5"; - uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19, - &raySens->axisflag, 2.0, 31, 0, 0, - "Specify along which axis the ray is cast"); - - yco-= ysize; - break; - } - case SENS_MESSAGE: - { - mes = sens->data; - ysize = 2 * 24; /* total number of lines * 24 pixels/line */ - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, - (float)xco+width, (float)yco, 1); - - /* line 1: header line */ - draw_default_sensor_header(sens, block, xco, yco, width); - - /* line 2: Subject filter */ - uiDefBut(block, TEX, 1, "Subject: ", - (xco+10), (yco-44), (width-20), 19, - mes->subject, 0, MAX_NAME, 0, 0, - "Optional subject filter: only accept messages with this subject" - ", or empty for all"); - - yco -= ysize; - break; - } - case SENS_JOYSTICK: - { - - ysize = 72; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - /* line 1: header */ - draw_default_sensor_header(sens, block, xco, yco, width); - - joy= sens->data; - - uiDefButC(block, NUM, 1, "Index:", xco+10, yco-44, 0.33 * (width-20), 19, - &joy->joyindex, 0, SENS_JOY_MAXINDEX-1, 100, 0, - "Specify which joystick to use"); - - str= "Type %t|Button %x0|Axis %x1|Single Axis %x3|Hat%x2"; - uiDefButC(block, MENU, B_REDR, str, xco+87, yco-44, 0.26 * (width-20), 19, - &joy->type, 0, 31, 0, 0, - "The type of event this joystick sensor is triggered on"); - - if (joy->type != SENS_JOY_AXIS_SINGLE) { - if (joy->flag & SENS_JOY_ANY_EVENT) { - switch (joy->type) { - case SENS_JOY_AXIS: - str = "All Axis Events"; - break; - case SENS_JOY_BUTTON: - str = "All Button Events"; - break; - default: - str = "All Hat Events"; - break; - } - } - else { - str = "All"; - } - - uiDefButBitS(block, TOG, SENS_JOY_ANY_EVENT, B_REDR, str, - xco+10 + 0.475 * (width-20), yco-68, ((joy->flag & SENS_JOY_ANY_EVENT) ? 0.525 : 0.12) * (width-20), 19, - &joy->flag, 0, 0, 0, 0, - "Triggered by all events on this joysticks current type (axis/button/hat)"); - } - if (joy->type == SENS_JOY_BUTTON) { - if ((joy->flag & SENS_JOY_ANY_EVENT)==0) { - uiDefButI(block, NUM, 1, "Number:", xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19, - &joy->button, 0, 18, 100, 0, - "Specify which button to use"); - } - } - else if (joy->type == SENS_JOY_AXIS) { - uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19, - &joy->axis, 1, 8.0, 100, 0, - "Specify which axis pair to use, 1 is useually the main direction input"); - - uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20), yco-44, 0.4 * (width-20), 19, - &joy->precision, 0, 32768.0, 100, 0, - "Specify the precision of the axis"); - - if ((joy->flag & SENS_JOY_ANY_EVENT)==0) { - str = "Type %t|Up Axis %x1 |Down Axis %x3|Left Axis %x2|Right Axis %x0"; - uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19, - &joy->axisf, 2.0, 31, 0, 0, - "The direction of the axis, use 'All Events' to receive events on any direction"); - } - } - else if (joy->type == SENS_JOY_HAT) { - uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19, - &joy->hat, 1, 4.0, 100, 0, - "Specify which hat to use"); - - if ((joy->flag & SENS_JOY_ANY_EVENT)==0) { - str = "Direction%t|Up%x1|Down%x4|Left%x8|Right%x2|%l|Up/Right%x3|Down/Left%x12|Up/Left%x9|Down/Right%x6"; - uiDefButI(block, MENU, 0, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19, - &joy->hatf, 2.0, 31, 0, 0, - "The direction of the hat, use 'All Events' to receive events on any direction"); - } - } - else { /* (joy->type == SENS_JOY_AXIS_SINGLE)*/ - uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19, - &joy->axis_single, 1, 16.0, 100, 0, - "Specify a single axis (verticle/horizontal/other) to detect"); - - uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20), yco-44, 0.4 * (width-20), 19, - &joy->precision, 0, 32768.0, 100, 0, - "Specify the precision of the axis"); - } - yco-= ysize; - break; - } - } - - return yco-4; -} - - - -static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco, short yco, short width) -{ - bExpressionCont *ec; - bPythonCont *pc; - short ysize; - - switch (cont->type) { - case CONT_EXPRESSION: - ysize= 28; - - UI_ThemeColor(TH_PANEL); - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - /* uiDefBut(block, LABEL, 1, "Not yet...", xco, yco-24, 80, 19, NULL, 0, 0, 0, 0, ""); */ - ec= cont->data; - /* uiDefBut(block, BUT, 1, "Variables", xco, yco-24, 80, 19, NULL, 0, 0, 0, 0, "Available variables for expression"); */ - uiDefBut(block, TEX, 1, "Exp:", xco + 10, yco-21, width-20, 19, - ec->str, 0, sizeof(ec->str), 0, 0, - "Expression"); - - yco-= ysize; - break; - case CONT_PYTHON: - ysize= 28; - - if (cont->data==NULL) init_controller(cont); - pc= cont->data; - - UI_ThemeColor(TH_PANEL); - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - - uiBlockBeginAlign(block); - uiDefButI(block, MENU, B_REDR, "Execution Method%t|Script%x0|Module%x1", xco+4, yco-23, 66, 19, &pc->mode, 0, 0, 0, 0, "Python script type (textblock or module - faster)"); - if (pc->mode==0) - uiDefIDPoinBut(block, test_scriptpoin_but, ID_TXT, 1, "", xco+70, yco-23, width-74, 19, &pc->text, "Blender textblock to run as a script"); - else { - uiDefBut(block, TEX, 1, "", xco+70, yco-23, (width-70)-25, 19, pc->module, 0, sizeof(pc->module), 0, 0, "Module name and function to run e.g. \"someModule.main\". Internal texts and external python files can be used"); - uiDefButBitI(block, TOG, CONT_PY_DEBUG, B_REDR, "D", (xco+width)-25, yco-23, 19, 19, &pc->flag, 0, 0, 0, 0, "Continuously reload the module from disk for editing external modules without restarting"); - } - uiBlockEndAlign(block); - - yco-= ysize; - break; - - default: - ysize= 4; - - UI_ThemeColor(TH_PANEL); - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - yco-= ysize; - } - - return yco; -} - -static int get_col_actuator(int type) -{ - switch (type) { - case ACT_ACTION: return TH_PANEL; - case ACT_SHAPEACTION: return TH_PANEL; - case ACT_OBJECT: return TH_PANEL; - case ACT_IPO: return TH_PANEL; - case ACT_PROPERTY: return TH_PANEL; - case ACT_SOUND: return TH_PANEL; - case ACT_CAMERA: return TH_PANEL; - case ACT_EDIT_OBJECT: return TH_PANEL; - case ACT_GROUP: return TH_PANEL; - case ACT_RANDOM: return TH_PANEL; - case ACT_SCENE: return TH_PANEL; - case ACT_MESSAGE: return TH_PANEL; - case ACT_GAME: return TH_PANEL; - case ACT_VISIBILITY: return TH_PANEL; - case ACT_CONSTRAINT: return TH_PANEL; - case ACT_STATE: return TH_PANEL; - case ACT_ARMATURE: return TH_PANEL; - case ACT_STEERING: return TH_PANEL; - default: return TH_PANEL; - } -} -static void set_col_actuator(int item, int medium) -{ - int col= get_col_actuator(item); - UI_ThemeColorShade(col, medium?30:10); - -} - -static void change_object_actuator(bContext *UNUSED(C), void *act, void *UNUSED(arg)) -{ - bObjectActuator *oa = act; - - if (oa->type != oa->otype) { - switch (oa->type) { - case ACT_OBJECT_NORMAL: - memset(oa, 0, sizeof(bObjectActuator)); - oa->flag = ACT_FORCE_LOCAL|ACT_TORQUE_LOCAL|ACT_DLOC_LOCAL|ACT_DROT_LOCAL; - oa->type = ACT_OBJECT_NORMAL; - break; - - case ACT_OBJECT_SERVO: - memset(oa, 0, sizeof(bObjectActuator)); - oa->flag = ACT_LIN_VEL_LOCAL; - oa->type = ACT_OBJECT_SERVO; - oa->forcerot[0] = 30.0f; - oa->forcerot[1] = 0.5f; - oa->forcerot[2] = 0.0f; - break; - } - } -} - -static void change_ipo_actuator(bContext *UNUSED(C), void *arg1_but, void *arg2_ia) -{ - bIpoActuator *ia = arg2_ia; - uiBut *but = arg1_but; - - if (but->retval & ACT_IPOFORCE) - ia->flag &= ~ACT_IPOADD; - else if (but->retval & ACT_IPOADD) - ia->flag &= ~ACT_IPOFORCE; - but->retval = B_REDR; -} - -static void update_object_actuator_PID(bContext *UNUSED(C), void *act, void *UNUSED(arg)) -{ - bObjectActuator *oa = act; - oa->forcerot[0] = 60.0f*oa->forcerot[1]; -} - -static char *get_state_name(Object *ob, short bit) -{ - bController *cont; - unsigned int mask; - - mask = (1<<bit); - cont = ob->controllers.first; - while (cont) { - if (cont->state_mask & mask) { - return cont->name; - } - cont = cont->next; - } - return (char*)""; -} - -static void check_state_mask(bContext *C, void *arg1_but, void *arg2_mask) -{ - wmWindow *win= CTX_wm_window(C); - int shift= win->eventstate->shift; - unsigned int *cont_mask = arg2_mask; - uiBut *but = arg1_but; - - if (*cont_mask == 0 || !