diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-20 03:08:16 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-20 03:08:16 +0400 |
commit | 358f7d40b6e24459b860ddaf731f7560a28ad95b (patch) | |
tree | 1e2d2f3fc2d4c9041da4843fdb2b3eeaa7442cd5 /source/blender/editors/space_logic/logic_window.c | |
parent | 98e69124807b9a5e16b617c89347fc77072e9b38 (diff) |
style cleanup: use TRUE/FALSE for ui align args.
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 0eec61f599e..08842698214 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -3197,8 +3197,8 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo uiLayout *box, *row, *sub; bSensor *sens= (bSensor *)ptr->data; - box= uiLayoutBox(layout); - row= uiLayoutRow(box, 0); + box = uiLayoutBox(layout); + row = uiLayoutRow(box, FALSE); uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE); if (RNA_boolean_get(ptr, "show_expanded")) { @@ -3210,13 +3210,13 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo uiItemL(row, sens->name, ICON_NONE); } - sub= uiLayoutRow(row, 0); + sub = uiLayoutRow(row, FALSE); uiLayoutSetActive(sub, ((RNA_boolean_get(logic_ptr, "show_sensors_active_states") && RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin"))); uiItemR(sub, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE); if (RNA_boolean_get(ptr, "show_expanded")==0) { - sub= uiLayoutRow(row, 1); + sub = uiLayoutRow(row, TRUE); uiItemEnumO(sub, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up uiItemEnumO(sub, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down } @@ -3228,19 +3228,19 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr) { uiLayout *box, *split, *sub, *row; - box= uiLayoutBox(layout); - split = uiLayoutSplit(box, 0.45, 0); + box = uiLayoutBox(layout); + split = uiLayoutSplit(box, 0.45f, FALSE); - row= uiLayoutRow(split, 1); + row = uiLayoutRow(split, TRUE); uiItemR(row, ptr, "use_pulse_true_level", 0, "", ICON_DOTSUP); uiItemR(row, ptr, "use_pulse_false_level", 0, "", ICON_DOTSDOWN); - sub=uiLayoutRow(row, 0); + sub = uiLayoutRow(row, FALSE); uiLayoutSetActive(sub, (RNA_boolean_get(ptr, "use_pulse_true_level") || RNA_boolean_get(ptr, "use_pulse_false_level"))); uiItemR(sub, ptr, "frequency", 0, "Freq", ICON_NONE); - row= uiLayoutRow(split, 1); + row = uiLayoutRow(split, TRUE); uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); @@ -3282,7 +3282,7 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr) if (RNA_property_collection_lookup_string(&pose_ptr, bones_prop, as->posechannel, &pchan_ptr)) uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE); } - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, ptr, "test_type", 0, NULL, ICON_NONE); if (RNA_enum_get(ptr, "test_type") != SENS_ARM_STATE_CHANGED) uiItemR(row, ptr, "value", 0, NULL, ICON_NONE); @@ -3295,8 +3295,8 @@ static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr, bContext *C RNA_main_pointer_create(CTX_data_main(C), &main_ptr); - split = uiLayoutSplit(layout, 0.3, 0); - row = uiLayoutRow(split, 1); + split = uiLayoutSplit(layout, 0.3f, FALSE); + row = uiLayoutRow(split, TRUE); uiItemR(row, ptr, "use_pulse", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(row, ptr, "use_material", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); @@ -3314,7 +3314,7 @@ static void draw_sensor_delay(uiLayout *layout, PointerRNA *ptr) { uiLayout *row; - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "delay", 0, NULL, ICON_NONE); uiItemR(row, ptr, "duration", 0, NULL, ICON_NONE); @@ -3332,17 +3332,17 @@ static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr) case SENS_JOY_BUTTON: uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE); - col = uiLayoutColumn(layout, 0); + col = uiLayoutColumn(layout, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == FALSE); uiItemR(col, ptr, "button_number", 0, NULL, ICON_NONE); break; case SENS_JOY_AXIS: - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "axis_number", 0, NULL, ICON_NONE); uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE); - col = uiLayoutColumn(layout, 0); + col = uiLayoutColumn(layout, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == FALSE); uiItemR(col, ptr, "axis_direction", 0, NULL, ICON_NONE); break; @@ -3350,12 +3350,12 @@ static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "hat_number", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE); - col = uiLayoutColumn(layout, 0); + col = uiLayoutColumn(layout, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == FALSE); uiItemR(col, ptr, "hat_direction", 0, NULL, ICON_NONE); break; case SENS_JOY_AXIS_SINGLE: - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "single_axis_number", 0, NULL, ICON_NONE); uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NONE); break; @@ -3368,21 +3368,21 @@ static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr) PointerRNA settings_ptr; uiLayout *row, *col; - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemL(row, "Key:", ICON_NONE); - col = uiLayoutColumn(row, 0); + col = uiLayoutColumn(row, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == FALSE); uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", ICON_NONE); - col = uiLayoutColumn(row, 0); + col = uiLayoutColumn(row, FALSE); uiItemR(col, ptr, "use_all_keys", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - col = uiLayoutColumn(layout, 0); + col = uiLayoutColumn(layout, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == FALSE); - row = uiLayoutRow(col, 0); + row = uiLayoutRow(col, FALSE); uiItemL(row, "First Modifier:", ICON_NONE); uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", ICON_NONE); - row = uiLayoutRow(col, 0); + row = uiLayoutRow(col, FALSE); uiItemL(row, "Second Modifier:", ICON_NONE); uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", ICON_NONE); @@ -3407,7 +3407,7 @@ static void draw_sensor_near(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "property", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, ptr, "distance", 0, NULL, ICON_NONE); uiItemR(row, ptr, "reset_distance", 0, NULL, ICON_NONE); } @@ -3425,7 +3425,7 @@ static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr) switch (RNA_enum_get(ptr, "evaluation_type")) { case SENS_PROP_INTERVAL: - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "value_min", 0, NULL, ICON_NONE); uiItemR(row, ptr, "value_max", 0, NULL, ICON_NONE); break; @@ -3447,7 +3447,7 @@ static void draw_sensor_radar(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "property", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "axis", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "angle", 0, NULL, ICON_NONE); uiItemR(row, ptr, "distance", 0, NULL, ICON_NONE); } @@ -3463,7 +3463,7 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C) PointerRNA main_ptr; RNA_main_pointer_create(CTX_data_main(C), &main_ptr); - split= uiLayoutSplit(layout, 0.3, 0); + split = uiLayoutSplit(layout, 0.3f, FALSE); uiItemR(split, ptr, "ray_type", 0, "", ICON_NONE); switch (RNA_enum_get(ptr, "ray_type")) { case SENS_RAY_PROPERTY: @@ -3474,9 +3474,9 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C) break; } - split= uiLayoutSplit(layout, 0.3, 0); + split = uiLayoutSplit(layout, 0.3, FALSE); uiItemR(split, ptr, "axis", 0, "", ICON_NONE); - row= uiLayoutRow(split, 0); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "range", 0, NULL, ICON_NONE); uiItemR(row, ptr, "use_x_ray", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); } @@ -3555,8 +3555,8 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i char state[3]; BLI_snprintf(state, sizeof(state), "%d", RNA_int_get(ptr, "states")); - box= uiLayoutBox(layout); - row= uiLayoutRow(box, 0); + box = uiLayoutBox(layout); + row = uiLayoutRow(box, FALSE); uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE); if (RNA_boolean_get(ptr, "show_expanded")) { @@ -3574,7 +3574,7 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i uiItemR(row, ptr, "use_priority", 0, "", ICON_NONE); if (RNA_boolean_get(ptr, "show_expanded")==0) { - sub= uiLayoutRow(row, 1); + sub = uiLayoutRow(row, TRUE); uiItemEnumO(sub, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up uiItemEnumO(sub, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down } @@ -3590,13 +3590,13 @@ static void draw_controller_python(uiLayout *layout, PointerRNA *ptr) { uiLayout *split, *sub; - split = uiLayoutSplit(layout, 0.3, 1); + split = uiLayoutSplit(layout, 0.3, TRUE); uiItemR(split, ptr, "mode", 0, "", ICON_NONE); if (RNA_enum_get(ptr, "mode") == CONT_PY_SCRIPT) { uiItemR(split, ptr, "text", 0, "", ICON_NONE); } else { - sub = uiLayoutSplit(split, 0.8, 0); + sub = uiLayoutSplit(split, 0.8f, FALSE); uiItemR(sub, ptr, "module", 0, "", ICON_NONE); uiItemR(sub, ptr, "use_debug", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); } @@ -3646,8 +3646,8 