Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2012-01-11 12:51:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-01-11 12:51:06 +0400
commit51bada696f77de9d7f673884cec9560218654fae (patch)
treed2434eac2fb74377592ee7c8c86d68b55733960c /source/blender/editors/space_logic/logic_window.c
parent782f0b63829a2c257a6e2942c49882f7fe04c33c (diff)
Longer names support for all ID and other object names
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c96
1 files changed, 48 insertions, 48 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index e5255448ae9..f5feaad12ac 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1187,7 +1187,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
ts= sens->data;
- /* uiDefBut(block, TEX, 1, "Property:", xco,yco-22,width, 19, &ts->name, 0, 31, 0, 0, "Only look for Objects with this property"); */
+ /* uiDefBut(block, TEX, 1, "Property:", xco,yco-22,width, 19, &ts->name, 0, MAX_NAME, 0, 0, "Only look for Objects with this property"); */
uiDefIDPoinBut(block, test_matpoin_but, ID_MA, 1, "MA:",(short)(xco + 10),(short)(yco-44), (short)(width - 20), 19, &ts->ma, "Only look for floors with this Material");
///* uiDefButF(block, NUM, 1, "Margin:", xco+width/2,yco-44,width/2, 19, &ts->dist, 0.0, 10.0, 100, 0, "Extra margin (distance) for larger sensitivity");
yco-= ysize;
@@ -1216,11 +1216,11 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
if (cs->mode & SENS_COLLISION_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", (short)(xco + 10 + 0.40 * (width-20)),
- (short)(yco-44), (short)(0.6*(width-20)), 19, &cs->materialName, 0, 31, 0, 0,
+ (short)(yco-44), (short)(0.6*(width-20)), 19, &cs->materialName, 0, MAX_NAME, 0, 0,
"Only look for Objects with this material");
} else {
uiDefBut(block, TEX, 1, "Property:", (short)(xco + 10 + 0.40 * (width-20)), (short)(yco-44),
- (short)(0.6*(width-20)), 19, &cs->name, 0, 31, 0, 0,
+ (short)(0.6*(width-20)), 19, &cs->name, 0, MAX_NAME, 0, 0,
"Only look for Objects with this property");
}
@@ -1240,7 +1240,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
ns= sens->data;
uiDefBut(block, TEX, 1, "Property:",(short)(10+xco),(short)(yco-44), (short)(width-20), 19,
- &ns->name, 0, 31, 0, 0, "Only look for Objects with this property");
+ &ns->name, 0, MAX_NAME, 0, 0, "Only look for Objects with this property");
uiDefButF(block, NUM, 1, "Dist",(short)(10+xco),(short)(yco-68),(short)((width-22)/2), 19,
&ns->dist, 0.0, 1000.0, 1000, 0, "Trigger distance");
uiDefButF(block, NUM, 1, "Reset",(short)(10+xco+(width-22)/2), (short)(yco-68), (short)((width-22)/2), 19,
@@ -1261,7 +1261,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiDefBut(block, TEX, 1, "Prop:",
(short)(10+xco),(short)(yco-44), (short)(0.7 * (width-20)), 19,
- &rs->name, 0, 31, 0, 0,
+ &rs->name, 0, MAX_NAME, 0, 0,
"Only look for Objects with this property");
str = "Type %t|+X axis %x0|+Y axis %x1|+Z axis %x2|-X axis %x3|-Y axis %x4|-Z axis %x5";
@@ -1316,14 +1316,14 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
/* line 4: toggle property for string logging mode */
uiDefBut(block, TEX, 1, "LogToggle: ",
xco+10, yco-((ks->type&1) ? 68:92), (width-20), 19,
- ks->toggleName, 0, 31, 0, 0,
+ ks->toggleName, 0, MAX_NAME, 0, 0,
"Property that indicates whether to log "
"keystrokes as a string");
/* line 5: target property for string logging mode */
uiDefBut(block, TEX, 1, "Target: ",
xco+10, yco-((ks->type&1) ? 92:116), (width-20), 19,
- ks->targetName, 0, 31, 0, 0,
+ ks->targetName, 0, MAX_NAME, 0, 0,
"Property that receives the keystrokes in case "
"a string is logged");
@@ -1349,21 +1349,21 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
if (ps->type != SENS_PROP_EXPRESSION)
{
uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-68,width-60, 19,
- ps->name, 0, 31, 0, 0, "Property name");
+ ps->name, 0, MAX_NAME, 0, 0, "Property name");
}
if(ps->type == SENS_PROP_INTERVAL)
{
uiDefBut(block, TEX, 1, "Min: ", xco,yco-92,width/2, 19,
- ps->value, 0, 31, 0, 0, "check for min value");
+ ps->value, 0, MAX_NAME, 0, 0, "check for min value");
uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19,
- ps->maxvalue, 0, 31, 0, 0, "check for max value");
+ ps->maxvalue, 0, MAX_NAME, 0, 0, "check for max value");
}
else if(ps->type == SENS_PROP_CHANGED);
else
{
uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-92,width-60, 19,
