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authorCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
commitb340f930ec5639f24e7e2d47fab221fb752b61dd (patch)
tree0e880a36bb528d133af6d10701fc090716b3b7f8 /source/blender/editors/space_logic
parent09dc600839904a198ab4ba3fad62ce58c2d3aa07 (diff)
style cleanup: changes to brace placement / newlines - for/while/if/switch
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_buttons.c3
-rw-r--r--source/blender/editors/space_logic/logic_window.c72
-rw-r--r--source/blender/editors/space_logic/space_logic.c4
3 files changed, 28 insertions, 51 deletions
diff --git a/source/blender/editors/space_logic/logic_buttons.c b/source/blender/editors/space_logic/logic_buttons.c
index dcead6c01db..16fe48f314a 100644
--- a/source/blender/editors/space_logic/logic_buttons.c
+++ b/source/blender/editors/space_logic/logic_buttons.c
@@ -119,8 +119,7 @@ static int cut_links_exec(bContext *C, wmOperator *op)
uiBlock *block;
uiLinkLine *line, *nline;
uiBut *but;
- for (block= ar->uiblocks.first; block; block= block->next)
- {
+ for (block= ar->uiblocks.first; block; block= block->next) {
but= block->buttons.first;
while (but) {
if (but->type==LINK && but->link) {
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index f7c69c80067..9f5ae19d92c 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -371,7 +371,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
ob= CTX_data_active_object(C);
if (ob==NULL) return;
- switch(event) {
+ switch (event) {
case B_SETPROP:
/* check for inconsistent types */
@@ -551,13 +551,10 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
didit= 0;
for (ob=bmain->object.first; ob; ob=ob->id.next) {
act= ob->actuators.first;
- while (act)
- {
- if (act->type==ACT_SOUND)
- {
+ while (act) {
+ if (act->type==ACT_SOUND) {
bSoundActuator *sa= act->data;
- if (sa->sndnr)
- {
+ if (sa->sndnr) {
ID *sound= bmain->sound.first;
int nr= 1;
@@ -567,8 +564,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
break;
}
- while (sound)
- {
+ while (sound) {
if (nr==sa->sndnr)
break;
nr++;
@@ -727,8 +723,7 @@ static const char *actuator_name(int type)
static const char *actuator_pup(Object *owner)
{
- switch (owner->type)
- {
+ switch (owner->type) {
case OB_ARMATURE:
return "Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1"
"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
@@ -945,7 +940,7 @@ static int get_col_sensor(int type)
{
/* XXX themecolors not here */
- switch(type) {
+ switch (type) {
case SENS_ALWAYS: return TH_PANEL;
case SENS_DELAY: return TH_PANEL;
case SENS_TOUCH: return TH_PANEL;
@@ -1161,8 +1156,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
set_col_sensor(sens->type, 0);
- switch (sens->type)
- {
+ switch (sens->type) {
case SENS_ALWAYS:
{
ysize= 24;
@@ -1347,14 +1341,12 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiDefButI(block, MENU, B_REDR, str, xco+30,yco-44,width-60, 19,
&ps->type, 0, 31, 0, 0, "Type");
- if (ps->type != SENS_PROP_EXPRESSION)
- {
+ if (ps->type != SENS_PROP_EXPRESSION) {
uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-68,width-60, 19,
ps->name, 0, MAX_NAME, 0, 0, "Property name");
}
- if (ps->type == SENS_PROP_INTERVAL)
- {
+ if (ps->type == SENS_PROP_INTERVAL) {
uiDefBut(block, TEX, 1, "Min: ", xco,yco-92,width/2, 19,
ps->value, 0, MAX_NAME, 0, 0, "check for min value");
uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19,
@@ -1401,8 +1393,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiDefButI(block, MENU, B_REDR, str, xco+10,yco-66,0.4*(width-20), 19,
&arm->type, 0, 31, 0, 0, "Type");
- if (arm->type != SENS_ARM_STATE_CHANGED)
- {
+ if (arm->type != SENS_ARM_STATE_CHANGED) {
uiDefButF(block, NUM, 1, "Value: ", xco+10+0.4*(width-20),yco-66,0.6*(width-20), 19,
&arm->value, -10000.0, 10000.0, 100, 0, "Test the error against this value");
}
@@ -1489,8 +1480,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
draw_default_sensor_header(sens, block, xco, yco, width);
randomSensor = sens->data;
/* some files were wrongly written, avoid crash now */
- if (randomSensor)
- {
+ if (randomSensor) {
uiDefButI(block, NUM, 1, "Seed: ", xco+10,yco-44,(width-20), 19,
&randomSensor->seed, 0, 1000, 0, 0,
"Initial seed of the generator. (Choose 0 for not random)");
@@ -1610,8 +1600,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
&joy->flag, 0, 0, 0, 0,
"Triggered by all events on this joysticks current type (axis/button/hat)");
}
- if (joy->type == SENS_JOY_BUTTON)