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA * uiLayout *box, *row, *sub; bActuator *act= (bActuator *)ptr->data; - box= uiLayoutBox(layout); - row= uiLayoutRow(box, 0); + box = uiLayoutBox(layout); + row = uiLayoutRow(box, FALSE); uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE); if (RNA_boolean_get(ptr, "show_expanded")) { @@ -3659,13 +3659,13 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA * uiItemL(row, act->name, ICON_NONE); } - sub= uiLayoutRow(row, 0); + sub = uiLayoutRow(row, FALSE); uiLayoutSetActive(sub, ((RNA_boolean_get(logic_ptr, "show_actuators_active_states") && RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin"))); uiItemR(sub, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE); if (RNA_boolean_get(ptr, "show_expanded")==0) { - sub= uiLayoutRow(row, 1); + sub = uiLayoutRow(row, TRUE); uiItemEnumO(sub, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up uiItemEnumO(sub, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down } @@ -3680,22 +3680,22 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE); - sub= uiLayoutRow(row, 1); + sub = uiLayoutRow(row, TRUE); uiItemR(sub, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(sub, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - row = uiLayoutColumn(sub, 0); + row = uiLayoutColumn(sub, FALSE); uiLayoutSetActive(row, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force"))); uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "action", 0, "", ICON_NONE); uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); if ((RNA_enum_get(ptr, "play_mode") == ACT_ACTION_FROM_PROP)) uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE); @@ -3706,11 +3706,11 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE); uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "layer", 0, NULL, ICON_NONE); uiItemR(row, ptr, "layer_weight", 0, NULL, ICON_NONE); @@ -3798,11 +3798,11 @@ static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr) uiLayout *row; uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "height", 0, NULL, ICON_NONE); uiItemR(row, ptr, "axis", 0, NULL, ICON_NONE); - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, ptr, "min", 0, NULL, ICON_NONE); uiItemR(row, ptr, "max", 0, NULL, ICON_NONE); @@ -3821,7 +3821,7 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext case ACT_CONST_TYPE_LOC: uiItemR(layout, ptr, "limit", 0, NULL, ICON_NONE); - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, ptr, "limit_min", 0, NULL, ICON_NONE); uiItemR(row, ptr, "limit_max", 0, NULL, ICON_NONE); @@ -3829,36 +3829,36 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext break; case ACT_CONST_TYPE_DIST: - split = uiLayoutSplit(layout, 0.8, 0); + split = uiLayoutSplit(layout, 0.8, FALSE); uiItemR(split, ptr, "direction", 0, NULL, ICON_NONE); - row = uiLayoutRow(split, 1); + row = uiLayoutRow(split, TRUE); uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(row, ptr, "use_normal", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); - col = uiLayoutColumn(row, 1); + row = uiLayoutRow(layout, FALSE); + col = uiLayoutColumn(row, TRUE); uiItemL(col, "Range:", ICON_NONE); uiItemR(col, ptr, "range", 0, "", ICON_NONE); - col = uiLayoutColumn(row, 1); + col = uiLayoutColumn(row, TRUE); uiItemR(col, ptr, "use_force_distance", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - sub = uiLayoutColumn(col, 0); + sub = uiLayoutColumn(col, FALSE); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_force_distance") == TRUE); uiItemR(sub, ptr, "distance", 0, "", ICON_NONE); uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.15, 0); + split = uiLayoutSplit(layout, 0.15f, FALSE); uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); if (RNA_boolean_get(ptr, "use_material_detect")) uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA); else uiItemR(split, ptr, "property", 0, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.15, 0); + split = uiLayoutSplit(layout, 0.15, FALSE); uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - row = uiLayoutRow(split, 1); + row = uiLayoutRow(split, TRUE); uiItemR(row, ptr, "time", 0, NULL, ICON_NONE); uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NONE); break; @@ -3866,43 +3866,43 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext case ACT_CONST_TYPE_ORI: uiItemR(layout, ptr, "direction_axis_pos", 0, NULL, ICON_NONE); - row=uiLayoutRow(layout, 