(shift)) - *cont_mask = (1<<but->retval); - but->retval = B_REDR; -} - -static void check_armature_actuator(bContext *C, void *arg1_but, void *arg2_act) -{ - bArmatureActuator *act = arg2_act; - uiBut *but = arg1_but; - Object *ob= CTX_data_active_object(C); - - /* check that bone exist in the active object */ - but->retval = B_REDR; - check_armature_bone_constraint(ob, act->posechannel, act->constraint); -} - - -static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlock *block, short xco, short yco, short width) -{ - bSoundActuator *sa = NULL; - bObjectActuator *oa = NULL; - bIpoActuator *ia = NULL; - bPropertyActuator *pa = NULL; - bCameraActuator *ca = NULL; - bEditObjectActuator *eoa = NULL; - bConstraintActuator *coa = NULL; - bSceneActuator *sca = NULL; - bGroupActuator *ga = NULL; - bRandomActuator *randAct = NULL; - bMessageActuator *ma = NULL; - bActionActuator *aa = NULL; - bGameActuator *gma = NULL; - bVisibilityActuator *visAct = NULL; - bTwoDFilterActuator *tdfa = NULL; - bParentActuator *parAct = NULL; - bStateActuator *staAct = NULL; - bArmatureActuator *armAct = NULL; - - float *fp; - short ysize = 0, wval; - const char *str; - int myline, stbit; - uiBut *but; - - - /* yco is at the top of the rect, draw downwards */ - set_col_actuator(act->type, 0); - - switch (act->type) { - case ACT_OBJECT: - { - oa = act->data; - wval = (width-100)/3; - if (oa->type == ACT_OBJECT_NORMAL) { - if (ob->gameflag & OB_DYNAMIC) { - ysize= 175; - } - else { - ysize= 72; - } - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiBlockBeginAlign(block); - uiDefBut(block, LABEL, 0, "Loc", xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, "Sets the location"); - uiDefButF(block, NUM, 0, "", xco+45, yco-45, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-45, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-45, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, ""); - uiBlockEndAlign(block); - - uiDefBut(block, LABEL, 0, "Rot", xco, yco-64, 45, 19, NULL, 0, 0, 0, 0, "Sets the rotation"); - uiBlockBeginAlign(block); - uiDefButF(block, NUM, 0, "", xco+45, yco-64, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-64, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-64, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, ""); - uiBlockEndAlign(block); - - uiDefButBitS(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); - uiDefButBitS(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); - - if (ob->gameflag & OB_DYNAMIC) { - uiDefBut(block, LABEL, 0, "Force", xco, yco-87, 55, 19, NULL, 0, 0, 0, 0, "Sets the force"); - uiBlockBeginAlign(block); - uiDefButF(block, NUM, 0, "", xco+45, yco-87, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-87, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-87, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, ""); - uiBlockEndAlign(block); - - uiDefBut(block, LABEL, 0, "Torque", xco, yco-106, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque"); - uiBlockBeginAlign(block); - uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, ""); - uiBlockEndAlign(block); - } - - if (ob->gameflag & OB_DYNAMIC) { - uiDefBut(block, LABEL, 0, "LinV", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity"); - uiBlockBeginAlign(block); - uiDefButF(block, NUM, 0, "", xco+45, yco-129, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-129, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-129, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, ""); - uiBlockEndAlign(block); - - uiDefBut(block, LABEL, 0, "AngV", xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity"); - uiBlockBeginAlign(block); - uiDefButF(block, NUM, 0, "", xco+45, yco-148, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-148, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, ""); - uiBlockEndAlign(block); - - uiDefBut(block, LABEL, 0, "Damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity"); - uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, ""); - - uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-87, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); - uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); - uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-129, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); - uiDefButBitS(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-148, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); - - uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "use_additive", xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV"); - } - } - else if (oa->type == ACT_OBJECT_SERVO) { - ysize= 195; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefBut(block, LABEL, 0, "Ref", xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, ""); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+45, yco-45, wval*3, 19, &(oa->reference), "Reference object for velocity calculation, leave empty for world reference"); - uiDefBut(block, LABEL, 0, "linV", xco, yco-68, 45, 19, NULL, 0, 0, 0, 0, "Sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target"); - uiBlockBeginAlign(block); - uiDefButF(block, NUM, 0, "", xco+45, yco-68, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-68, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, ""); - uiBlockEndAlign(block); - uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-68, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Velocity is defined in local coordinates"); - - uiDefBut(block, LABEL, 0, "Limit", xco, yco-91, 45, 19, NULL, 0, 0, 0, 0, "Select if the force needs to be limited along certain axis (local or global depending on LinV Local flag)"); - uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_X, B_REDR, "X", xco+45, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the X axis"); - uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Y, B_REDR, "Y", xco+45+wval, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Y axis"); - uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Z, B_REDR, "Z", xco+45+2*wval, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Z axis"); - uiBlockEndAlign(block); - uiDefBut(block, LABEL, 0, "Max", xco, yco-110, 45, 19, NULL, 0, 0, 0, 0, "Set the upper limit for force"); - uiDefBut(block, LABEL, 0, "Min", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Set the lower limit for force"); - if (oa->flag & ACT_SERVO_LIMIT_X) { - uiDefButF(block, NUM, 0, "", xco+45, yco-110, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45, yco-129, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, ""); - } - if (oa->flag & ACT_SERVO_LIMIT_Y) { - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-110, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-129, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, ""); - } - if (oa->flag & ACT_SERVO_LIMIT_Z) { - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-110, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-129, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, ""); - } - uiDefBut(block, LABEL, 0, "Servo", xco, yco-152, 45, 19, NULL, 0, 0, 0, 0, "Coefficients of the PID servo controller"); - uiDefButF(block, NUMSLI, B_REDR, "P: ", xco+45, yco-152, wval*3, 19, oa->forcerot, 0.00, 200.0, 100, 0, "Proportional coefficient, typical value is 60x Integral coefficient"); - uiDefBut(block, LABEL, 0, "Slow", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to slow response"); - but = uiDefButF(block, NUMSLI, B_REDR, " I : ", xco+45, yco-171, wval*3, 19, oa->forcerot+1, 0.0, 3.0, 1, 0, "Integral coefficient, low value (0.01) for slow response, high value (0.5) for fast response"); - uiButSetFunc(but, update_object_actuator_PID, oa, NULL); - uiDefBut(block, LABEL, 0, "Fast", xco+45+3*wval, yco-171, 45, 19, NULL, 0, 0, 0, 0, "High value of I coefficient correspond to fast response"); - uiDefButF(block, NUMSLI, B_REDR, "D: ", xco+45, yco-190, wval*3, 19, oa->forcerot+2, -100.0, 100.0, 100, 0, "Derivate coefficient, not required, high values can cause instability"); - } - str= "Motion Type %t|Simple motion %x0|Servo Control %x1"; - but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &oa->type, 0.0, 0.0, 0, 0, ""); - oa->otype = oa->type; - uiButSetFunc(but, change_object_actuator, oa, NULL); - yco-= ysize; - break; - } - case ACT_ACTION: - case ACT_SHAPEACTION: - { - /* DrawAct */ -#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR - ysize = 112; -#else - ysize= 92; -#endif - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - aa = act->data; - wval = (width-60)/3; - - // str= "Action types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; -#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR - str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6|Displacement %x7"; -#else - str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; -#endif - uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, width/3, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type"); - uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+10+ (width/3), yco-24, ((width/3)*2) - (20 + 60), 19, &aa->act, "Action name"); - - uiDefButBitS(block, TOGN, 1, 0, "Continue", xco+((width/3)*2)+20, yco-24, 60, 19, - &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time"); - - - if (aa->type == ACT_ACTION_FROM_PROP) { - uiDefBut(block, TEX, 0, "Prop: ", xco+10, yco-44, width-20, 19, aa->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Action position"); - } - else { - uiDefButF(block, NUM, 0, "Sta: ", xco+10, yco-44, (width-20)/2, 19, &aa->sta, 1.0, MAXFRAMEF, 0, 0, "Start frame"); - uiDefButF(block, NUM, 0, "End: ", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 1.0, MAXFRAMEF, 0, 0, "End