- ps->value, 0, 31, 0, 0, "check for value");
+ ps->value, 0, MAX_NAME, 0, 0, "check for value");
}
yco-= ysize;
@@ -1384,12 +1384,12 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiBlockBeginAlign(block);
but = uiDefBut(block, TEX, 1, "Bone: ",
(xco+10), (yco-44), (width-20)/2, 19,
- arm->posechannel, 0, 31, 0, 0,
+ arm->posechannel, 0, MAX_NAME, 0, 0,
"Bone on which you want to check a constraint");
uiButSetFunc(but, check_armature_sensor, but, arm);
but = uiDefBut(block, TEX, 1, "Cons: ",
(xco+10)+(width-20)/2, (yco-44), (width-20)/2, 19,
- arm->constraint, 0, 31, 0, 0,
+ arm->constraint, 0, MAX_NAME, 0, 0,
"Name of the constraint you want to control");
uiButSetFunc(but, check_armature_sensor, but, arm);
uiBlockEndAlign(block);
@@ -1420,7 +1420,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
as= sens->data;
uiDefBut(block, TEX, 1, "Act: ", xco+30,yco-44,width-60, 19,
- as->name, 0, 31, 0, 0, "Actuator name, actuator active state modifications will be detected");
+ as->name, 0, MAX_NAME, 0, 0, "Actuator name, actuator active state modifications will be detected");
yco-= ysize;
break;
}
@@ -1513,13 +1513,13 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
if (raySens->mode & SENS_COLLISION_MATERIAL)
{
uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
- &raySens->matname, 0, 31, 0, 0,
+ &raySens->matname, 0, MAX_NAME, 0, 0,
"Only look for Objects with this material");
}
else
{
uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
- &raySens->propname, 0, 31, 0, 0,
+ &raySens->propname, 0, MAX_NAME, 0, 0,
"Only look for Objects with this property");
}
@@ -1557,7 +1557,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
/* line 2: Subject filter */
uiDefBut(block, TEX, 1, "Subject: ",
(xco+10), (yco-44), (width-20), 19,
- mes->subject, 0, 31, 0, 0,
+ mes->subject, 0, MAX_NAME, 0, 0,
"Optional subject filter: only accept messages with this subject"
", or empty for all");
@@ -1683,7 +1683,7 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
ec= cont->data;
/* uiDefBut(block, BUT, 1, "Variables", xco,yco-24,80, 19, NULL, 0, 0, 0, 0, "Available variables for expression"); */
uiDefBut(block, TEX, 1, "Exp:", xco + 10 , yco-21, width-20, 19,
- ec->str, 0, 127, 0, 0,
+ ec->str, 0, sizeof(ec->str), 0, 0,
"Expression");
yco-= ysize;
@@ -1704,7 +1704,7 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
if(pc->mode==0)
uiDefIDPoinBut(block, test_scriptpoin_but, ID_TXT, 1, "", xco+70,yco-23,width-74, 19, &pc->text, "Blender textblock to run as a script");
else {
- uiDefBut(block, TEX, 1, "", xco+70,yco-23,(width-70)-25, 19, pc->module, 0, 63, 0, 0, "Module name and function to run e.g. \"someModule.main\". Internal texts and external python files can be used");
+ uiDefBut(block, TEX, 1, "", xco+70,yco-23,(width-70)-25, 19, pc->module, 0, sizeof(pc->module), 0, 0, "Module name and function to run e.g. \"someModule.main\". Internal texts and external python files can be used");
uiDefButBitI(block, TOG, CONT_PY_DEBUG, B_REDR, "D", (xco+width)-25, yco-23, 19, 19, &pc->flag, 0, 0, 0, 0, "Continuously reload the module from disk for editing external modules without restarting");
}
uiBlockEndAlign(block);
@@ -2032,7 +2032,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
if(aa->type == ACT_ACTION_FROM_PROP)
{
- uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
+ uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Action position");
}
else
{
@@ -2043,7 +2043,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending");
uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack");
- uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign the action's current frame number to this property");
+ uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, MAX_NAME, 0, 0, "Assign the action's current frame number to this property");
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
@@ -2094,7 +2094,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
if(ia->type==ACT_IPO_FROM_PROP) {
uiDefBut(block, TEX, 0,
"Prop: ", xco+10, yco-44, width-80, 19,
- ia->name, 0.0, 31.0, 0, 0,
+ ia->name, 0.0, MAX_NAME, 0, 0,
"Use this property to define the Ipo position");
}
else {
@@ -2113,7 +2113,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
"Update IPO on all children Objects as well");
uiDefBut(block, TEX, 0,
"FrameProp: ", xco+10, yco-64, width-20, 19,
