Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
committerNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
commita918040902bdeb7c9793168710871e4a3b7777a3 (patch)
tree7380f00bce5448d777d09f4be4d7127e8eecec49 /source/blender/editors/space_logic
parentdaeca2f8262884c436c5678225704b594ce5347b (diff)
parent99ee18c684da65ba774175c0b57a086e8222464a (diff)
synched with trunk at revision 36569
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_logic/SConscript2
-rw-r--r--source/blender/editors/space_logic/logic_buttons.c7
-rw-r--r--source/blender/editors/space_logic/logic_intern.h7
-rw-r--r--source/blender/editors/space_logic/logic_ops.c29
-rw-r--r--source/blender/editors/space_logic/logic_window.c795
-rw-r--r--source/blender/editors/space_logic/space_logic.c12
7 files changed, 443 insertions, 411 deletions
diff --git a/source/blender/editors/space_logic/CMakeLists.txt b/source/blender/editors/space_logic/CMakeLists.txt
index 707f4ab42ed..6323ef779c2 100644
--- a/source/blender/editors/space_logic/CMakeLists.txt
+++ b/source/blender/editors/space_logic/CMakeLists.txt
@@ -22,12 +22,14 @@
set(INC
../include
../../blenkernel
+ ../../blenloader
../../blenlib
../../makesdna
../../makesrna
../../windowmanager
../../editors/interface
../../../../intern/guardedalloc
+ ${GLEW_INCLUDE_PATH}
)
set(SRC
diff --git a/source/blender/editors/space_logic/SConscript b/source/blender/editors/space_logic/SConscript
index 4d02363ff90..6beb3ecb48f 100644
--- a/source/blender/editors/space_logic/SConscript
+++ b/source/blender/editors/space_logic/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../makesrna ../interface'
+incs += ' ../../makesrna ../interface ../../blenloader'
defs = []
diff --git a/source/blender/editors/space_logic/logic_buttons.c b/source/blender/editors/space_logic/logic_buttons.c
index 2148dd289ca..e894fd9cff5 100644
--- a/source/blender/editors/space_logic/logic_buttons.c
+++ b/source/blender/editors/space_logic/logic_buttons.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -23,6 +23,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file blender/editors/space_logic/logic_buttons.c
+ * \ingroup splogic
+ */
+
+
#include <string.h>
#include <stdio.h>
diff --git a/source/blender/editors/space_logic/logic_intern.h b/source/blender/editors/space_logic/logic_intern.h
index 0c30aa711f1..dc17297fa9e 100644
--- a/source/blender/editors/space_logic/logic_intern.h
+++ b/source/blender/editors/space_logic/logic_intern.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file blender/editors/space_logic/logic_intern.h
+ * \ingroup splogic
+ */
+
+
#ifndef ED_LOGIC_INTERN_H
#define ED_LOGIC_INTERN_H
diff --git a/source/blender/editors/space_logic/logic_ops.c b/source/blender/editors/space_logic/logic_ops.c
index cda2aea23fa..638bfe57608 100644
--- a/source/blender/editors/space_logic/logic_ops.c
+++ b/source/blender/editors/space_logic/logic_ops.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -25,6 +25,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file blender/editors/space_logic/logic_ops.c
+ * \ingroup splogic
+ */
+
#include <stddef.h>
#include "DNA_object_types.h"
@@ -39,6 +44,7 @@
#include "BKE_main.h"
#include "BKE_sca.h"
+#include "ED_logic.h"
#include "ED_object.h"
#include "ED_screen.h"
@@ -52,7 +58,6 @@
#include "logic_intern.h"
/* ************* Generic Operator Helpers ************* */
-
static int edit_sensor_poll(bContext *C)
{
PointerRNA ptr= CTX_data_pointer_get_type(C, "sensor", &RNA_Sensor);
@@ -247,7 +252,7 @@ static int sensor_remove_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
-void LOGIC_OT_sensor_remove(wmOperatorType *ot)
+static void LOGIC_OT_sensor_remove(wmOperatorType *ot)
{
ot->name= "Remove Sensor";
ot->description= "Remove a sensor from the active object";
@@ -299,7 +304,7 @@ static int sensor_add_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-void LOGIC_OT_sensor_add(wmOperatorType *ot)
+static void LOGIC_OT_sensor_add(wmOperatorType *ot)
{
PropertyRNA *prop;
@@ -350,7 +355,7 @@ static int controller_remove_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
-void LOGIC_OT_controller_remove(wmOperatorType *ot)
+static void LOGIC_OT_controller_remove(wmOperatorType *ot)
{
ot->name= "Remove Controller";
ot->description= "Remove a controller from the active object";
@@ -416,7 +421,7 @@ static int controller_add_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-void LOGIC_OT_controller_add(wmOperatorType *ot)