frame"); - } - - uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending"); - uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack"); - - uiDefBut(block, TEX, 0, "FrameProp: ", xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, MAX_NAME, 0, 0, "Assign the action's current frame number to this property"); - - -#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR - if (aa->type == ACT_ACTION_MOTION) { - uiDefButF(block, NUM, 0, "Cycle: ", xco+30, yco-84, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action"); - } -#endif - - - - yco-=ysize; - break; - } - case ACT_IPO: - { - ia= act->data; - - ysize= 72; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; - - uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, ""); - - but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE, - "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19, - &ia->flag, 0, 0, 0, 0, - "Apply Ipo as a global or local force depending on the local option (dynamic objects only)"); - uiButSetFunc(but, change_ipo_actuator, but, ia); - - but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD, - "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19, - &ia->flag, 0, 0, 0, 0, - "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag"); - uiButSetFunc(but, change_ipo_actuator, but, ia); - - /* Only show the do-force-local toggle if force is requested */ - if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) { - uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0, - "L", xco+width-30, yco-24, 20, 19, - &ia->flag, 0, 0, 0, 0, - "Let the ipo acts in local coordinates, used in Force and Add mode"); - } - - if (ia->type==ACT_IPO_FROM_PROP) { - uiDefBut(block, TEX, 0, - "Prop: ", xco+10, yco-44, width-80, 19, - ia->name, 0.0, MAX_NAME, 0, 0, - "Use this property to define the Ipo position"); - } - else { - uiDefButF(block, NUM, 0, - "Sta", xco+10, yco-44, (width-80)/2, 19, - &ia->sta, 1.0, MAXFRAMEF, 0, 0, - "Start frame"); - uiDefButF(block, NUM, 0, - "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19, - &ia->end, 1.0, MAXFRAMEF, 0, 0, - "End frame"); - } - uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, - "Child", xco+10+(width-80), yco-44, 60, 19, - &ia->flag, 0, 0, 0, 0, - "Update IPO on all children Objects as well"); - uiDefBut(block, TEX, 0, - "FrameProp: ", xco+10, yco-64, width-20, 19, - ia->frameProp, 0.0, MAX_NAME, 0, 0, - "Assign the action's current frame number to this property"); - - yco-= ysize; - break; - } - case ACT_PROPERTY: - { - ysize= 68; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - pa= act->data; - - str= "Type%t|Assign%x0|Add %x1|Copy %x2|Toggle (bool/int/float/timer)%x3"; - uiDefButI(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &pa->type, 0, 31, 0, 0, "Type"); - - uiDefBut(block, TEX, 1, "Prop: ", xco+30, yco-44, width-60, 19, pa->name, 0, MAX_NAME, 0, 0, "Property name"); - - - if (pa->type==ACT_PROP_TOGGLE) { - /* no ui */ - ysize -= 22; - } - else if (pa->type==ACT_PROP_COPY) { - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-64, (width-20)/2, 19, &(pa->ob), "Copy from this Object"); - uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, MAX_NAME, 0, 0, "Copy this property"); - } - else { - uiDefBut(block, TEX, 1, "Value: ", xco+30, yco-64, width-60, 19, pa->value, 0, MAX_NAME, 0, 0, "change with this value, use \"\" around strings"); - } - yco-= ysize; - - break; - } - case ACT_SOUND: - { - sa = act->data; - sa->sndnr = 0; - - if (sa->flag & ACT_SND_3D_SOUND) - ysize = 180; - else - ysize = 92; - - wval = (width-20)/2; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - if (bmain->sound.first) { - IDnames_to_pupstring(&str, "Sound files", NULL, &(bmain->sound), (ID *)sa->sound, &(sa->sndnr)); - /* reset this value, it is for handling the event */ - sa->sndnr = 0; - uiDefButS(block, MENU, B_SOUNDACT_BROWSE, str, xco+10, yco-22, 20, 19, &(sa->sndnr), 0, 0, 0, 0, ""); - uiDefButO(block, BUT, "sound.open", 0, "Load Sound", xco+wval+10, yco-22, wval, 19, - "Load a sound file (remember to set caching on for small sounds that are played often)"); - - if (sa->sound) { - char dummy_str[] = "Sound mode %t|Play Stop %x0|Play End %x1|Loop Stop %x2|" - "Loop End %x3|Loop Ping Pong Stop %x5|Loop Ping Pong %x4"; - uiDefBut(block, TEX, B_IDNAME, "SO:", xco+30, yco-22, wval-20, 19, - ((ID *)sa->sound)->name+2, 0.0, MAX_ID_NAME-2, 0, 0, ""); - uiDefButS(block, MENU, 1, dummy_str, xco+10, yco-44, width-20, 19, - &sa->type, 0.0, 0.0, 0, 0, ""); - uiDefButF(block, NUM, 0, "Volume:", xco+10, yco-66, wval, 19, &sa->volume, - 0.0, 1.0, 0, 0, "Sets the volume of this sound"); - uiDefButF(block, NUM, 0, "Pitch:", xco+wval+10, yco-66, wval, 19, &sa->pitch, -12.0, - 12.0, 0, 0, "Sets the pitch of this sound"); - uiDefButS(block, TOG | UI_BUT_POIN_BIT, 0, "3D Sound", xco+10, yco-88, width-20, 19, - &sa->flag, 0.0, 1.0, 0.0, 0.0, "Plays the sound positioned in 3D space"); - if (sa->flag & ACT_SND_3D_SOUND) { - uiDefButF(block, NUM, 0, "Minimum Gain: ", xco+10, yco-110, wval, 19, - &sa->sound3D.min_gain, 0.0, 1.0, 0.0, 0.0, - "The minimum gain of the sound, no matter how far it is away"); - uiDefButF(block, NUM, 0, "Maximum Gain: ", xco+10, yco-132, wval, 19, - &sa->sound3D.max_gain, 0.0, 1.0, 0.0, 0.0, - "The maximum gain of the sound, no matter how near it is"); - uiDefButF(block, NUM, 0, "Reference Distance: ", xco+10, yco-154, wval, 19, - &sa->sound3D.reference_distance, 0.0, FLT_MAX, 0.0, 0.0, - "The reference distance is the distance where the sound has a gain of 1.0"); - uiDefButF(block, NUM, 0, "Maximum Distance: ", xco+10, yco-176, wval, 19, - &sa->sound3D.max_distance, 0.0, FLT_MAX, 0.0, 0.0, - "The maximum distance at which you can hear the sound"); - uiDefButF(block, NUM, 0, "Rolloff: ", xco+wval+10, yco-110, wval, 19, - &sa->sound3D.rolloff_factor, 0.0, 5.0, 0.0, 0.0, - "The rolloff factor defines the influence factor on volume depending on distance"); - uiDefButF(block, NUM, 0, "Cone Outer Gain: ", xco+wval+10, yco-132, wval, 19, - &sa->sound3D.cone_outer_gain, 0.0, 1.0, 0.0, 0.0, - "The gain outside the outer cone. The gain in the outer cone will be " - "interpolated between this value and the normal gain in the inner cone"); - uiDefButF(block, NUM, 0, "Cone Outer Angle: ", xco+wval+10, yco-154, wval, - 19, &sa->sound3D.cone_outer_angle, 0.0, 360.0, 0.0, 0.0, - "The angle of the outer cone"); - uiDefButF(block, NUM, 0, "Cone Inner Angle: ", xco+wval+10, yco-176, wval, - 19, &sa->sound3D.cone_inner_angle, 0.0, 360.0, 0.0, 0.0, - "The angle of the inner cone"); - } - } - MEM_freeN((void *)str); - } - else { - uiDefButO(block, BUT, "sound.open", 0, "Load Sound", xco+10, yco-22, width-20, 19, "Load a sound file"); - } - - yco-= ysize; - - break; - } - case ACT_CAMERA: - - ysize= 48; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - ca= act->data; - - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object"); - uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, ""); - - uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, ""); - - if (ca->axis==0) ca->axis= 'x'; - uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis"); - uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis"); - - uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, ""); - - yco-= ysize; - - break; - - case ACT_EDIT_OBJECT: - - eoa= act->data; - - if (eoa->type==ACT_EDOB_ADD_OBJECT) { - ysize = 92; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)"); - uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives"); - - wval= (width-60)/3; - uiDefBut(block, LABEL, 0, "linV", xco, yco-68, 45, 19, - NULL, 0, 0, 0, 0, - "Velocity upon creation"); - uiDefButF(block, NUM, 0, "", xco+45, yco-68, wval, 19, - eoa->linVelocity, -100.0, 100.0, 10, 0, - "Velocity upon creation, x component"); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-68, wval, 19, - eoa->linVelocity+1, -100.0, 100.0, 10, 0, - "Velocity upon creation, y component"); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19, - eoa->linVelocity+2, -100.0, 100.0, 10, 0, - "Velocity upon creation, z component"); - uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_LINV, 0, "L", xco+45+3*wval, yco-68, 15, 19, - &eoa->localflag, 0.0, 0.0, 0, 0, - "Apply the transformation locally"); - - - uiDefBut(block, LABEL, 0, "AngV", xco, yco-90, 45, 19, - NULL, 0, 0, 0, 0, - "Angular velocity upon creation"); - uiDefButF(block, NUM, 0, "", xco+45, yco-90, wval, 19, - eoa->angVelocity, -10000.0, 10000.0, 10, 0, - "Angular velocity upon creation, x component"); - uiDefButF(block, NUM, 0, "", xco+45+wval, yco-90, wval, 19, - eoa->angVelocity+1, -10000.0, 10000.0, 10, 0, - "Angular velocity upon creation, y component"); - uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-90, wval, 19, - eoa->angVelocity+2, -10000.0, 10000.0, 10, 0, - "Angular velocity upon creation, z component"); - uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_ANGV, 