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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 09:46:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 09:46:41 +0400
commitf3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (patch)
treecb6329453be169ef1ec49ef8b8d50a6b14364880 /source/blender/editors/space_logic/logic_window.c
parenta1a0c8da13a7b91b0264c7535752864379f3d852 (diff)
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 5d7ff77e032..4adbce8f19c 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -134,7 +134,7 @@ void make_unique_prop_names(bContext *C, char *str)
propcount+= BLI_countlist(&ob->sensors);
propcount+= BLI_countlist(&ob->controllers);
propcount+= BLI_countlist(&ob->actuators);
- }
+ }
if (propcount==0) {
if (idar) MEM_freeN(idar);
return;
@@ -524,7 +524,7 @@ static const char *actuator_name(int type)
case ACT_ARMATURE:
return "Armature";
case ACT_STEERING:
- return "Steering";
+ return "Steering";
}
return "unknown";
}
@@ -678,7 +678,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
ob= ob->id.next;
}
}
- }
+ }
/* now we count */
ob= bmain->object.first;
@@ -1772,7 +1772,7 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
uiLayout *split, *row, *col, *sub;
int physics_type;
- ob = (Object *)ptr->id.data;
+ ob = (Object *)ptr->id.data;
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
physics_type = RNA_enum_get(&settings_ptr, "physics_type");
@@ -1790,7 +1790,7 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "offset_rotation", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) {
+ if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) {
uiItemL(layout, "Dynamic Object Settings:", ICON_NONE);
split = uiLayoutSplit(layout, 0.9, FALSE);
row = uiLayoutRow(split, FALSE);