1); + row=uiLayoutRow(layout, TRUE); uiItemR(row, ptr, "damping", UI_ITEM_R_SLIDER, NULL, ICON_NONE); uiItemR(row, ptr, "time", 0, NULL, ICON_NONE); - row=uiLayoutRow(layout, 0); + row=uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "rotation_max", 0, NULL, ICON_NONE); - row=uiLayoutRow(layout, 1); + row=uiLayoutRow(layout, TRUE); uiItemR(row, ptr, "angle_min", 0, NULL, ICON_NONE); uiItemR(row, ptr, "angle_max", 0, NULL, ICON_NONE); break; case ACT_CONST_TYPE_FH: - split=uiLayoutSplit(layout, 0.75, 0); - row= uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.75, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "fh_damping", UI_ITEM_R_SLIDER, NULL, ICON_NONE); uiItemR(row, ptr, "fh_height", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_fh_paralel_axis", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "direction_axis", 0, NULL, ICON_NONE); - split = uiLayoutSplit(row, 0.9, 0); + split = uiLayoutSplit(row, 0.9f, FALSE); uiItemR(split, ptr, "fh_force", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.15, 0); + split = uiLayoutSplit(layout, 0.15, FALSE); uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); if (RNA_boolean_get(ptr, "use_material_detect")) uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA); else uiItemR(split, ptr, "property", 0, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.15, 0); + split = uiLayoutSplit(layout, 0.15, FALSE); uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - row = uiLayoutRow(split, 0); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "time", 0, NULL, ICON_NONE); uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NONE); break; @@ -3917,17 +3917,17 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) switch (RNA_enum_get(ptr, "mode")) { case ACT_EDOB_ADD_OBJECT: - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "object", 0, NULL, ICON_NONE); uiItemR(row, ptr, "time", 0, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); break; @@ -3938,16 +3938,16 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) uiItemL(layout, "Mode only available for mesh objects", ICON_NONE); break; } - split = uiLayoutSplit(layout, 0.6, 0); + split = uiLayoutSplit(layout, 0.6, FALSE); uiItemR(split, ptr, "mesh", 0, NULL, ICON_NONE); - row = uiLayoutRow(split, 0); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "use_replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(row, ptr, "use_replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); break; case ACT_EDOB_TRACK_TO: - split = uiLayoutSplit(layout, 0.5, 0); + split = uiLayoutSplit(layout, 0.5, FALSE); uiItemR(split, ptr, "track_object", 0, NULL, ICON_NONE); - sub = uiLayoutSplit(split, 0.7, 0); + sub = uiLayoutSplit(split, 0.7f, FALSE); uiItemR(sub, ptr, "time", 0, NULL, ICON_NONE); uiItemR(sub, ptr, "use_3d_tracking", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); break; @@ -3974,8 +3974,8 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "glsl_shader", 0, NULL, ICON_NONE); break; case ACT_2DFILTER_MOTIONBLUR: - split=uiLayoutSplit(layout, 0.75, 1); - row= uiLayoutRow(split, 0); + split=uiLayoutSplit(layout, 0.75f, TRUE); + row = uiLayoutRow(split, FALSE); uiLayoutSetActive(row, RNA_boolean_get(ptr, "use_motion_blur") == TRUE); uiItemR(row, ptr, "motion_blur_factor", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_motion_blur", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); @@ -4007,7 +4007,7 @@ static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C uiItemPointerR(layout, ptr, "to_property", &main_ptr, "objects", NULL, ICON_OBJECT_DATA); uiItemR(layout, ptr, "subject", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, ptr, "body_type", 0, NULL, ICON_NONE); if (RNA_enum_get(ptr, "body_type") == ACT_MESG_MESG) @@ -4031,37 +4031,37 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr) switch (RNA_enum_get(ptr, "mode")) { case ACT_OBJECT_NORMAL: - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "offset_location", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "offset_rotation", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) { uiItemL(layout, "Dynamic Object Settings:", ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "force", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "torque", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_torque", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE); - row = uiLayoutRow(split, 1); + row = uiLayoutRow(split, TRUE); uiItemR(row, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(row, ptr, "use_add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); @@ -4071,29 +4071,29 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr) case ACT_OBJECT_SERVO: uiItemR(layout, ptr, "reference_object", 0, NULL, ICON_NONE); - split = uiLayoutSplit(layout, 0.9, 0); - row = uiLayoutRow(split, 0); + split = uiLayoutSplit(layout, 0.9, FALSE); + row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); - col = uiLayoutColumn(row, 0); + row = uiLayoutRow(layout, FALSE); + col = uiLayoutColumn(row, FALSE); uiItemR(col, ptr, "use_servo_limit_x", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - sub = uiLayoutColumn(col, 1); + sub = uiLayoutColumn(col, TRUE); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_x") == TRUE); uiItemR(sub, ptr, "force_max_x", 0, NULL, ICON_NONE); uiItemR(sub, ptr, "force_min_x", 0, NULL, ICON_NONE); - col = uiLayoutColumn(row, 0); + col = uiLayoutColumn(row, FALSE); uiItemR(col, ptr, "use_servo_limit_y", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - sub = uiLayoutColumn(col, 1); + sub = uiLayoutColumn(col, TRUE); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_y") == TRUE); uiItemR(sub, ptr, "force_max_y", 0, NULL, ICON_NONE); uiItemR(sub, ptr, "force_min_y", 0, NULL, ICON_NONE); - col = uiLayoutColumn(row, 0); + col = uiLayoutColumn(row, FALSE); uiItemR(col, ptr, "use_servo_limit_z", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - sub = uiLayoutColumn(col, 1); + sub = uiLayoutColumn(col, TRUE); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_z") == TRUE); uiItemR(sub, ptr, "force_max_z", 0, NULL, ICON_NONE); uiItemR(sub, ptr, "force_min_z", 0, NULL, ICON_NONE); @@ -4102,7 +4102,7 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr) //Layout designers willing to help on that, please compare with 2.49 ui // (since the old code is going to be deleted ... soon) - col = uiLayoutColumn(layout, 1); + col = uiLayoutColumn(layout, TRUE); uiItemR(col, ptr, "proportional_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE); uiItemR(col, ptr, "integral_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE); uiItemR(col, ptr, "derivate_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE); @@ -4119,9 +4119,9 @@ static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr) if (RNA_enum_get(ptr, "mode") == ACT_PARENT_SET) { uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "use_compound", 0, NULL, ICON_NONE); - sub= uiLayoutRow(row, 0); + sub = uiLayoutRow(row, FALSE); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_compound") == TRUE); uiItemR(sub, ptr, "use_ghost", 0, NULL, ICON_NONE); } @@ -4152,15 +4152,15 @@ static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE); break; case ACT_PROP_COPY: - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "object", 0, NULL, ICON_NONE); if (ob_from) { RNA_pointer_create((ID *)ob_from, &RNA_GameObjectSettings, ob_from, &obj_settings_ptr); uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, ICON_NONE); } else { - sub= uiLayoutRow(row, 0); - uiLayoutSetActive(sub, 0); + sub = uiLayoutRow(row, FALSE); + uiLayoutSetActive(sub, FALSE); uiItemR(sub, ptr, "object_property", 0, NULL, ICON_NONE); } break; @@ -4176,15 +4176,15 @@ static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr) ob = (Object *)ptr->id.data; RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "seed", 0, NULL, ICON_NONE); uiItemR(row, ptr, "distribution", 0, NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); switch (RNA_enum_get(ptr, "distribution")) { case ACT_RANDOM_BOOL_CONST: @@ -4261,12 +4261,12 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr) RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "mode", 0, "", ICON_NONE); uiItemR(row, ptr, "action", 0, "", ICON_NONE); uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); if ((RNA_enum_get(ptr, "mode") == ACT_ACTION_FROM_PROP)) uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE); @@ -4275,11 +4275,11 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE); } - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE); uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE); - row= uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE); #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR @@ -4298,28 +4298,28 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C) } uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "volume", 