- ia->frameProp, 0.0, 31.0, 0, 0,
+ ia->frameProp, 0.0, MAX_NAME, 0, 0,
"Assign the action's current frame number to this property");
yco-= ysize;
@@ -2131,7 +2131,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
str= "Type%t|Assign%x0|Add %x1|Copy %x2|Toggle (bool/int/float/timer)%x3";
uiDefButI(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &pa->type, 0, 31, 0, 0, "Type");
- uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-44,width-60, 19, pa->name, 0, 31, 0, 0, "Property name");
+ uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-44,width-60, 19, pa->name, 0, MAX_NAME, 0, 0, "Property name");
if(pa->type==ACT_PROP_TOGGLE) {
@@ -2140,10 +2140,10 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
}
else if(pa->type==ACT_PROP_COPY) {
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-64, (width-20)/2, 19, &(pa->ob), "Copy from this Object");
- uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, 31, 0, 0, "Copy this property");
+ uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, MAX_NAME, 0, 0, "Copy this property");
}
else {
- uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value, use \"\" around strings");
+ uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, MAX_NAME, 0, 0, "change with this value, use \"\" around strings");
}
yco-= ysize;
@@ -2175,7 +2175,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
char dummy_str[] = "Sound mode %t|Play Stop %x0|Play End %x1|Loop Stop %x2|"
"Loop End %x3|Loop Ping Pong Stop %x5|Loop Ping Pong %x4";
uiDefBut(block, TEX, B_IDNAME, "SO:",xco+30,yco-22,wval-20,19,
- ((ID *)sa->sound)->name+2, 0.0, 21.0, 0, 0, "");
+ ((ID *)sa->sound)->name+2, 0.0, MAX_ID_NAME-2, 0, 0, "");
uiDefButS(block, MENU, 1, dummy_str,xco+10,yco-44,width-20, 19,
&sa->type, 0.0, 0.0, 0, 0, "");
uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->volume,
@@ -2397,13 +2397,13 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
if (coa->flag & ACT_CONST_MATERIAL)
{
uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, 31, 0, 0,
+ coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detects only Objects with this material");
}
else
{
uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, 31, 0, 0,
+ coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detect only Objects with this property");
}
uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
@@ -2456,13 +2456,13 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
if (coa->flag & ACT_CONST_MATERIAL)
{
uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, 31, 0, 0,
+ coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detects only Objects with this material");
}
else
{
uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, 31, 0, 0,
+ coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detect only Objects with this property");
}
uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
@@ -2554,8 +2554,8 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
ysize = 48;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file");
-// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
+ uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file");
+// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
}
/* else if (gma->type == ACT_GAME_START)
{
@@ -2563,8 +2563,8 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file");
- uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
+ uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this file");
+ uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
}
*/ else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG))
{
@@ -2592,11 +2592,11 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButS(block, MENU, 1, str, xco+20, yco-24, width-40, 19, &ga->type, 0, 0, 0, 0, "");
if(ga->type==ACT_GROUP_SET) {
- uiDefBut(block, TEX, 0, "Key: ", xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, 31.0, 0, 0, "This name defines groupkey to be set");
+ uiDefBut(block, TEX, 0, "Key: ", xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, MAX_NAME, 0, 0, "This name defines groupkey to be set");
uiDefButI(block, NUM, 0, "Frame:", xco+20+(width-10)/2, yco-44, (width-70)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Set this frame");
}
else if(ga->type==ACT_GROUP_FROM_PROP) {
- uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position");
+ uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Group position");