+static void LOGIC_OT_controller_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Controller";
@@ -464,7 +469,7 @@ static int actuator_remove_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(e
return OPERATOR_CANCELLED;
}
-void LOGIC_OT_actuator_remove(wmOperatorType *ot)
+static void LOGIC_OT_actuator_remove(wmOperatorType *ot)
{
ot->name= "Remove Actuator";
ot->description= "Remove a actuator from the active object";
@@ -516,7 +521,7 @@ static int actuator_add_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-void LOGIC_OT_actuator_add(wmOperatorType *ot)
+static void LOGIC_OT_actuator_add(wmOperatorType *ot)
{
PropertyRNA *prop;
@@ -572,11 +577,11 @@ static int sensor_move_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event
return OPERATOR_CANCELLED;
}
-void LOGIC_OT_sensor_move(wmOperatorType *ot)
+static void LOGIC_OT_sensor_move(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Sensor";
- ot->description = "Move Densor";
+ ot->description = "Move Sensor";
ot->idname= "LOGIC_OT_sensor_move";
/* api callbacks */
@@ -617,7 +622,7 @@ static int controller_move_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(e
return OPERATOR_CANCELLED;
}
-void LOGIC_OT_controller_move(wmOperatorType *ot)
+static void LOGIC_OT_controller_move(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Controller";
@@ -662,7 +667,7 @@ static int actuator_move_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(eve
return OPERATOR_CANCELLED;
}
-void LOGIC_OT_actuator_move(wmOperatorType *ot)
+static void LOGIC_OT_actuator_move(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Actuator";
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 01c5f962c63..e09f9cff031 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file blender/editors/space_logic/logic_window.c
+ * \ingroup splogic
+ */
+
+
#include <string.h>
#include <stdio.h>
#include <stddef.h>
@@ -356,7 +361,7 @@ static void old_sca_move_actuator(bContext *C, void *datav, void *move_up)
}
}
-void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
+static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
{
Main *bmain= CTX_data_main(C);
bSensor *sens;
@@ -714,7 +719,7 @@ static const char *actuator_name(int type)
case ACT_ARMATURE:
return "Armature";
case ACT_STEERING:
- return "Steering";
+ return "Steering";
}
return "unknown";
}
@@ -1788,13 +1793,13 @@ static void change_ipo_actuator(bContext *UNUSED(C), void *arg1_but, void *arg2_
but->retval = B_REDR;
}
-void update_object_actuator_PID(bContext *UNUSED(C), void *act, void *UNUSED(arg))
+static void update_object_actuator_PID(bContext *UNUSED(C), void *act, void *UNUSED(arg))
{
bObjectActuator *oa = act;
oa->forcerot[0] = 60.0f*oa->forcerot[1];
}
-char *get_state_name(Object *ob, short bit)
+static char *get_state_name(Object *ob, short bit)
{
bController *cont;
unsigned int mask;
@@ -2197,28 +2202,28 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
}
case ACT_CAMERA:
- ysize= 48;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ ysize= 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- ca= act->data;
-
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object");
- uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, "");
+ ca= act->data;
+
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object");
+ uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, "");
- uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, "");
+ uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, "");
- if(ca->axis==0) ca->axis= 'x';
- uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis");
- uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis");
+ if(ca->axis==0) ca->axis= 'x';
+ uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis");
+ uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis");
- uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, "");
+ uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, "");
+
+ yco-= ysize;
+
+ break;
- yco-= ysize;
-
- break;
-
case ACT_EDIT_OBJECT:
eoa= act->data;
@@ -2227,7 +2232,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
ysize = 92;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)");
uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives");
@@ -2308,15 +2313,15 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
yco-= ysize;
-
+
break;
-
- case ACT_CONSTRAINT:
+
+ case ACT_CONSTRAINT:
coa= act->data;
if (coa->type == ACT_CONST_TYPE_LOC) {