- {
+ if (joy->type == SENS_JOY_BUTTON) {
if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
uiDefButI(block, NUM, 1, "Number:", xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
&joy->button, 0, 18, 100, 0,
@@ -1727,7 +1716,7 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
static int get_col_actuator(int type)
{
- switch(type) {
+ switch (type) {
case ACT_ACTION: return TH_PANEL;
case ACT_SHAPEACTION: return TH_PANEL;
case ACT_OBJECT: return TH_PANEL;
@@ -1869,14 +1858,12 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
/* yco is at the top of the rect, draw downwards */
set_col_actuator(act->type, 0);
- switch (act->type)
- {
+ switch (act->type) {
case ACT_OBJECT:
{
oa = act->data;
wval = (width-100)/3;
- if (oa->type == ACT_OBJECT_NORMAL)
- {
+ if (oa->type == ACT_OBJECT_NORMAL) {
if (ob->gameflag & OB_DYNAMIC) {
ysize= 175;
}
@@ -1904,8 +1891,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButBitS(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButBitS(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- if ( ob->gameflag & OB_DYNAMIC )
- {
+ if (ob->gameflag & OB_DYNAMIC) {
uiDefBut(block, LABEL, 0, "Force", xco, yco-87, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, 0, "", xco+45, yco-87, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
@@ -1921,8 +1907,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiBlockEndAlign(block);
}
- if ( ob->gameflag & OB_DYNAMIC )
- {
+ if (ob->gameflag & OB_DYNAMIC) {
uiDefBut(block, LABEL, 0, "LinV", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, 0, "", xco+45, yco-129, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
@@ -1948,8 +1933,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "use_additive",xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
}
}
- else if (oa->type == ACT_OBJECT_SERVO)
- {
+ else if (oa->type == ACT_OBJECT_SERVO) {
ysize= 195;
glRects(xco, yco-ysize, xco+width, yco);
@@ -2824,8 +2808,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
glRects( xco, yco-ysize, xco+width, yco );
uiEmboss( (float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1 );
- switch(tdfa->type)
- {
+ switch (tdfa->type) {
case ACT_2DFILTER_MOTIONBLUR:
if (!tdfa->flag) {
uiDefButS(block, TOG, B_REDR, "D", xco+30,yco-44,19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur");
@@ -3759,8 +3742,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
- switch (RNA_enum_get(ptr, "mode"))
- {
+ switch (RNA_enum_get(ptr, "mode")) {
case ACT_ARM_RUN:
break;
case ACT_ARM_ENABLE:
@@ -3835,8 +3817,7 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext
RNA_main_pointer_create(CTX_data_main(C), &main_ptr);
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
- switch (RNA_enum_get(ptr, "mode"))
- {
+ switch (RNA_enum_get(ptr, "mode")) {
case ACT_CONST_TYPE_LOC:
uiItemR(layout, ptr, "limit", 0, NULL, ICON_NONE);
@@ -3934,8 +3915,7 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
uiLayout *row, *split, *sub;
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
- switch (RNA_enum_get(ptr, "mode"))
- {
+ switch (RNA_enum_get(ptr, "mode")) {
case ACT_EDOB_ADD_OBJECT:
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "object", 0, NULL, ICON_NONE);
@@ -3988,8 +3968,7 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
uiLayout *row, *split;
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
- switch (RNA_enum_get(ptr, "mode"))
- {
+ switch (RNA_enum_get(ptr, "mode")) {
case ACT_2DFILTER_CUSTOMFILTER:
uiItemR(layout, ptr, "filter_pass", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "glsl_shader", 0, NULL, ICON_NONE);
@@ -4163,8 +4142,7 @@ static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
- switch(RNA_enum_get(ptr, "mode"))
- {
+ switch (RNA_enum_get(ptr, "mode")) {
case ACT_PROP_TOGGLE:
break;
case ACT_PROP_ADD:
diff --git a/source/blender/editors/space_logic/space_logic.c b/source/blender/editors/space_logic/space_logic.c
index 82175f83d39..93105c39f39 100644
--- a/source/blender/editors/space_logic/space_logic.c
+++ b/source/blender/editors/space_logic/space_logic.c
@@ -195,12 +195,12 @@ static void logic_refresh(const bContext *UNUSED(C), ScrArea *UNUSED(sa))
static void logic_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
- switch(wmn->category) {
+ switch (wmn->category) {
case NC_LOGIC:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
- switch(wmn->data) {
+ switch (wmn->data) {
case ND_FRAME:
ED_region_tag_redraw(ar);
break;