Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-03-06 22:40:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-06 22:40:15 +0400
commit31d2ee9bf77bb991ea4779c47379b2cee84b27ed (patch)
treefd6f021356fc78d6dfeff9f18f601ce645dd7ffe /source/blender/editors/space_logic/logic_window.c
parent7b7214c72233f72268f72d31fd8626a0f94e557e (diff)
style cleanup, brackets in else/if, some indentation.
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c87
1 files changed, 33 insertions, 54 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 26c56e9948f..07d47e64be2 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1359,11 +1359,12 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19,
ps->maxvalue, 0, MAX_NAME, 0, 0, "check for max value");
}
- else if(ps->type == SENS_PROP_CHANGED);
- else
- {
+ else if(ps->type == SENS_PROP_CHANGED) {
+ /* pass */
+ }
+ else {
uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-92,width-60, 19,
- ps->value, 0, MAX_NAME, 0, 0, "check for value");
+ ps->value, 0, MAX_NAME, 0, 0, "check for value");
}
yco-= ysize;
@@ -1511,14 +1512,12 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
&raySens->mode, 0.0, 0.0, 0, 0,
"Toggle collision on material or property");
- if (raySens->mode & SENS_COLLISION_MATERIAL)
- {
+ if (raySens->mode & SENS_COLLISION_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
&raySens->matname, 0, MAX_NAME, 0, 0,
"Only look for Objects with this material");
}
- else
- {
+ else {
uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
&raySens->propname, 0, MAX_NAME, 0, 0,
"Only look for Objects with this property");
@@ -1878,12 +1877,10 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
wval = (width-100)/3;
if (oa->type == ACT_OBJECT_NORMAL)
{
- if ( ob->gameflag & OB_DYNAMIC )
- {
+ if (ob->gameflag & OB_DYNAMIC) {
ysize= 175;
}
- else
- {
+ else {
ysize= 72;
}
@@ -2031,12 +2028,10 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time");
- if(aa->type == ACT_ACTION_FROM_PROP)
- {
+ if(aa->type == ACT_ACTION_FROM_PROP) {
uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Action position");
}
- else
- {
+ else {
uiDefButF(block, NUM, 0, "Sta: ",xco+10, yco-44, (width-20)/2, 19, &aa->sta, 1.0, MAXFRAMEF, 0, 0, "Start frame");
uiDefButF(block, NUM, 0, "End: ",xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 1.0, MAXFRAMEF, 0, 0, "End frame");
}
@@ -2048,8 +2043,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- if(aa->type == ACT_ACTION_MOTION)
- {
+ if (aa->type == ACT_ACTION_MOTION) {
uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-84, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
}
#endif
@@ -2185,8 +2179,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
12.0, 0, 0, "Sets the pitch of this sound");
uiDefButS(block, TOG | BIT, 0, "3D Sound", xco+10, yco-88, width-20, 19,
&sa->flag, 0.0, 1.0, 0.0, 0.0, "Plays the sound positioned in 3D space");
- if(sa->flag & ACT_SND_3D_SOUND)
- {
+ if(sa->flag & ACT_SND_3D_SOUND) {
uiDefButF(block, NUM, 0, "Minimum Gain: ", xco+10, yco-110, wval, 19,
&sa->sound3D.min_gain, 0.0, 1.0, 0.0, 0.0,
"The minimum gain of the sound, no matter how far it is away");
@@ -2395,14 +2388,12 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&coa->flag, 0.0, 0.0, 0, 0, "Set object axis along (local axis) or parallel (global axis) to the normal at hit position");
uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
&coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
- if (coa->flag & ACT_CONST_MATERIAL)
- {
+ if (coa->flag & ACT_CONST_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detects only Objects with this material");
}
- else
- {
+ else {
uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detect only Objects with this property");
@@ -2454,14 +2445,12 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&coa->flag, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
&coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
- if (coa->flag & ACT_CONST_MATERIAL)
- {
+ if (coa->flag & ACT_CONST_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detects only Objects with this material");
