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authorDalai Felinto <dfelinto@gmail.com>2010-05-04 11:34:46 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-05-04 11:34:46 +0400
commitcef3e3099a8d808474237e26cf373b3943897cb3 (patch)
treeb2c5af5d56e669ac145b3d58d4cb2be5cfcc540d /source/blender/editors/space_logic
parent02b8995baebb2c4faefc98454293a71107ab41c1 (diff)
BGE Logic UI: more sensors + rna fixes + actuator empty draw functions (+ camera actuator)
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c205
1 files changed, 196 insertions, 9 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 6e145a69139..4e13b278eb0 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3249,7 +3249,43 @@ static void draw_sensor_delay(uiLayout *layout, PointerRNA *ptr)
static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr)
{
- //XXXSENSOR
+ uiLayout *col, *row;
+
+ uiItemR(layout, ptr, "joystick_index", 0, NULL, 0);
+ uiItemR(layout, ptr, "event_type", 0, NULL, 0);
+
+ switch (RNA_enum_get(ptr, "event_type")) {
+ case SENS_JOY_BUTTON:
+ uiItemR(layout, ptr, "all_events", 0, NULL, 0);
+
+ col = uiLayoutColumn(layout, 0);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0);
+ uiItemR(col, ptr, "button_number", 0, NULL, 0);
+ break;
+ case SENS_JOY_AXIS:
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "axis_number", 0, NULL, 0);
+ uiItemR(row, ptr, "axis_threshold", 0, NULL, 0);
+
+ uiItemR(layout, ptr, "all_events", 0, NULL, 0);
+ col = uiLayoutColumn(layout, 0);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0);
+ uiItemR(col, ptr, "axis_direction", 0, NULL, 0);
+ break;
+ case SENS_JOY_HAT:
+ uiItemR(layout, ptr, "hat_number", 0, NULL, 0);
+ uiItemR(layout, ptr, "all_events", 0, NULL, 0);
+
+ col = uiLayoutColumn(layout, 0);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0);
+ uiItemR(col, ptr, "hat_direction", 0, NULL, 0); //XXXSENSOR - needs a default value (somewhere else in the code)
+ break;
+ case SENS_JOY_AXIS_SINGLE:
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "single_axis_number", 0, NULL, 0);
+ uiItemR(row, ptr, "axis_threshold", 0, NULL, 0);
+ break;
+ }
}
static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr)
@@ -3316,8 +3352,8 @@ static void draw_sensor_radar(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "axis", 0, NULL, 0);
row= uiLayoutRow(layout, 0);
- uiItemR(layout, ptr, "angle", 0, NULL, 0);
- uiItemR(layout, ptr, "distance", 0, NULL, 0);
+ uiItemR(row, ptr, "angle", 0, NULL, 0);
+ uiItemR(row, ptr, "distance", 0, NULL, 0);
}
static void draw_sensor_random(uiLayout *layout, PointerRNA *ptr)
@@ -3327,7 +3363,17 @@ static void draw_sensor_random(uiLayout *layout, PointerRNA *ptr)
static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr)
{
- //XXXSENSOR
+ uiItemR(layout, ptr, "ray_type", 0, NULL, 0);
+ switch (RNA_enum_get(ptr, "ray_type")) {
+ case SENS_RAY_PROPERTY:
+ uiItemR(layout, ptr, "property", 0, NULL, 0); break;
+ case SENS_RAY_MATERIAL:
+ uiItemR(layout, ptr, "material", 0, NULL, 0); break;
+ }
+ uiItemR(layout, ptr, "x_ray_mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "range", 0, NULL, 0);
+ uiItemR(layout, ptr, "axis", 0, NULL, 0);
+ //XXXSENSOR - same problem as collision. enums badly used by UI code
}
static void draw_sensor_touch(uiLayout *layout, PointerRNA *ptr)
@@ -3482,6 +3528,87 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr)
uiItemO(row, "", ICON_X, "LOGIC_OT_actuator_remove");
}
+static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
+{
+ uiLayout *row;
+ uiItemR(layout, ptr, "object", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "height", 0, NULL, 0);
+ uiItemR(row, ptr, "axis", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "min", 0, NULL, 0);
+ uiItemR(row, ptr, "max", 0, NULL, 0);
+}
+
+static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr)
+{
+ uiLayout *row;
+
+ uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "object", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "compound", 0, NULL, 0);
+ uiItemR(row, ptr, "ghost", 0, NULL, 0);
+}
+
+static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
static void draw_actuator_scene(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, NULL, 0);
@@ -3489,12 +3616,24 @@ static void draw_actuator_scene(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "scene", 0, NULL, 0);
}
-static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr)
+static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
- uiItemR(layout, ptr, "object", 0, NULL, 0);
- uiItemR(layout, ptr, "compound", 0, NULL, 0);
- uiItemR(layout, ptr, "ghost", 0, NULL, 0);
+ //XXXACTUATOR
+}
+
+static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
+}
+
+static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
+{
+ //XXXACTUATOR
}
void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr)
@@ -3507,12 +3646,60 @@ void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr)
box = uiLayoutBox(layout);
switch (RNA_enum_get(ptr, "type")) {
+ case ACT_ACTION:
+ draw_actuator_action(box, ptr);
+ break;
+ case ACT_ARMATURE:
+ draw_actuator_armature(box, ptr);
+ break;
+ case ACT_CAMERA:
+ draw_actuator_camera(box, ptr);
+ break;
+ case ACT_CONSTRAINT:
+ draw_actuator_constraint(box, ptr);
+ break;
+ case ACT_EDIT_OBJECT:
+ draw_actuator_edit_object(box, ptr);
+ break;
+ case ACT_2DFILTER:
+ draw_actuator_filter_2d(box, ptr);
+ break;
+ case ACT_GAME:
+ draw_actuator_game(box, ptr);
+ break;
+ case ACT_IPO:
+ draw_actuator_ipo(box, ptr);
+ break;
+ case ACT_MESSAGE:
+ draw_actuator_message(box, ptr);
+ break;
+ case ACT_OBJECT:
+ draw_actuator_motion(box, ptr);
+ break;
case ACT_PARENT:
draw_actuator_parent(box, ptr);
break;
+ case ACT_PROPERTY:
+ draw_actuator_property(box, ptr);
+ break;
+ case ACT_RANDOM:
+ draw_actuator_random(box, ptr);
+ break;
case ACT_SCENE:
draw_actuator_scene(box, ptr);
break;
+ case ACT_SHAPEACTION:
+ draw_actuator_shape_action(box, ptr);
+ break;
+ case ACT_SOUND:
+ draw_actuator_sound(box, ptr);
+ break;
+ case ACT_STATE:
+ draw_actuator_state(box, ptr);
+ break;
+ case ACT_VISIBILITY:
+ draw_actuator_visibility(box, ptr);
+ break;
}
}