0, "L", xco+45+3*wval, yco-90, 15, 19, - &eoa->localflag, 0.0, 0.0, 0, 0, - "Apply the rotation locally"); - - - } - else if (eoa->type==ACT_EDOB_END_OBJECT) { - ysize= 28; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - } - else if (eoa->type==ACT_EDOB_REPLACE_MESH) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, 1, "ME:", xco+40, yco-44, (width-80)/2, 19, &(eoa->me), "replace the existing, when left blank 'Phys' will remake the existing physics mesh"); - - uiDefButBitS(block, TOGN, ACT_EDOB_REPLACE_MESH_NOGFX, 0, "Gfx", xco+40 + (width-80)/2, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the display mesh"); - uiDefButBitS(block, TOG, ACT_EDOB_REPLACE_MESH_PHYS, 0, "Phys", xco+40 + (width-80)/2 +(width-80)/4, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the physics mesh (triangle bounds only. compound shapes not supported)"); - } - else if (eoa->type==ACT_EDOB_TRACK_TO) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Track to this Object"); - uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes"); - uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking"); - } - else if (eoa->type==ACT_EDOB_DYNAMICS) { - ysize= 69; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3|Set Mass %x4"; - uiDefButS(block, MENU, B_REDR, str, xco+40, yco-44, (width-80), 19, &(eoa->dyn_operation), 0.0, 0.0, 0, 0, ""); - if (eoa->dyn_operation==4) { - uiDefButF(block, NUM, 0, "", xco+40, yco-63, width-80, 19, - &eoa->mass, 0.0, 10000.0, 10, 0, - "Mass for object"); - } - } - str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3|Dynamics %x4"; - uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, ""); - - yco-= ysize; - - break; - - case ACT_CONSTRAINT: - coa= act->data; - - if (coa->type == ACT_CONST_TYPE_LOC) { - ysize= 69; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - /* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */ - /* coa->flag &= ~(63); */ - str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4"; - coa->flag &= 7; - coa->time = 0; - uiDefButS(block, MENU, 1, str, xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, ""); - - uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter"); - uiDefBut(block, LABEL, 0, "Min", xco+80, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, ""); - uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, ""); - - if (coa->flag & ACT_CONST_LOCX) fp= coa->minloc; - else if (coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1; - else if (coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2; - else if (coa->flag & ACT_CONST_ROTX) fp= coa->minrot; - else if (coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1; - else fp= coa->minrot+2; - - uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, ""); - uiDefButF(block, NUM, 0, "", xco+80+(width-90)/2, yco-65, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, ""); - } - else if (coa->type == ACT_CONST_TYPE_DIST) { - ysize= 106; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32"; - uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray"); - - uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter"); - uiDefBut(block, LABEL, 0, "Range", xco+80, yco-45, (width-115)/2, 19, NULL, 0.0, 0.0, 0, 0, "Set the maximum length of ray"); - uiDefButBitS(block, TOG, ACT_CONST_DISTANCE, B_REDR, "Dist", xco+80+(width-115)/2, yco-45, (width-115)/2, 19, &coa->flag, 0.0, 0.0, 0, 0, "Force distance of object to point of impact of ray"); - uiDefButBitS(block, TOG, ACT_CONST_LOCAL, 0, "L", xco+80+(width-115), yco-45, 25, 19, - &coa->flag, 0.0, 0.0, 0, 0, "Set ray along object's axis or global axis"); - - if (coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc; - else if (coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1; - else fp= coa->minloc+2; - - uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/2, 19, fp+3, 0.0, 2000.0, 10, 0, "Maximum length of ray"); - if (coa->flag & ACT_CONST_DISTANCE) - uiDefButF(block, NUM, 0, "", xco+80+(width-115)/2, yco-65, (width-115)/2, 19, fp, -2000.0, 2000.0, 10, 0, "Keep this distance to target"); - uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19, - &coa->flag, 0.0, 0.0, 0, 0, "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"); - uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19, - &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property"); - if (coa->flag & ACT_CONST_MATERIAL) { - uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19, - coa->matprop, 0, MAX_NAME, 0, 0, - "Ray detects only Objects with this material"); - } - else { - uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19, - coa->matprop, 0, MAX_NAME, 0, 0, - "Ray detect only Objects with this property"); - } - uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19, - &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target"); - uiDefButS(block, NUM, 0, "time", xco+50, yco-103, (width-60)/2, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited"); - uiDefButS(block, NUM, 0, "rotDamp", xco+50+(width-60)/2, yco-103, (width-60)/2, 19, &(coa->rotdamp), 0.0, 100.0, 0, 0, "Use a different damping for orientation"); - } - else if (coa->type == ACT_CONST_TYPE_ORI) { - ysize= 87; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4"; - uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Select the axis to be aligned along the reference direction"); - - uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter"); - uiDefBut(block, LABEL, 0, "X", xco+80, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, ""); - uiDefBut(block, LABEL, 0, "Y", xco+80+(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, ""); - uiDefBut(block, LABEL, 0, "Z", xco+80+2*(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, ""); - - uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/3, 19, &coa->maxrot[0], -2000.0, 2000.0, 10, 0, "X component of reference direction"); - uiDefButF(block, NUM, 0, "", xco+80+(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[1], -2000.0, 2000.0, 10, 0, "Y component of reference direction"); - uiDefButF(block, NUM, 0, "", xco+80+2*(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[2], -2000.0, 2000.0, 10, 0, "Z component of reference direction"); - - uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited"); - uiDefButF(block, NUM, 0, "min", xco+80, yco-84, (width-115)/2, 19, &(coa->minloc[0]), 0.0, 180.0, 10, 1, "Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max"); - uiDefButF(block, NUM, 0, "max", xco+80+(width-115)/2, yco-84, (width-115)/2, 19, &(coa->maxloc[0]), 0.0, 180.0, 10, 1, "Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max"); - } - else if (coa->type == ACT_CONST_TYPE_FH) { - ysize= 106; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32"; - uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray (in world coordinate)"); - - if (coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc; - else if (coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1; - else fp= coa->minloc+2; - - uiDefButF(block, NUM, 0, "damp", xco+10, yco-45, (width-70)/2, 19, &coa->maxrot[0], 0.0, 1.0, 1, 0, "Damping factor of the Fh spring force"); - uiDefButF(block, NUM, 0, "dist", xco+10+(width-70)/2, yco-45, (width-70)/2, 19, fp, 0.010, 2000.0, 10, 0, "Height of the Fh area"); - uiDefButBitS(block, TOG, ACT_CONST_DOROTFH, 0, "Rot Fh", xco+10+(width-70), yco-45, 50, 19, &coa->flag, 0.0, 0.0, 0, 0, "Keep object axis parallel to normal"); - - uiDefButF(block, NUMSLI, 0, "Fh ", xco+80, yco-65, (width-115), 19, fp+3, 0.0, 1.0, 0, 0, "Spring force within the Fh area"); - uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19, - &coa->flag, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes"); - uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19, - &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property"); - if (coa->flag & ACT_CONST_MATERIAL) { - uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19, - coa->matprop, 0, MAX_NAME, 0, 0, - "Ray detects only Objects with this material"); - } - else { - uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19, - coa->matprop, 0, MAX_NAME, 0, 0, - "Ray detect only Objects with this property"); - } - uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19, - &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target"); - uiDefButS(block, NUM, 0, "time", xco+50, yco-103, 90, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited"); - uiDefButF(block, NUM, 0, "rotDamp", xco+140, yco-103, (width-150), 19, &coa->maxrot[1], 0.0, 1.0, 1, 0, "Use a different damping for rotation"); - } - str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2|Force field %x3"; - but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, ""); - yco-= ysize; - break; - - case ACT_SCENE: - sca= act->data; - - if (sca->type==ACT_SCENE_RESTART) { - ysize= 28; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - } - else if (sca->type==ACT_SCENE_CAMERA) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object"); - } - else