ysize= 69;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -2448,69 +2453,69 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
break;
case ACT_SCENE:
- sca= act->data;
+ sca= act->data;
- if(sca->type==ACT_SCENE_RESTART) {
- ysize= 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- else if(sca->type==ACT_SCENE_CAMERA) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object");
- }
- else if(sca->type==ACT_SCENE_SET) {
+ if(sca->type==ACT_SCENE_RESTART) {
+ ysize= 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+ else if(sca->type==ACT_SCENE_CAMERA) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object");
+ }
+ else if(sca->type==ACT_SCENE_SET) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene");
- }
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene");
+ }
else if(sca->type==ACT_SCENE_ADD_FRONT) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene");
- }
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene");
+ }
else if(sca->type==ACT_SCENE_ADD_BACK) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene");
- }
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene");
+ }
else if(sca->type==ACT_SCENE_REMOVE) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene");
- }
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene");
+ }
else if(sca->type==ACT_SCENE_SUSPEND) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene");
- }
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene");
+ }
else if(sca->type==ACT_SCENE_RESUME) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene");
- }
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene");
+ }
str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7";
uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, "");
@@ -2847,41 +2852,41 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
yco -= ysize;
break;
case ACT_PARENT:
- parAct = act->data;
+ parAct = act->data;
- if(parAct->type==ACT_PARENT_SET) {
+ if(parAct->type==ACT_PARENT_SET) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent");
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOGN, ACT_PARENT_COMPOUND, B_REDR,
- "Compound",
- xco + 5, yco - 44, (width - 10)/2, 19, &parAct->flag,
- 0.0, 0.0, 0, 0,
- "Add this object shape to the parent shape (only if the parent shape is already compound)");
+ "Compound",
+ xco + 5, yco - 44, (width - 10)/2, 19, &parAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Add this object shape to the parent shape (only if the parent shape is already compound)");
uiDefButBitS(block, TOGN, ACT_PARENT_GHOST, B_REDR,
- "Ghost",
- xco + 5 + ((width - 10)/2), yco - 44, (width - 10)/2, 19, &parAct->flag,
- 0.0, 0.0, 0, 0,
- "Make this object ghost while parented (only if not compound)");
+ "Ghost",
+ xco + 5 + ((width - 10)/2), yco - 44, (width - 10)/2, 19, &parAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Make this object ghost while parented (only if not compound)");
uiBlockEndAlign(block);
- }
- else if(parAct->type==ACT_PARENT_REMOVE) {
-
- ysize= 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
+ }
+ else if(parAct->type==ACT_PARENT_REMOVE) {
+
+ ysize= 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
str= "Parent %t|Set Parent %x0|Remove Parent %x1";
uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, parAct->type==1?(width-80):90, 19, &parAct->type, 0.0, 0.0, 0, 0, "");
- yco-= ysize;
- break;
+ yco-= ysize;
+ break;
case ACT_ARMATURE:
- armAct = act->data;
+ armAct = act->data;
if (ob->type == OB_ARMATURE) {
str= "Constraint %t|Run armature %x0|Enable %x1|Disable %x2|Set target %x3|Set weight %x4";
@@ -2919,8 +2924,8 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
}
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- yco-= ysize;
- break;
+ yco-= ysize;
+ break;
default:
ysize= 4;
@@ -3180,9 +3185,9 @@ static uiBlock *object_state_mask_menu(bContext *C, ARegion *ar, void *arg_obj)
static int is_sensor_linked(uiBlock *block, bSensor *sens)
{
bController *cont;
- int i, count;
+ int i;
- for (count=0, i=0; i<sens->totlinks; i++) {
+ for (i=0; i<sens->totlinks; i++) {
cont = sens->links[i];
if (uiFindInlink(block, cont) != NULL)
return 1;
@@ -3200,19 +3205,19 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
- uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NULL);
+ uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if(RNA_boolean_get(ptr, "show_expanded")) {
- uiItemR(row, ptr, "type", 0, "", ICON_NULL);