0, NULL, ICON_NONE); uiItemR(row, ptr, "pitch", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "use_sound_3d", 0, NULL, ICON_NONE); - col = uiLayoutColumn(layout, 0); + col = uiLayoutColumn(layout, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_sound_3d") == TRUE); - row = uiLayoutRow(col, 0); + row = uiLayoutRow(col, FALSE); uiItemR(row, ptr, "gain_3d_min", 0, NULL, ICON_NONE); uiItemR(row, ptr, "gain_3d_max", 0, NULL, ICON_NONE); - row = uiLayoutRow(col, 0); + row = uiLayoutRow(col, FALSE); uiItemR(row, ptr, "distance_3d_reference", 0, NULL, ICON_NONE); uiItemR(row, ptr, "distance_3d_max", 0, NULL, ICON_NONE); - row = uiLayoutRow(col, 0); + row = uiLayoutRow(col, FALSE); uiItemR(row, ptr, "rolloff_factor_3d", 0, NULL, ICON_NONE); uiItemR(row, ptr, "cone_outer_gain_3d", 0, NULL, ICON_NONE); - row = uiLayoutRow(col, 0); + row = uiLayoutRow(col, FALSE); uiItemR(row, ptr, "cone_outer_angle_3d", 0, NULL, ICON_NONE); uiItemR(row, ptr, "cone_inner_angle_3d", 0, NULL, ICON_NONE); } @@ -4331,7 +4331,7 @@ static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr) PointerRNA settings_ptr; RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); - split = uiLayoutSplit(layout, 0.35, 0); + split = uiLayoutSplit(layout, 0.35, FALSE); uiItemR(split, ptr, "operation", 0, NULL, ICON_NONE); uiTemplateLayers(split, ptr, "states", &settings_ptr, "used_states", 0); @@ -4340,7 +4340,7 @@ static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr) static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr) { uiLayout *row; - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "use_visible", 0, NULL, ICON_NONE); uiItemR(row, ptr, "use_occlusion", 0, NULL, ICON_NONE); @@ -4356,32 +4356,32 @@ static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "target", 0, NULL, 0); uiItemR(layout, ptr, "navmesh", 0, NULL, 0); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "distance", 0, NULL, 0); uiItemR(row, ptr, "velocity", 0, NULL, 0); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "acceleration", 0, NULL, 0); uiItemR(row, ptr, "turn_speed", 0, NULL, 0); - row = uiLayoutRow(layout, 0); - col = uiLayoutColumn(row, 0); + row = uiLayoutRow(layout, FALSE); + col = uiLayoutColumn(row, FALSE); uiItemR(col, ptr, "facing", 0, NULL, 0); - col = uiLayoutColumn(row, 0); + col = uiLayoutColumn(row, FALSE); uiItemR(col, ptr, "facing_axis", 0, NULL, 0); if (!RNA_boolean_get(ptr, "facing")) { - uiLayoutSetActive(col, 0); + uiLayoutSetActive(col, FALSE); } - col = uiLayoutColumn(row, 0); + col = uiLayoutColumn(row, FALSE); uiItemR(col, ptr, "normal_up", 0, NULL, 0); if (!RNA_pointer_get(ptr, "navmesh").data) { - uiLayoutSetActive(col, 0); + uiLayoutSetActive(col, FALSE); } - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); uiItemR(row, ptr, "self_terminated", 0, NULL, 0); if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING) { uiItemR(row, ptr, "update_period", 0, NULL, 0); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, FALSE); } uiItemR(row, ptr, "show_visualization", 0, NULL, 0); } @@ -4522,7 +4522,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) xco= 420; yco= 170; width= 300; layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, UI_GetStyle()); - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ @@ -4545,32 +4545,32 @@ static void logic_buttons_new(bContext *C, ARegion *ar) RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); - split= uiLayoutSplit(layout, 0.05, 0); + split = uiLayoutSplit(layout, 0.05f, FALSE); uiItemR(split, &settings_ptr, "show_state_panel", UI_ITEM_R_NO_BG, "", ICON_DISCLOSURE_TRI_RIGHT); - row = uiLayoutRow(split, 1); + row = uiLayoutRow(split, TRUE); uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers"); if (ob == act_ob) uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", ICON_NONE); if (RNA_boolean_get(&settings_ptr, "show_state_panel")) { - box= uiLayoutBox(layout); - split= uiLayoutSplit(box, 0.2, 0); + box = uiLayoutBox(layout); + split = uiLayoutSplit(box, 0.2f, FALSE); - col= uiLayoutColumn(split, 0); + col = uiLayoutColumn(split, FALSE); uiItemL(col, "Visible", ICON_NONE); uiItemL(col, "Initial", ICON_NONE); - subsplit= uiLayoutSplit(split, 0.85, 0); - col= uiLayoutColumn(subsplit, 0); - row= uiLayoutRow(col, 0); + subsplit = uiLayoutSplit(split, 0.85f, FALSE); + col = uiLayoutColumn(subsplit, FALSE); + row = uiLayoutRow(col, FALSE); uiLayoutSetActive(row, RNA_boolean_get(&settings_ptr, "use_all_states") == FALSE); uiTemplateLayers(row, &settings_ptr, "states_visible", &settings_ptr, "used_states", 0); - row= uiLayoutRow(col, 0); + row = uiLayoutRow(col, FALSE); uiTemplateLayers(row, &settings_ptr, "states_initial", &settings_ptr, "used_states", 0); - col= uiLayoutColumn(subsplit, 0); + col = uiLayoutColumn(subsplit, FALSE); uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(col, &settings_ptr, "show_debug_state", 0, "", ICON_NONE); } @@ -4589,18 +4589,18 @@ static void logic_buttons_new(bContext *C, ARegion *ar) continue; /* use two nested splits to align inlinks/links properly */ - split = uiLayoutSplit(layout, 0.05, 0); + split = uiLayoutSplit(layout, 0.05f, FALSE); /* put inlink button to the left */ - col = uiLayoutColumn(split, 0); + col = uiLayoutColumn(split, FALSE); uiLayoutSetAlignment(col, UI_LAYOUT_ALIGN_LEFT); uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, cont, LINK_CONTROLLER, 0, 0, 0, ""); - //col = uiLayoutColumn(split, 1); + //col = uiLayoutColumn(split, TRUE); /* nested split for middle and right columns */ - subsplit = uiLayoutSplit(split, 0.95, 0); + subsplit = uiLayoutSplit(split, 0.95f, FALSE); - col = uiLayoutColumn(subsplit, 1); + col = uiLayoutColumn(subsplit, TRUE); uiLayoutSetContextPointer(col, "controller", &ptr); /* should make UI template for controller header.. function will do for now */ @@ -4612,7 +4612,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) /* put link button to the right */ - col = uiLayoutColumn(subsplit, 0); + col = uiLayoutColumn(subsplit, FALSE); uiLayoutSetAlignment(col, UI_LAYOUT_ALIGN_LEFT); but = uiDefIconBut(block, LINK, 0, ICON_LINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, ""); uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR); @@ -4625,7 +4625,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) xco= 10; yco= 170; width= 340; layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, UI_GetStyle()); - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ @@ -4643,7 +4643,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) /* only draw the sensor common header if "use_visible" */ if ((ob->scavisflag & OB_VIS_SENS) == 0) continue; - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors"); if (ob == act_ob) uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", ICON_NONE); @@ -4667,8 +4667,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar) /* make as visible, for move operator */ sens->flag |= SENS_VISIBLE; - split = uiLayoutSplit(layout, 0.95, 0); - col = uiLayoutColumn(split, 1); + split = uiLayoutSplit(layout, 0.95f, FALSE); + col = uiLayoutColumn(split, TRUE); uiLayoutSetContextPointer(col, "sensor", &ptr); /* should make UI template for sensor header.. function will do for now */ @@ -4678,7 +4678,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) draw_brick_sensor(col, &ptr, C); /* put link button to the right */ - col = uiLayoutColumn(split, 0); + col = uiLayoutColumn(split, FALSE); /* use old-school uiButtons for links for now */ but = uiDefIconBut(block, LINK, 0, ICON_LINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, ""); uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER); @@ -4691,7 +4691,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) xco= 800; yco= 170; width= 340; layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, UI_GetStyle()); - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ @@ -4709,7 +4709,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) /* only draw the actuator common header if "use_visible" */ if ( (ob->scavisflag & OB_VIS_ACT) == 0) continue; - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators"); if (ob == act_ob) uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", ICON_NONE); @@ -4734,13 +4734,13 @@ static void logic_buttons_new(bContext *C, ARegion *ar) /* make as visible, for move operator */ act->flag |= ACT_VISIBLE; - split = uiLayoutSplit(layout, 0.05, 0); + split = uiLayoutSplit(layout, 0.05f, FALSE); /* put inlink button to the left */ - col = uiLayoutColumn(split, 0); + col = uiLayoutColumn(split, FALSE); uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, act, LINK_ACTUATOR, 0, 0, 0, ""); - col = uiLayoutColumn(split, 1); + col = uiLayoutColumn(split, TRUE); uiLayoutSetContextPointer(col, "actuator", &ptr); /* should make UI template for actuator header.. function will do for now */ |