if (sca->type==ACT_SCENE_SET) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene"); - } - else if (sca->type==ACT_SCENE_ADD_FRONT) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene"); - } - else if (sca->type==ACT_SCENE_ADD_BACK) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene"); - } - else if (sca->type==ACT_SCENE_REMOVE) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene"); - } - else if (sca->type==ACT_SCENE_SUSPEND) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene"); - } - else if (sca->type==ACT_SCENE_RESUME) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene"); - } - - str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7"; - uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, ""); - - yco-= ysize; - break; - case ACT_GAME: - { - gma = act->data; - if (gma->type == ACT_GAME_LOAD) { - //ysize = 68; - ysize = 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"); - // uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64, width-20, 19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation"); - } -#if 0 - else if (gma->type == ACT_GAME_START) { - ysize = 68; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this file"); - uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64, width-20, 19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation"); - } -#endif - else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG)) { - ysize = 28; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - } - - //str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3"; - str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3|Save bge.logic.globalDict %x4|Load bge.logic.globalDict %x5"; - uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, ""); - - yco -= ysize; - break; - } - case ACT_GROUP: - ga= act->data; - - ysize= 52; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - str= "GroupKey types %t|Set Key %x6|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x5"; - - uiDefButS(block, MENU, 1, str, xco+20, yco-24, width-40, 19, &ga->type, 0, 0, 0, 0, ""); - if (ga->type==ACT_GROUP_SET) { - uiDefBut(block, TEX, 0, "Key: ", xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, MAX_NAME, 0, 0, "This name defines groupkey to be set"); - uiDefButI(block, NUM, 0, "Frame:", xco+20+(width-10)/2, yco-44, (width-70)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Set this frame"); - } - else if (ga->type==ACT_GROUP_FROM_PROP) { - uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Group position"); - } - else { - uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame"); - uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame"); - } - yco-= ysize; - break; - - case ACT_VISIBILITY: - ysize = 24; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, - (float)yco-ysize, (float)xco+width, (float)yco, 1); - - visAct = act->data; - - uiBlockBeginAlign(block); - uiDefButBitI(block, TOGN, ACT_VISIBILITY_INVISIBLE, B_REDR, - "Visible", - xco + 10, yco - 20, (width - 20)/3, 19, &visAct->flag, - 0.0, 0.0, 0, 0, - "Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner)"); - uiDefButBitI(block, TOG, ACT_VISIBILITY_OCCLUSION, B_REDR, - "Occlusion", - xco + 10 + ((width - 20)/3), yco - 20, (width - 20)/3, 19, &visAct->flag, - 0.0, 0.0, 0, 0, - "Set the object to occlude objects behind it. Initialized from the object type in physics button"); - uiBlockEndAlign(block); - - uiDefButBitI(block, TOG, ACT_VISIBILITY_RECURSIVE, 0, - "Children", - xco + 10 + (((width - 20)/3)*2)+10, yco - 20, ((width - 20)/3)-10, 19, &visAct->flag, - 0.0, 0.0, 0, 0, - "Sets all the children of this object to the same visibility/occlusion recursively"); - - yco-= ysize; - - break; - - case ACT_STATE: - ysize = 34; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, - (float)yco-ysize, (float)xco+width, (float)yco, 1); - - staAct = act->data; - - str= "Operation %t|Cpy %x0|Add %x1|Sub %x2|Inv %x3"; - - uiDefButI(block, MENU, B_REDR, str, - xco + 10, yco - 24, 65, 19, &staAct->type, - 0.0, 0.0, 0, 0, - "Select the bit operation on object state mask"); - - for (wval=0; wval<15; wval+=5) { - uiBlockBeginAlign(block); - for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, TOG, 1<<(stbit+wval), stbit+wval, "", (short)(xco+85+12*stbit+13*wval), yco-17, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval))); - uiButSetFunc(but, check_state_mask, but, &(staAct->mask)); - } - for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, TOG, 1<<(stbit+wval+15), stbit+wval+15, "", (short)(xco+85+12*stbit+13*wval), yco-29, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval+15))); - uiButSetFunc(but, check_state_mask, but, &(staAct->mask)); - } - } - uiBlockEndAlign(block); - - yco-= ysize; - - break; - - case ACT_RANDOM: - ysize = 69; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, - (float)yco-ysize, (float)xco+width, (float)yco, 1); - - randAct = act->data; - - /* 1. seed */ - uiDefButI(block, NUM, 1, "Seed: ", (xco+10), yco-24, 0.4 *(width-20), 19, - &randAct->seed, 0, 1000, 0, 0, - "Initial seed of the random generator. Use Python for more freedom. " - " (Choose 0 for not random)"); - - /* 2. distribution type */ - /* One pick per distribution. These numbers MUST match the #defines */ - /* in game.h !!! */ - str= "Distribution %t|Bool Constant %x0|Bool Uniform %x1" - "|Bool Bernoulli %x2|Int Constant %x3|Int Uniform %x4" - "|Int Poisson %x5|Float Constant %x6|Float Uniform %x7" - "|Float Normal %x8|Float Neg. Exp. %x9"; - uiDefButI(block, MENU, B_REDR, str, (xco+10) + 0.4 * (width-20), yco-24, 0.6 * (width-20), 19, - &randAct->distribution, 0.0, 0.0, 0, 0, - "Choose the type of distribution"); - - /* 3. property */ - uiDefBut(block, TEX, 1, "Property:", (xco+10), yco-44, (width-20), 19, - &randAct->propname, 0, MAX_NAME, 0, 0, - "Assign the random value to this property"); - - /*4. and 5. arguments for the distribution*/ - switch (randAct->distribution) { - case ACT_RANDOM_BOOL_CONST: - uiDefButBitI(block, TOG, 1, 1, "Always true", (xco+10), yco-64, (width-20), 19, - &randAct->int_arg_1, 2.0, 1, 0, 0, - "Always false or always true"); - break; - case ACT_RANDOM_BOOL_UNIFORM: - uiDefBut(block, LABEL, 0, " Do a 50-50 pick", (xco+10), yco-64, (width-20), 19, - NULL, 0, 0, 0, 0, - "Choose between true and false, 50% chance each"); - break; - case ACT_RANDOM_BOOL_BERNOUILLI: - uiDefButF(block, NUM, 1, "Chance", (xco+10), yco-64, (width-20), 19, - &randAct->float_arg_1, 0.0, 1.0, 0, 0, - "Pick a number between 0 and 1. Success if you stay " - "below this value"); - break; - case ACT_RANDOM_INT_CONST: - uiDefButI(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19, - &randAct->int_arg_1, -1000, 1000, 0, 0, - "Always return this number"); - break; - case ACT_RANDOM_INT_UNIFORM: - uiDefButI(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19, - &randAct->int_arg_1, -1000, 1000, 0, 0, - "Choose a number from a range. " - "Lower boundary of the range"); - uiDefButI(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19, - &randAct->int_arg_2, -1000, 1000, 0, 0, - "Choose a number from a range. " - "Upper boundary of the range"); - break; - case ACT_RANDOM_INT_POISSON: - uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20), 19, - &randAct->float_arg_1, 0.01, 100.0, 0, 0, - "Expected mean value of the distribution"); - break; - case ACT_RANDOM_FLOAT_CONST: - uiDefButF(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19, - &randAct->float_arg_1, 0.0, 1.0, 0, 0, - "Always return this number"); - break; - case ACT_RANDOM_FLOAT_UNIFORM: - uiDefButF(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19, - &randAct->float_arg_1, -10000.0, 10000.0, 0, 0, - "Choose a number from a range" - "Lower boundary of the range"); - uiDefButF(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19, - &randAct->float_arg_2, -10000.0, 10000.0, 0, 0, - "Choose a number from a range" - "Upper boundary of the range"); - break; - case ACT_RANDOM_FLOAT_NORMAL: - uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20)/2, 19, - &randAct->float_arg_1, -10000.0, 10000.0, 0, 0, - "A normal distribution. Mean of the distribution"); - uiDefButF(block, NUM, 1, "SD: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19, - &randAct->float_arg_2, 0.0, 10000.0, 0, 0, - "A normal distribution. Standard deviation of the " - "distribution"); - break; - case ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL: - uiDefButF(block, NUM, 1, "Half-life time: ", (xco+10), yco-64, (width-20), 19, - &randAct->float_arg_1, 0.001, 10000.0, 0, 0, - "Negative exponential dropoff"); - break; - default: - ; /* don't know what this distro is... can be useful for testing */ - /* though :) */ - } - - yco-= ysize; - break; - case ACT_MESSAGE: - ma = act->data; - - ysize = 4 + (3 * 24); /* footer + number of lines * 24 pixels/line */ - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, - (float)xco+width, (float)yco, 