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authorDalai Felinto <dfelinto@gmail.com>2010-06-24 08:52:28 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-06-24 08:52:28 +0400
commit51170fdee3f5f693473840fd14e582801cb65132 (patch)
treec5218d9d3b791f12891b0d0f8c77053fe1b1c6cf /source/blender/editors/space_logic
parentf507428d1189b48ba66a4a7826cd5db178b383a1 (diff)
Logic UI: small fixes
1) "Actuators" menu wasn't working (it was showing the sensors one) 2) s/c/a top menus (the one showing options to hide/show objects and logics) with a big space. - To have those options like this sounds a bit like a legacy, but for the time being at least, let's make it better :) 3) not show the s/c/a common header when object not visible
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c21
1 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 6142145ae1d..409277cb66e 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -4426,7 +4426,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, U.uistyles.first);
row = uiLayoutRow(layout, 1);
- uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco, 70, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
+ uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
uiItemR(row, &logic_ptr, "controllers_show_selected_objects", 0, "Sel", 0);
uiItemR(row, &logic_ptr, "controllers_show_active_objects", 0, "Act", 0);
@@ -4439,6 +4439,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
int iact;
ob= (Object *)idar[a];
+
+ /* only draw the controller common header if "visible" */
+ if( (ob->scavisflag & OB_VIS_CONT) == 0) continue;
/* Drawing the Controller Header common to all Selected Objects */
@@ -4475,7 +4478,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
/* End of Drawing the Controller Header common to all Selected Objects */
- if (!(ob->scavisflag & OB_VIS_CONT) || !(ob->scaflag & OB_SHOWCONT)) continue;
+ if ((ob->scaflag & OB_SHOWCONT) == 0) continue;
uiItemS(layout);
@@ -4524,7 +4527,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, U.uistyles.first);
row = uiLayoutRow(layout, 1);
- uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco, 70, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
+ uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
uiItemR(row, &logic_ptr, "sensors_show_selected_objects", 0, "Sel", 0);
uiItemR(row, &logic_ptr, "sensors_show_active_objects", 0, "Act", 0);
@@ -4537,11 +4540,14 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
ob= (Object *)idar[a];
+ /* only draw the sensor common header if "visible" */
+ if((ob->scavisflag & OB_VIS_SENS) == 0) continue;
+
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0);
- if (!(ob->scavisflag & OB_VIS_SENS) || !(ob->scaflag & OB_SHOWSENS)) continue;
+ if ((ob->scaflag & OB_SHOWSENS) == 0) continue;
uiItemS(layout);
@@ -4583,7 +4589,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, U.uistyles.first);
row = uiLayoutRow(layout, 1);
- uiDefBlockBut(block, sensor_menu, NULL, "Actuators", xco-10, yco, 70, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
+ uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
uiItemR(row, &logic_ptr, "actuators_show_selected_objects", 0, "Sel", 0);
uiItemR(row, &logic_ptr, "actuators_show_active_objects", 0, "Act", 0);
@@ -4596,11 +4602,14 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
ob= (Object *)idar[a];
+ /* only draw the actuator common header if "visible" */
+ if( (ob->scavisflag & OB_VIS_ACT) == 0) continue;
+
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0);
- if (!(ob->scavisflag & OB_VIS_ACT) || !(ob->scaflag & OB_SHOWACT)) continue;
+ if ((ob->scaflag & OB_SHOWACT) == 0) continue;
uiItemS(layout);