diff options
author | Joerg Mueller <nexyon@gmail.com> | 2009-08-30 03:13:27 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2009-08-30 03:13:27 +0400 |
commit | 371c3bcf7a34c980c99829f2507b56f76d1b481a (patch) | |
tree | 997886f7833c44e847ca3a026b4ced59d59e9474 /source/blender/editors/space_logic | |
parent | 530deb73a988a2adfc8add73b842507b68254812 (diff) |
2.5 Sound: Bugfixes.
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index d4475527058..118bcaa0cf4 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -28,6 +28,7 @@ #include <string.h> #include <stdio.h> +#include <float.h> #include "DNA_actuator_types.h" #include "DNA_controller_types.h" @@ -2016,8 +2017,8 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh { uiDefButF(block, NUM, 0, "Minimum Gain: ", xco+10, yco-110, wval, 19, &sa->sound3D.min_gain, 0.0, 1.0, 0.0, 0.0, "The minimum gain of the sound, no matter how far it is away."); uiDefButF(block, NUM, 0, "Maximum Gain: ", xco+10, yco-132, wval, 19, &sa->sound3D.max_gain, 0.0, 1.0, 0.0, 0.0, "The maximum gain of the sound, no matter how near it is.."); - uiDefButF(block, NUM, 0, "Reference Distance: ", xco+10, yco-154, wval, 19, &sa->sound3D.reference_distance, 0.0, 1000.0, 0.0, 0.0, "The reference distance is the distance where the sound has a gain of 1.0."); - uiDefButF(block, NUM, 0, "Maximum Distance: ", xco+10, yco-176, wval, 19, &sa->sound3D.max_distance, 0.0, 1000.0, 0.0, 0.0, "The maximum distance at which you can hear the sound."); + uiDefButF(block, NUM, 0, "Reference Distance: ", xco+10, yco-154, wval, 19, &sa->sound3D.reference_distance, 0.0, FLT_MAX, 0.0, 0.0, "The reference distance is the distance where the sound has a gain of 1.0."); + uiDefButF(block, NUM, 0, "Maximum Distance: ", xco+10, yco-176, wval, 19, &sa->sound3D.max_distance, 0.0, FLT_MAX, 0.0, 0.0, "The maximum distance at which you can hear the sound."); uiDefButF(block, NUM, 0, "Rolloff: ", xco+wval+10, yco-110, wval, 19, &sa->sound3D.rolloff_factor, 0.0, 5.0, 0.0, 0.0, "The rolloff factor defines the influence factor on volume depending on distance."); uiDefButF(block, NUM, 0, "Cone Outer Gain: ", xco+wval+10, yco-132, wval, 19, &sa->sound3D.cone_outer_gain, 0.0, 1.0, 0.0, 0.0, "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value und the normal gain in the inner cone."); uiDefButF(block, NUM, 0, "Cone Outer Angle: ", xco+wval+10, yco-154, wval, 19, &sa->sound3D.cone_outer_angle, 0.0, 360.0, 0.0, 0.0, "The angle of the outer cone."); |