1); - - myline=1; - - /* line 1: To */ - uiDefBut(block, TEX, 1, "To: ", - (xco+10), (yco-(myline++*24)), (width-20), 19, - &ma->toPropName, 0, MAX_NAME, 0, 0, - "Optional send message to objects with this name only, or empty to broadcast"); - - /* line 2: Message Subject */ - uiDefBut(block, TEX, 1, "Subject: ", - (xco+10), (yco-(myline++*24)), (width-20), 19, - &ma->subject, 0, MAX_NAME, 0, 0, - "Optional message subject. This is what can be filtered on"); - - /* line 3: Text/Property */ - uiDefButBitS(block, TOG, 1, B_REDR, "T/P", - (xco+10), (yco-(myline*24)), (0.20 * (width-20)), 19, - &ma->bodyType, 0.0, 0.0, 0, 0, - "Toggle message type: either Text or a PropertyName"); - - if (ma->bodyType == ACT_MESG_MESG) { - /* line 3: Message Body */ - uiDefBut(block, TEX, 1, "Body: ", - (xco+10+(0.20*(width-20))), (yco-(myline++*24)), (0.8*(width-20)), 19, - &ma->body, 0, MAX_NAME, 0, 0, - "Optional message body Text"); - } - else { - /* line 3: Property body (set by property) */ - uiDefBut(block, TEX, 1, "Propname: ", - (xco+10+(0.20*(width-20))), (yco-(myline++*24)), (0.8*(width-20)), 19, - &ma->body, 0, MAX_NAME, 0, 0, - "The message body will be set by the Property Value"); - } - - yco -= ysize; - break; - case ACT_2DFILTER: - tdfa = act->data; - - ysize = 50; - if (tdfa->type == ACT_2DFILTER_CUSTOMFILTER) { - ysize +=20; - } - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - switch (tdfa->type) { - case ACT_2DFILTER_MOTIONBLUR: - if (!tdfa->flag) { - uiDefButS(block, TOG, B_REDR, "D", xco+30, yco-44, 19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur"); - uiDefButF(block, NUM, B_REDR, "Value:", xco+52, yco-44, width-82, 19, &tdfa->float_arg, 0.0, 1.0, 0.0, 0.0, "Set motion blur value"); - } - else { - uiDefButS(block, TOG, B_REDR, "Disabled", xco+30, yco-44, width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur"); - } - break; - case ACT_2DFILTER_BLUR: - case ACT_2DFILTER_SHARPEN: - case ACT_2DFILTER_DILATION: - case ACT_2DFILTER_EROSION: - case ACT_2DFILTER_LAPLACIAN: - case ACT_2DFILTER_SOBEL: - case ACT_2DFILTER_PREWITT: - case ACT_2DFILTER_GRAYSCALE: - case ACT_2DFILTER_SEPIA: - case ACT_2DFILTER_INVERT: - case ACT_2DFILTER_NOFILTER: - case ACT_2DFILTER_DISABLED: - case ACT_2DFILTER_ENABLED: - uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30, yco-44, width-60, 19, &tdfa->int_arg, 0.0, MAX_RENDER_PASS-1, 0.0, 0.0, "Set filter order"); - break; - case ACT_2DFILTER_CUSTOMFILTER: - uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30, yco-44, width-60, 19, &tdfa->int_arg, 0.0, MAX_RENDER_PASS-1, 0.0, 0.0, "Set filter order"); - uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30, yco-64, width-60, 19, &tdfa->text, ""); - break; - } - - str= "2D Filter %t|Motion Blur %x1|Blur %x2|Sharpen %x3|Dilation %x4|Erosion %x5|" - "Laplacian %x6|Sobel %x7|Prewitt %x8|Gray Scale %x9|Sepia %x10|Invert %x11|Custom Filter %x12|" - "Enable Filter %x-2|Disable Filter %x-1|Remove Filter %x0|"; - uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type"); - - yco -= ysize; - break; - case ACT_PARENT: - parAct = act->data; - - if (parAct->type==ACT_PARENT_SET) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent"); - uiBlockBeginAlign(block); - uiDefButBitS(block, TOGN, ACT_PARENT_COMPOUND, B_REDR, - "Compound", - xco + 5, yco - 44, (width - 10)/2, 19, &parAct->flag, - 0.0, 0.0, 0, 0, - "Add this object shape to the parent shape (only if the parent shape is already compound)"); - uiDefButBitS(block, TOGN, ACT_PARENT_GHOST, B_REDR, - "Ghost", - xco + 5 + ((width - 10)/2), yco - 44, (width - 10)/2, 19, &parAct->flag, - 0.0, 0.0, 0, 0, - "Make this object ghost while parented (only if not compound)"); - uiBlockEndAlign(block); - } - else if (parAct->type==ACT_PARENT_REMOVE) { - - ysize= 28; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - } - - str= "Parent %t|Set Parent %x0|Remove Parent %x1"; - uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, parAct->type==1?(width-80):90, 19, &parAct->type, 0.0, 0.0, 0, 0, ""); - - yco-= ysize; - break; - case ACT_ARMATURE: - armAct = act->data; - - if (ob->type == OB_ARMATURE) { - str= "Constraint %t|Run armature %x0|Enable %x1|Disable %x2|Set target %x3|Set weight %x4"; - uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, (width-10)*0.35, 19, &armAct->type, 0.0, 0.0, 0, 0, ""); - - switch (armAct->type) { - case ACT_ARM_RUN: - ysize = 28; - break; - default: - uiBlockBeginAlign(block); - but = uiDefBut(block, TEX, 1, "Bone: ", - (xco+5), (yco-44), (width-10)/2, 19, - armAct->posechannel, 0, MAX_NAME, 0, 0, - "Bone on which the constraint is defined"); - uiButSetFunc(but, check_armature_actuator, but, armAct); - but = uiDefBut(block, TEX, 1, "Cons: ", - (xco+5)+(width-10)/2, (yco-44), (width-10)/2, 19, - armAct->constraint, 0, MAX_NAME, 0, 0, - "Name of the constraint you want to control"); - uiButSetFunc(but, check_armature_actuator, but, armAct); - uiBlockEndAlign(block); - ysize = 48; - switch (armAct->type) { - case ACT_ARM_SETTARGET: - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Target: ", xco+5, yco-64, (width-10), 19, &(armAct->target), "Set this object as the target of the constraint"); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Secondary Target: ", xco+5, yco-84, (width-10), 19, &(armAct->subtarget), "Set this object as the secondary target of the constraint (only IK polar target at the moment)"); - ysize += 40; - break; - case ACT_ARM_SETWEIGHT: - uiDefButF(block, NUM, B_REDR, "Weight:", xco+5+(width-10)*0.35, yco-24, (width-10)*0.65, 19, &armAct->weight, 0.0, 1.0, 0.0, 0.0, "Set weight of this constraint"); - break; - } - } - } - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - yco-= ysize; - break; - - default: - ysize= 4; - - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - - yco-= ysize; - break; - } - - uiBlockSetEmboss(block, UI_EMBOSS); - - return yco-4; -} static void do_sensor_menu(bContext *C, void *UNUSED(arg), int event) { @@ -3084,8 +878,6 @@ static uiBlock *actuator_menu(bContext *C, ARegion *ar, void *UNUSED(arg)) return block; } - - static void check_controller_state_mask(bContext *UNUSED(C), void *arg1_but, void *arg2_mask) { unsigned int *cont_mask = arg2_mask; @@ -3096,17 +888,6 @@ static void check_controller_state_mask(bContext *UNUSED(C), void *arg1_but, voi but->retval = B_REDR; } -static int first_bit(unsigned int mask) -{ - int bit; - - for (bit=0; bit<32; bit++) { - if (mask & (1<<bit)) - return bit; - } - return -1; -} - static uiBlock *controller_state_mask_menu(bContext *C, ARegion *ar, void *arg_cont) { uiBlock *block; @@ -3139,44 +920,6 @@ static uiBlock *controller_state_mask_menu(bContext *C, ARegion *ar, void *arg_c return block; } -static void do_object_state_menu(bContext *UNUSED(C), void *arg, int event) -{ - Object *ob = arg; - - switch (event) { - case 0: - ob->state = 0x3FFFFFFF; - break; - case 1: - ob->state = ob->init_state; - if (!ob->state) - ob->state = 1; - break; - case 2: - ob->init_state = ob->state; - break; - } -} - -static uiBlock *object_state_mask_menu(bContext *C, ARegion *ar, void *arg_obj) -{ - uiBlock *block; - short xco = 0; - - block= uiBeginBlock(C, ar, __func__, UI_EMBOSSP); - uiBlockSetButmFunc(block, do_object_state_menu, arg_obj); - - uiDefBut(block, BUTM, 1, "Set all bits", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, ""); - uiDefBut(block, BUTM, 1, "Recall init state", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, ""); - uiDefBut(block, SEPR, 0, "", 0, (short)(xco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, ""); - uiDefBut(block, BUTM, 1, "Store init state", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, ""); - - uiBlockSetDirection(block, UI_TOP); - uiEndBlock(C, block); - - return block; -} - static int is_sensor_linked(uiBlock *block, bSensor *sens) { bController *cont; @@ -4458,14 +2201,13 @@ static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C) } } -static void logic_buttons_new(bContext *C, ARegion *ar) +void logic_buttons(bContext *C, ARegion *ar) { SpaceLogic *slogic= CTX_wm_space_logic(C); Object *ob= CTX_data_active_object(C); - Object *act_ob= ob; ID **idar; - PointerRNA logic_ptr, settings_ptr; + PointerRNA logic_ptr, settings_ptr, object_ptr; uiLayout *layout, *row, *box; uiBlock *block; @@ -4558,8 +2300,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar) row = uiLayoutRow(split, TRUE); uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers"); - if (ob == act_ob) - uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", ICON_NONE); + + RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr); + uiLayoutSetContextPointer(row, "object", &object_ptr); + uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", ICON_NONE); if (RNA_boolean_get(&settings_ptr, "show_state_panel")) { @@ -4574,9 +2318,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar) col = uiLayoutColumn(subsplit, FALSE); row = uiLayoutRow(col, FALSE); uiLayoutSetActive(row, RNA_boolean_get(&settings_ptr, "use_all_states") == FALSE); - uiTemplateLayers(row, &settings_ptr, "states_visible", &settings_ptr, "used_states", 0); + uiTemplateGameStates(row, &settings_ptr, "states_visible", &settings_ptr, "used_states", 0); row = uiLayoutRow(col, FALSE); - uiTemplateLayers(row, &settings_ptr, "states_initial", &settings_ptr, "used_states", 0); + uiTemplateGameStates(row, &settings_ptr, "states_initial", &settings_ptr, "used_states", 0); col = uiLayoutColumn(subsplit, FALSE); uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); @@ -4653,8 +2397,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar) row = uiLayoutRow(layout, TRUE); uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors"); - if (ob == act_ob) - uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", ICON_NONE); + + RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr); + uiLayoutSetContextPointer(row, "object", &object_ptr); + uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", ICON_NONE); if ((ob->scaflag & OB_SHOWSENS) == 0) continue; @@ -4721,8 +2467,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar) row = uiLayoutRow(layout, TRUE); uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators"); - if (ob == act_ob) - uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", ICON_NONE); + + RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr); + uiLayoutSetContextPointer(row, "object", &object_ptr); + uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", ICON_NONE); if ((ob->scaflag & OB_SHOWACT) == 0) continue; @@ -4773,377 +2521,3 @@ static void logic_buttons_new(bContext *C, ARegion *ar) if (idar) MEM_freeN(idar); } -void logic_buttons(bContext *C, ARegion *ar) -{ - Main *bmain= CTX_data_main(C); - SpaceLogic *slogic= CTX_wm_space_logic(C); - Object *ob= CTX_data_active_object(C); - ID **idar; - bSensor *sens; - bController *cont; - bActuator *act; - uiBlock *block; - uiBut *but; - PointerRNA logic_ptr; - int a, iact, stbit, offset; - int xco, yco, width, ycoo; - short count; - char numstr[32]; - /* pin is a bool used for actuator and sensor drawing with states - * pin so changing states dosnt hide the logic brick */ - char pin; - - if (G.debug_value == 0) { - logic_buttons_new(C, ar); - return; - } - - if (ob==NULL) return; -// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); - - BLI_snprintf(numstr, sizeof(numstr), "buttonswin %p", (void *)ar); - block= uiBeginBlock(C, ar, numstr, UI_EMBOSS); - uiBlockSetHandleFunc(block, do_logic_buts, NULL); - - RNA_pointer_create(NULL, &RNA_SpaceLogicEditor, slogic, &logic_ptr); - - idar= get_selected_and_linked_obs(C, &count, slogic->scaflag); - - /* clean ACT_LINKED and ACT_VISIBLE of all potentially visible actuators so that - * we can determine which is actually linked/visible */ - for (a=0; a<count; a++) { - ob= (Object *)idar[a]; - act= ob->actuators.first; - while (act) { - act->flag &= ~(ACT_LINKED|ACT_VISIBLE); - act = act->next; - } - /* same for sensors */ - sens= ob->sensors.first; - while (sens) { - sens->flag &= ~(SENS_VISIBLE); - sens = sens->next; - } - } - - /* start with the controller because we need to know which one is visible */ - /* ******************************* */ - xco= 400; yco= 170; width= 300; - - uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco+35, 100, UI_UNIT_Y, ""); - - uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, BUTS_CONT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show all selected Objects"); - uiDefButBitS(block, TOG, BUTS_CONT_ACT, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show active Object"); - uiDefButBitS(block, TOG, BUTS_CONT_LINK, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show linked Objects to Sensor/Actuator"); - uiBlockEndAlign(block); - - for (a=0; a<count; a++) { - unsigned int controller_state_mask = 0; /* store a bitmask for states that are used */ - - ob= (Object *)idar[a]; -// uiClearButLock(); -// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); - if ((ob->scavisflag & OB_VIS_CONT) == 0) { - continue; - } - - /* presume it is only objects for now */ - uiBlockBeginAlign(block); -// if (ob->controllers.first) uiSetCurFont(block, UI_HELVB); - uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 0, 0, 0, "Active Object name"); -// if (ob->controllers.first) uiSetCurFont(block, UI_HELV); - uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add", (short)(xco+width-40), yco, 50, UI_UNIT_Y, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller"); - uiBlockEndAlign(block); - yco-=20; - - /* mark all actuators linked to these controllers */ - /* note that some of these actuators could be from objects that are not in the display list. - * It's ok because those actuators will not be displayed here */ - cont= ob->controllers.first; - while (cont) { - for (iact=0; iact<cont->totlinks; iact++) { - act = cont->links[iact]; - if (act) - act->flag |= ACT_LINKED; - } - controller_state_mask |= cont->state_mask; - cont = cont->next; - } - - if (ob->scaflag & OB_SHOWCONT) { - - /* first show the state */ - uiDefBlockBut(block, object_state_mask_menu, ob, "State", (short)(xco-10), (short)(yco-10), 36, UI_UNIT_Y, "Object state menu: store and retrieve initial state"); - - if (!ob->state) - ob->state = 1; - for (offset=0; offset<15; offset+=5) { - uiBlockBeginAlign(block); - for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset), stbit+offset, "", (short)(xco+31+12*stbit+13*offset), yco, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset))); - uiButSetFunc(but, check_state_mask, but, &(ob->state)); - } - for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+31+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); - uiButSetFunc(but, check_state_mask, but, &(ob->state)); - } - } - uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, OB_ALLSTATE, B_SET_STATE_BIT, "All", (short)(xco+226), yco-10, 22, UI_UNIT_Y, &ob->scaflag, 0, 0, 0, 0, "Set all state bits"); - uiDefButBitS(block, TOG, OB_INITSTBIT, B_INIT_STATE_BIT, "Ini", (short)(xco+248), yco-10, 22, UI_UNIT_Y, &ob->scaflag, 0, 0, 0, 0, "Set the initial state"); - uiDefButBitS(block, TOG, OB_DEBUGSTATE, 0, "D", (short)(xco+270), yco-10, 15, UI_UNIT_Y, &ob->scaflag, 0, 0, 0, 0, "Print state debug info"); - uiBlockEndAlign(block); - - yco-=35; - - /* display only the controllers that match the current state */ - offset = 0; - for (stbit=0; stbit<32; stbit++) { - if (!(ob->state & (1<<stbit))) - continue; - /* add a separation between controllers of different states */ - if (offset) { - offset = 0; - yco -= 6; - } - cont= ob->controllers.first; - while (cont) { - if (cont->state_mask & (1<<stbit)) { - /* this controller is visible, mark all its actuator */ - for (iact=0; iact<cont->totlinks; iact++) { - act = cont->links[iact]; - if (act) - act->flag |= ACT_VISIBLE; - } - uiDefIconButBitS(block, TOG, CONT_DEL, B_DEL_CONT, ICON_X, xco, yco, 22, UI_UNIT_Y, &cont->flag, 0, 0, 0, 0, "Delete Controller"); - uiDefIconButBitS(block, ICONTOG, CONT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, UI_UNIT_Y, &cont->flag, 0, 0, 0, 0, "Controller settings"); - uiDefIconButBitS(block, TOG, CONT_PRIO, B_REDR, ICON_BOOKMARKS, (short)(xco+width-66), yco, 22, UI_UNIT_Y, &cont->flag, 0, 0, 0, 0, "Mark controller for execution before all non-marked controllers (good for startup scripts)"); - - sprintf(numstr, "%d", first_bit(cont->state_mask)+1); - uiDefBlockBut(block, controller_state_mask_menu, cont, numstr, (short)(xco+width-44), yco, 22, UI_UNIT_Y, "Set controller state index (from 1 to 30)"); - - if (cont->flag & CONT_SHOW) { - cont->otype= cont->type; - uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(), (short)(xco+22), yco, 70, UI_UNIT_Y, &cont->type, 0, 0, 0, 0, "Controller type"); - but = uiDefBut(block, TEX, 1, "", (short)(xco+92), yco, (short)(width-158), UI_UNIT_Y, cont->name, 0, MAX_NAME, 0, 0, "Controller name"); - uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0); - - ycoo= yco; - yco= draw_controllerbuttons(cont, block, xco, yco, width); - if (yco-6 < ycoo) ycoo= (yco+ycoo-20)/2; - } - else { - cpack(0x999999); - glRecti(xco+22, yco, xco+width-22, yco+19); - but = uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 70, UI_UNIT_Y, cont, 0, 0, 0, 0, "Controller type"); - //uiButSetFunc(but, old_sca_move_controller, cont, NULL); - but = uiDefBut(block, LABEL, 0, cont->name, (short)(xco+92), yco, (short)(width-158), UI_UNIT_Y, cont, 0, 0, 0, 0, "Controller name"); - //uiButSetFunc(but, old_sca_move_controller, cont, NULL); - - uiBlockBeginAlign(block); - but = uiDefIconBut(block, BUT, B_REDR, ICON_TRIA_UP, (short)(xco+width-(110+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick up"); - uiButSetFunc(but, old_sca_move_controller, cont, (void *)TRUE); - but = uiDefIconBut(block, BUT, B_REDR, ICON_TRIA_DOWN, (short)(xco+width-(88+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick