diff options
author | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 14:41:38 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 14:41:38 +0300 |
commit | d1ee195260c3676eb822a0025167ea8a785ccfa5 (patch) | |
tree | ff802b3305d64fa02dd85f2f0bca51c2522703f5 /source/blender/editors/space_logic/logic_window.c | |
parent | 3748bbf2d9e4dfa611e6a94b5497a0a7a376211d (diff) |
BGE: Adding a screenshot function to game actuator
Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE.
Reviewers: lordloki, campbellbarton, moguri
Reviewed By: lordloki, moguri
Subscribers: lordloki, Genome36
Projects: #game_engine
Differential Revision: https://developer.blender.org/D651
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index ccf8460e9a3..a8536496059 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -1696,7 +1696,7 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr) static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE); - if (RNA_enum_get(ptr, "mode") == ACT_GAME_LOAD) + if (ELEM(RNA_enum_get(ptr, "mode"), ACT_GAME_LOAD, ACT_GAME_SCREENSHOT)) uiItemR(layout, ptr, "filename", 0, NULL, ICON_NONE); } |