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author | Campbell Barton <ideasman42@gmail.com> | 2018-01-03 13:54:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-03 13:54:02 +0300 |
commit | 2f8c2572edc27070771c32b235b8012c5dd38f50 (patch) | |
tree | f5ea72400a0fa91026a8053b4ec13a04b6211feb /source/blender/editors/space_logic/logic_window.c | |
parent | cbc7aa80d49e3b36c9ecc0e27ec528b34c491fc1 (diff) |
Fix T53632: Objects outside scene shown in popup
Only show objects in current scene when not pinned.
This commit adds a filter argument to id-template
since we may want to filter by other criteria.
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 3de44174d6a..e1a31be4afb 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -2018,7 +2018,7 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C) { uiLayout *row, *col; - uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL); + uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL); if (!RNA_pointer_get(ptr, "sound").data) { uiItemL(layout, IFACE_("Select a sound from the list or load a new one"), ICON_NONE); return; |