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authorBenoit Bolsee <benoit.bolsee@online.be>2011-09-07 19:34:04 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2011-09-07 19:34:04 +0400
commitdbd6658d737b1592a633ddf6397be14e50e434d9 (patch)
tree57081721d70622a3c3141909b258f9bce8a5b1e3 /source/blender/editors/space_logic
parentb5bd86e5907c3fa98546dabeda9703dfb15862f4 (diff)
parent884fc84793be1c5fdd6643ad267331381f8e1c6b (diff)
svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/CMakeLists.txt4
-rw-r--r--source/blender/editors/space_logic/logic_ops.c6
-rw-r--r--source/blender/editors/space_logic/logic_window.c60
3 files changed, 24 insertions, 46 deletions
diff --git a/source/blender/editors/space_logic/CMakeLists.txt b/source/blender/editors/space_logic/CMakeLists.txt
index cd24cb5e5d0..44471902040 100644
--- a/source/blender/editors/space_logic/CMakeLists.txt
+++ b/source/blender/editors/space_logic/CMakeLists.txt
@@ -21,13 +21,13 @@
set(INC
../include
+ ../interface
../../blenkernel
- ../../blenloader
../../blenlib
+ ../../blenloader
../../makesdna
../../makesrna
../../windowmanager
- ../../editors/interface
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/space_logic/logic_ops.c b/source/blender/editors/space_logic/logic_ops.c
index 638bfe57608..60e9595b77a 100644
--- a/source/blender/editors/space_logic/logic_ops.c
+++ b/source/blender/editors/space_logic/logic_ops.c
@@ -322,7 +322,7 @@ static void LOGIC_OT_sensor_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
- prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, SENS_ALWAYS, "Type", "Type of sensor to add");
+ ot->prop= prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, SENS_ALWAYS, "Type", "Type of sensor to add");
RNA_def_enum_funcs(prop, rna_Sensor_type_itemf);
RNA_def_string(ot->srna, "name", "", 32, "Name", "Name of the Sensor to add");
RNA_def_string(ot->srna, "object", "", 32, "Object", "Name of the Object to add the Sensor to");
@@ -437,7 +437,7 @@ static void LOGIC_OT_controller_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
- RNA_def_enum(ot->srna, "type", controller_type_items, CONT_LOGIC_AND, "Type", "Type of controller to add");
+ ot->prop= RNA_def_enum(ot->srna, "type", controller_type_items, CONT_LOGIC_AND, "Type", "Type of controller to add");
RNA_def_string(ot->srna, "name", "", 32, "Name", "Name of the Controller to add");
RNA_def_string(ot->srna, "object", "", 32, "Object", "Name of the Object to add the Controller to");
}
@@ -539,7 +539,7 @@ static void LOGIC_OT_actuator_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
- prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, CONT_LOGIC_AND, "Type", "Type of actuator to add");
+ ot->prop= prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, CONT_LOGIC_AND, "Type", "Type of actuator to add");
RNA_def_enum_funcs(prop, rna_Actuator_type_itemf);
RNA_def_string(ot->srna, "name", "", 32, "Name", "Name of the Actuator to add");
RNA_def_string(ot->srna, "object", "", 32, "Object", "Name of the Object to add the Actuator to");
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index e09f9cff031..43a8747e942 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3679,16 +3679,22 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
PointerRNA settings_ptr;
- uiLayout *row;
+ uiLayout *row, *subrow, *col;
- if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Actuator only available for armatures", ICON_NONE);
- return;
- }
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE);
+
+ subrow= uiLayoutRow(row, 1);
+ uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ col = uiLayoutColumn(subrow, 0);
+ uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
+ uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "action", 0, "", ICON_NONE);
uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
@@ -3701,11 +3707,17 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
+
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "layer", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "layer_weight", 0, NULL, ICON_NONE);
+
+ row= uiLayoutRow(layout, 0);
uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
@@ -3788,6 +3800,8 @@ static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
row = uiLayoutRow(layout, 1);
uiItemR(row, ptr, "min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "max", 0, NULL, ICON_NONE);
+
+ uiItemR(layout, ptr, "damping", 0, NULL, ICON_NONE);
}
static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3977,39 +3991,6 @@ static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "filename", 0, NULL, ICON_NONE);
}
-static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
-{
- Object *ob;
- PointerRNA settings_ptr;
- uiLayout *row, *subrow, *col;
-
- ob = (Object *)ptr->id.data;
- RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
-
- row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "play_type", 0, "", ICON_NONE);
- subrow= uiLayoutRow(row, 1);
- uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
-
- col = uiLayoutColumn(subrow, 0);
- uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
- uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
-
- row= uiLayoutRow(layout, 0);
- if((RNA_enum_get(ptr, "play_type") == ACT_IPO_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
-
- else {
- uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NONE);
- uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
- }
- uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
-
- row= uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
-}
-
static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C)
{
Object *ob;
@@ -4439,9 +4420,6 @@ static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
case ACT_GAME:
draw_actuator_game(box, ptr);
break;
- case ACT_IPO:
- draw_actuator_ipo(box, ptr);
- break;
case ACT_MESSAGE:
draw_actuator_message(box, ptr, C);
break;