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authorCampbell Barton <ideasman42@gmail.com>2010-08-17 11:49:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-17 11:49:53 +0400
commitb9d99b9c5b03f5e4741753f07eafe5c882bfcd02 (patch)
tree4d69b94175d7047a713b793757b7b8a853c0cb3b /source/blender/editors/space_logic
parent40bf37e3b661cf7675cbd578391c379332522c40 (diff)
apply all rna naming changes for rna_space.c
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index d7f8803b3bf..8b46aae93ad 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3193,7 +3193,7 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
}
subrow= uiLayoutRow(row, 0);
- uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "sensors_show_active_states")
+ uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_sensors_active_states")
&& RNA_boolean_get(ptr, "expanded")) || RNA_boolean_get(ptr, "pinned")));
uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0);
@@ -3636,7 +3636,7 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *
}
subrow= uiLayoutRow(row, 0);
- uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "actuators_show_active_states")
+ uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_actuators_active_states")
&& RNA_boolean_get(ptr, "expanded")) || RNA_boolean_get(ptr, "pinned")));
uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0);
@@ -4469,9 +4469,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "controllers_show_selected_objects", 0, "Sel", 0);
- uiItemR(row, &logic_ptr, "controllers_show_active_objects", 0, "Act", 0);
- uiItemR(row, &logic_ptr, "controllers_show_linked_controller", 0, "Link", 0);
+ uiItemR(row, &logic_ptr, "show_controllers_selected_objects", 0, "Sel", 0);
+ uiItemR(row, &logic_ptr, "show_controllers_active_object", 0, "Act", 0);
+ uiItemR(row, &logic_ptr, "show_controllers_linked_controller", 0, "Link", 0);
for(a=0; a<count; a++) {
bController *cont;
@@ -4572,10 +4572,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "sensors_show_selected_objects", 0, "Sel", 0);
- uiItemR(row, &logic_ptr, "sensors_show_active_objects", 0, "Act", 0);
- uiItemR(row, &logic_ptr, "sensors_show_linked_controller", 0, "Link", 0);
- uiItemR(row, &logic_ptr, "sensors_show_active_states", 0, "State", 0);
+ uiItemR(row, &logic_ptr, "show_sensors_selected_objects", 0, "Sel", 0);
+ uiItemR(row, &logic_ptr, "show_sensors_active_object", 0, "Act", 0);
+ uiItemR(row, &logic_ptr, "show_sensors_linked_controller", 0, "Link", 0);
+ uiItemR(row, &logic_ptr, "show_sensors_active_states", 0, "State", 0);
for(a=0; a<count; a++) {
bSensor *sens;
@@ -4638,10 +4638,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "actuators_show_selected_objects", 0, "Sel", 0);
- uiItemR(row, &logic_ptr, "actuators_show_active_objects", 0, "Act", 0);
- uiItemR(row, &logic_ptr, "actuators_show_linked_controller", 0, "Link", 0);
- uiItemR(row, &logic_ptr, "actuators_show_active_states", 0, "State", 0);
+ uiItemR(row, &logic_ptr, "show_actuators_selected_objects", 0, "Sel", 0);
+ uiItemR(row, &logic_ptr, "show_actuators_active_object", 0, "Act", 0);
+ uiItemR(row, &logic_ptr, "show_actuators_linked_controller", 0, "Link", 0);
+ uiItemR(row, &logic_ptr, "show_actuators_active_states", 0, "State", 0);
for(a=0; a<count; a++) {
bActuator *act;