}
- else
- {
+ else {
uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detect only Objects with this property");
@@ -2548,9 +2537,8 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
break;
case ACT_GAME:
{
- gma = act->data;
- if (gma->type == ACT_GAME_LOAD)
- {
+ gma = act->data;
+ if (gma->type == ACT_GAME_LOAD) {
//ysize = 68;
ysize = 48;
glRects(xco, yco-ysize, xco+width, yco);
@@ -2807,15 +2795,14 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&ma->bodyType, 0.0, 0.0, 0, 0,
"Toggle message type: either Text or a PropertyName");
- if (ma->bodyType == ACT_MESG_MESG)
- {
+ if (ma->bodyType == ACT_MESG_MESG) {
/* line 3: Message Body */
uiDefBut(block, TEX, 1, "Body: ",
(xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
&ma->body, 0, MAX_NAME, 0, 0,
"Optional message body Text");
- } else
- {
+ }
+ else {
/* line 3: Property body (set by property) */
uiDefBut(block, TEX, 1, "Propname: ",
(xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
@@ -2829,8 +2816,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
tdfa = act->data;
ysize = 50;
- if(tdfa->type == ACT_2DFILTER_CUSTOMFILTER)
- {
+ if (tdfa->type == ACT_2DFILTER_CUSTOMFILTER) {
ysize +=20;
}
glRects( xco, yco-ysize, xco+width, yco );
@@ -2839,13 +2825,11 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
switch(tdfa->type)
{
case ACT_2DFILTER_MOTIONBLUR:
- if(!tdfa->flag)
- {
+ if (!tdfa->flag) {
uiDefButS(block, TOG, B_REDR, "D", xco+30,yco-44,19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur");
uiDefButF(block, NUM, B_REDR, "Value:", xco+52,yco-44,width-82,19,&tdfa->float_arg,0.0,1.0,0.0,0.0,"Set motion blur value");
}
- else
- {
+ else {
uiDefButS(block, TOG, B_REDR, "Disabled", xco+30,yco-44,width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur");
}
break;
@@ -4187,11 +4171,11 @@ static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
case ACT_PROP_COPY:
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "object", 0, NULL, ICON_NONE);
- if(ob_from){
+ if (ob_from) {
RNA_pointer_create((ID *)ob_from, &RNA_GameObjectSettings, ob_from, &obj_settings_ptr);
uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, ICON_NONE);
- }else
- {
+ }
+ else {
sub= uiLayoutRow(row, 0);
uiLayoutSetActive(sub, 0);
uiItemR(sub, ptr, "object_property", 0, NULL, ICON_NONE);
@@ -4325,8 +4309,7 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C)
uiLayout *row, *col;
uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL);
- if (!RNA_pointer_get(ptr, "sound").data)
- {
+ if (!RNA_pointer_get(ptr, "sound").data) {
uiItemL(layout, "Select a sound from the list or load a new one", ICON_NONE);
return;
}
@@ -4402,21 +4385,18 @@ static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
uiItemR(col, ptr, "facing", 0, NULL, 0);
col = uiLayoutColumn(row, 0);
uiItemR(col, ptr, "facing_axis", 0, NULL, 0);
- if (!RNA_boolean_get(ptr, "facing"))
- {
+ if (!RNA_boolean_get(ptr, "facing")) {
uiLayoutSetActive(col, 0);
}
col = uiLayoutColumn(row, 0);
uiItemR(col, ptr, "normal_up", 0, NULL, 0);
- if (!RNA_pointer_get(ptr, "navmesh").data)
- {
+ if (!RNA_pointer_get(ptr, "navmesh").data) {
uiLayoutSetActive(col, 0);
}
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "self_terminated", 0, NULL, 0);
- if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING)
- {
+ if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING) {
uiItemR(row, ptr, "update_period", 0, NULL, 0);
row = uiLayoutRow(layout, 0);
}
@@ -5040,8 +5020,7 @@ void logic_buttons(bContext *C, ARegion *ar)
uiDefIconButBitS(block, ICONTOG, SENS_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, UI_UNIT_Y, &sens->flag, 0, 0, 0, 0, "Sensor settings");
ycoo= yco;
- if(sens->flag & SENS_SHOW)
- {
+ if (sens->flag & SENS_SHOW) {
uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 80, UI_UNIT_Y, &sens->type, 0, 0, 0, 0, "Sensor type");
but= uiDefBut(block, TEX, 1, "", (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens->name, 0, MAX_NAME, 0, 0, "Sensor name");
uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);