down"); - uiButSetFunc(but, old_sca_move_controller, cont, (void *)FALSE); - uiBlockEndAlign(block); - - ycoo= yco; - } - - but = uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, ""); - uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR); - - uiDefIconBut(block, INLINK, 0, ICON_INLINK, (short)(xco-19), ycoo, UI_UNIT_X, UI_UNIT_Y, cont, LINK_CONTROLLER, 0, 0, 0, ""); - /* offset is >0 if at least one controller was displayed */ - offset++; - yco-=20; - } - cont= cont->next; - } - - } - yco-= 6; - } - } - - /* ******************************* */ - xco= 10; yco= 170; width= 300; - - uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco+35, 70, UI_UNIT_Y, ""); - - uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+80, yco+35, (width-70)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show all selected Objects"); - uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+80+(width-70)/4, yco+35, (width-70)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show active Object"); - uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+80+2*(width-70)/4, yco+35, (width-70)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "State", xco+80+3*(width-70)/4, yco+35, (width-70)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states"); - uiBlockEndAlign(block); - - for (a=0; a<count; a++) { - ob= (Object *)idar[a]; -// uiClearButLock(); -// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); - - if ((ob->scavisflag & OB_VIS_SENS) == 0) { - continue; - } - - /* presume it is only objects for now */ - uiBlockBeginAlign(block); -// if (ob->sensors.first) uiSetCurFont(block, UI_HELVB); - uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors"); -// if (ob->sensors.first) uiSetCurFont(block, UI_HELV); - uiDefButBitS(block, TOG, OB_ADDSENS, B_ADD_SENS, "Add", (short)(xco+width-40), yco, 50, UI_UNIT_Y, &ob->scaflag, 0, 0, 0, 0, "Add a new Sensor"); - uiBlockEndAlign(block); - yco-=20; - - if (ob->scaflag & OB_SHOWSENS) { - - sens= ob->sensors.first; - while (sens) { - if (!(slogic->scaflag & BUTS_SENS_STATE) || - (sens->totlinks == 0) || /* always display sensor without links so that is can be edited */ - (sens->flag & SENS_PIN && slogic->scaflag & BUTS_SENS_STATE) || /* states can hide some sensors, pinned sensors ignore the visible state */ - (is_sensor_linked(block, sens)) - ) { - /* should we draw the pin? - for now always draw when there is a state */ - pin = (slogic->scaflag & BUTS_SENS_STATE && (sens->flag & SENS_SHOW || sens->flag & SENS_PIN)) ? 1 : 0; - - sens->flag |= SENS_VISIBLE; - uiDefIconButBitS(block, TOG, SENS_DEL, B_DEL_SENS, ICON_X, xco, yco, 22, UI_UNIT_Y, &sens->flag, 0, 0, 0, 0, "Delete Sensor"); - if (pin) - uiDefIconButBitS(block, ICONTOG, SENS_PIN, B_REDR, ICON_PINNED, (short)(xco+width-44), yco, 22, UI_UNIT_Y, &sens->flag, 0, 0, 0, 0, "Display when not linked to a visible states controller"); - - uiDefIconButBitS(block, ICONTOG, SENS_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, UI_UNIT_Y, &sens->flag, 0, 0, 0, 0, "Sensor settings"); - - ycoo= yco; - if (sens->flag & SENS_SHOW) { - uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 80, UI_UNIT_Y, &sens->type, 0, 0, 0, 0, "Sensor type"); - but = uiDefBut(block, TEX, 1, "", (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens->name, 0, MAX_NAME, 0, 0, "Sensor name"); - uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0); - - sens->otype= sens->type; - yco= draw_sensorbuttons(ob, sens, block, xco, yco, width); - if (yco-6 < ycoo) ycoo= (yco+ycoo-20)/2; - } - else { - set_col_sensor(sens->type, 1); - glRecti(xco + 22, yco, xco + width - 22, yco + 19); - but = uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 80, UI_UNIT_Y, sens, 0, 0, 0, 0, ""); - //uiButSetFunc(but, old_sca_move_sensor, sens, NULL); - but = uiDefBut(block, LABEL, 0, sens->name, (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens, 0, MAX_NAME, 0, 0, ""); - //uiButSetFunc(but, old_sca_move_sensor, sens, NULL); - - uiBlockBeginAlign(block); - but = uiDefIconBut(block, BUT, B_REDR, ICON_TRIA_UP, (short)(xco+width-(66+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick up"); - uiButSetFunc(but, old_sca_move_sensor, sens, (void *)TRUE); - but = uiDefIconBut(block, BUT, B_REDR, ICON_TRIA_DOWN, (short)(xco+width-(44+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick down"); - uiButSetFunc(but, old_sca_move_sensor, sens, (void *)FALSE); - uiBlockEndAlign(block); - } - - but = uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, ""); - uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER); - - yco-=20; - } - sens= sens->next; - } - yco-= 6; - } - } - /* ******************************* */ - xco= 800; yco= 170; width= 300; - uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco+35, 90, UI_UNIT_Y, ""); - - uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show all selected Objects"); - uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-100)/4, yco+35, (width-100)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show active Object"); - uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-100)/4, yco+35, (width-100)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "State", xco+110+3*(width-100)/4, yco+35, (width-100)/4, UI_UNIT_Y, &slogic->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states"); - uiBlockEndAlign(block); - for (a=0; a<count; a++) { - ob= (Object *)idar[a]; -// uiClearButLock(); -// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); - if ((ob->scavisflag & OB_VIS_ACT) == 0) { - continue; - } - - /* presume it is only objects for now */ - uiBlockBeginAlign(block); -// if (ob->actuators.first) uiSetCurFont(block, UI_HELVB); - uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators"); -// if (ob->actuators.first) uiSetCurFont(block, UI_HELV); - uiDefButBitS(block, TOG, OB_ADDACT, B_ADD_ACT, "Add", (short)(xco+width-40), yco, 50, UI_UNIT_Y, &ob->scaflag, 0, 0, 0, 0, "Add a new Actuator"); - uiBlockEndAlign(block); - yco-=20; - - if (ob->scaflag & OB_SHOWACT) { - - act= ob->actuators.first; - while (act) { - if (!(slogic->scaflag & BUTS_ACT_STATE) || - !(act->flag & ACT_LINKED) || /* always display actuators without links so that is can be edited */ - (act->flag & ACT_VISIBLE) || /* this actuator has visible connection, display it */ - (act->flag & ACT_PIN && slogic->scaflag & BUTS_ACT_STATE)) - { - pin = (slogic->scaflag & BUTS_ACT_STATE && (act->flag & SENS_SHOW || act->flag & SENS_PIN)) ? 1 : 0; - - act->flag |= ACT_VISIBLE; /* mark the actuator as visible to help implementing the up/down action */ - uiDefIconButBitS(block, TOG, ACT_DEL, B_DEL_ACT, ICON_X, xco, yco, 22, UI_UNIT_Y, &act->flag, 0, 0, 0, 0, "Delete Actuator"); - if (pin) - uiDefIconButBitS(block, ICONTOG, ACT_PIN, B_REDR, ICON_PINNED, (short)(xco+width-44), yco, 22, UI_UNIT_Y, &act->flag, 0, 0, 0, 0, "Display when not linked to a visible states controller"); - uiDefIconButBitS(block, ICONTOG, ACT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, UI_UNIT_Y, &act->flag, 0, 0, 0, 0, "Display the actuator"); - - if (act->flag & ACT_SHOW) { - act->otype= act->type; - uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 90, UI_UNIT_Y, &act->type, 0, 0, 0, 0, "Actuator type"); - but = uiDefBut(block, TEX, 1, "", (short)(xco+112), yco, (short)(width-(pin?156:134)), UI_UNIT_Y, act->name, 0, MAX_NAME, 0, 0, "Actuator name"); - uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0); - - ycoo= yco; - yco= draw_actuatorbuttons(bmain, ob, act, block, xco, yco, width); - if (yco-6 < ycoo) ycoo= (yco+ycoo-20)/2; - } - else { - set_col_actuator(act->type, 1); - glRecti((short)(xco+22), yco, (short)(xco+width-22), (short)(yco+19)); - /* but= */ uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 90, UI_UNIT_Y, act, 0, 0, 0, 0, "Actuator type"); - // uiButSetFunc(but, old_sca_move_actuator, act, NULL); - /* but= */ uiDefBut(block, LABEL, 0, act->name, (short)(xco+112), yco, (short)(width-(pin?156:134)), UI_UNIT_Y, act, 0, 0, 0, 0, "Actuator name"); - // uiButSetFunc(but, old_sca_move_actuator, act, NULL); - - uiBlockBeginAlign(block); - but = uiDefIconBut(block, BUT, B_REDR, ICON_TRIA_UP, (short)(xco+width-(66+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick up"); - uiButSetFunc(but, old_sca_move_actuator, act, (void *)TRUE); - but = uiDefIconBut(block, BUT, B_REDR, ICON_TRIA_DOWN, (short)(xco+width-(44+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick down"); - uiButSetFunc(but, old_sca_move_actuator, act, (void *)FALSE); - uiBlockEndAlign(block); - - ycoo= yco; - } - - uiDefIconBut(block, INLINK, 0, ICON_INLINK, (short)(xco - 19), ycoo, UI_UNIT_X, UI_UNIT_Y, act, LINK_ACTUATOR, 0, 0, 0, ""); - - yco-=20; - } - act= act->next; - } - yco-= 6; - } - } - - uiComposeLinks(block); - - uiEndBlock(C, block); - uiDrawBlock(C, block); - - if (idar) MEM_freeN(idar); -} - - - - - - |