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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
commit1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch)
tree3d127436243536d6ceaba4cb884249156ba215cd /source/blender/editors/space_logic/logic_window.c
parentff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff)
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 891236d6d21..97b6c32d81d 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1084,7 +1084,7 @@ static void get_armature_bone_constraint(Object *ob, const char *posechannel, co
{
/* check that bone exist in the active object */
if (ob->type == OB_ARMATURE && ob->pose) {
- bPoseChannel *pchan= get_pose_channel(ob->pose, posechannel);
+ bPoseChannel *pchan= BKE_pose_channel_find_name(ob->pose, posechannel);
if (pchan) {
bConstraint *con= BLI_findstring(&pchan->constraints, constraint_name, offsetof(bConstraint, name));
if (con) {