}
else {
uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
@@ -2698,7 +2698,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
/* 3. property */
uiDefBut(block, TEX, 1, "Property:", (xco+10), yco-44, (width-20), 19,
- &randAct->propname, 0, 31, 0, 0,
+ &randAct->propname, 0, MAX_NAME, 0, 0,
"Assign the random value to this property");
/*4. and 5. arguments for the distribution*/
@@ -2789,13 +2789,13 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
/* line 1: To */
uiDefBut(block, TEX, 1, "To: ",
(xco+10), (yco-(myline++*24)), (width-20), 19,
- &ma->toPropName, 0, 31, 0, 0,
+ &ma->toPropName, 0, MAX_NAME, 0, 0,
"Optional send message to objects with this name only, or empty to broadcast");
/* line 2: Message Subject */
uiDefBut(block, TEX, 1, "Subject: ",
(xco+10), (yco-(myline++*24)), (width-20), 19,
- &ma->subject, 0, 31, 0, 0,
+ &ma->subject, 0, MAX_NAME, 0, 0,
"Optional message subject. This is what can be filtered on");
/* line 3: Text/Property */
@@ -2809,14 +2809,14 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
/* line 3: Message Body */
uiDefBut(block, TEX, 1, "Body: ",
(xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
- &ma->body, 0, 31, 0, 0,
+ &ma->body, 0, MAX_NAME, 0, 0,
"Optional message body Text");
} else
{
/* line 3: Property body (set by property) */
uiDefBut(block, TEX, 1, "Propname: ",
(xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
- &ma->body, 0, 31, 0, 0,
+ &ma->body, 0, MAX_NAME, 0, 0,
"The message body will be set by the Property Value");
}
@@ -2923,12 +2923,12 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiBlockBeginAlign(block);
but = uiDefBut(block, TEX, 1, "Bone: ",
(xco+5), (yco-44), (width-10)/2, 19,
- armAct->posechannel, 0, 31, 0, 0,
+ armAct->posechannel, 0, MAX_NAME, 0, 0,
"Bone on which the constraint is defined");
uiButSetFunc(but, check_armature_actuator, but, armAct);
but = uiDefBut(block, TEX, 1, "Cons: ",
(xco+5)+(width-10)/2, (yco-44), (width-10)/2, 19,
- armAct->constraint, 0, 31, 0, 0,
+ armAct->constraint, 0, MAX_NAME, 0, 0,
"Name of the constraint you want to control");
uiButSetFunc(but, check_armature_actuator, but, armAct);
uiBlockEndAlign(block);
@@ -4938,7 +4938,7 @@ void logic_buttons(bContext *C, ARegion *ar)
if(cont->flag & CONT_SHOW) {
cont->otype= cont->type;
uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 70, UI_UNIT_Y, &cont->type, 0, 0, 0, 0, "Controller type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+92), yco, (short)(width-158), UI_UNIT_Y, cont->name, 0, 31, 0, 0, "Controller name");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+92), yco, (short)(width-158), UI_UNIT_Y, cont->name, 0, MAX_NAME, 0, 0, "Controller name");
uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0);
ycoo= yco;
@@ -5030,7 +5030,7 @@ void logic_buttons(bContext *C, ARegion *ar)
if(sens->flag & SENS_SHOW)
{
uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 80, UI_UNIT_Y, &sens->type, 0, 0, 0, 0, "Sensor type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens->name, 0, 31, 0, 0, "Sensor name");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens->name, 0, MAX_NAME, 0, 0, "Sensor name");
uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
sens->otype= sens->type;
@@ -5042,7 +5042,7 @@ void logic_buttons(bContext *C, ARegion *ar)
glRecti(xco+22, yco, xco+width-22,yco+19);
but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 80, UI_UNIT_Y, sens, 0, 0, 0, 0, "");
//uiButSetFunc(but, old_sca_move_sensor, sens, NULL);
- but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens, 0, 31, 0, 0, "");
+ but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens, 0, MAX_NAME, 0, 0, "");
//uiButSetFunc(but, old_sca_move_sensor, sens, NULL);
uiBlockBeginAlign(block);
@@ -5108,7 +5108,7 @@ void logic_buttons(bContext *C, ARegion *ar)
if(act->flag & ACT_SHOW) {
act->otype= act->type;
uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 90, UI_UNIT_Y, &act->type, 0, 0, 0, 0, "Actuator type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+112), yco, (short)(width-(pin?156:134)), UI_UNIT_Y, act->name, 0, 31, 0, 0, "Actuator name");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+112), yco, (short)(width-(pin?156:134)), UI_UNIT_Y, act->name, 0, MAX_NAME, 0, 0, "Actuator name");
uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0);
ycoo= yco;