- uiItemR(row, ptr, "name", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "type", 0, "", ICON_NONE);
+ uiItemR(row, ptr, "name", 0, "", ICON_NONE);
} else {
- uiItemL(row, sensor_name(sens->type), ICON_NULL);
- uiItemL(row, sens->name, ICON_NULL);
+ uiItemL(row, sensor_name(sens->type), ICON_NONE);
+ uiItemL(row, sens->name, ICON_NONE);
}
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_sensors_active_states")
&& RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
- uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NULL);
+ uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE);
if(RNA_boolean_get(ptr, "show_expanded")==0) {
subrow= uiLayoutRow(row, 1);
@@ -3225,7 +3230,7 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
{
- uiLayout *box, *split, *row;
+ uiLayout *box, *split, *subrow, *row;
box= uiLayoutBox(layout);
split = uiLayoutSplit(box, 0.45, 0);
@@ -3233,14 +3238,18 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
row= uiLayoutRow(split, 1);
uiItemR(row, ptr, "use_pulse_true_level", 0, "", ICON_DOTSUP);
uiItemR(row, ptr, "use_pulse_false_level", 0, "", ICON_DOTSDOWN);
- uiItemR(row, ptr, "frequency", 0, "Freq", ICON_NULL);
+
+ subrow=uiLayoutRow(row, 0);
+ uiLayoutSetActive(subrow, (RNA_boolean_get(ptr, "use_pulse_true_level")
+ || RNA_boolean_get(ptr, "use_pulse_false_level")));
+ uiItemR(subrow, ptr, "frequency", 0, "Freq", ICON_NONE);
row= uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
row= uiLayoutRow(split, 1);
- uiItemR(row, ptr, "invert", UI_ITEM_R_TOGGLE, "Invert", ICON_NULL);
+ uiItemR(row, ptr, "invert", UI_ITEM_R_TOGGLE, "Invert", ICON_NONE);
}
/* sensors in alphabetical order */
@@ -3263,7 +3272,7 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Sensor only available for armatures", ICON_NULL);
+ uiItemL(layout, "Sensor only available for armatures", ICON_NONE);
return;
}
@@ -3279,9 +3288,9 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)
uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE);
}
row = uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "test_type", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "test_type", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "test_type") != SENS_ARM_STATE_CHANGED)
- uiItemR(row, ptr, "value", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "value", 0, NULL, ICON_NONE);
}
static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3293,12 +3302,12 @@ static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr, bContext *C
split = uiLayoutSplit(layout, 0.3, 0);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_pulse", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_material", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_pulse", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_material", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- switch (RNA_enum_get(ptr, "use_material")) {
+ switch (RNA_boolean_get(ptr, "use_material")) {
case SENS_COLLISION_PROPERTY:
- uiItemR(split, ptr, "property", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "property", 0, NULL, ICON_NONE);
break;
case SENS_COLLISION_MATERIAL:
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
@@ -3312,48 +3321,48 @@ static void draw_sensor_delay(uiLayout *layout, PointerRNA *ptr)
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "delay", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "duration", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_repeat", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "delay", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "duration", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_repeat", 0, NULL, ICON_NONE);
}
static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col, *row;
- uiItemR(layout, ptr, "joystick_index", 0, NULL, ICON_NULL);
- uiItemR(layout, ptr, "event_type", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "joystick_index", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "event_type", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "event_type")) {
case SENS_JOY_BUTTON:
- uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0);
- uiItemR(col, ptr, "button_number", 0, NULL, ICON_NULL);
+ uiItemR(col, ptr, "button_number", 0, NULL, ICON_NONE);
break;
case SENS_JOY_AXIS:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "axis_number", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "axis_number", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NONE);
- uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0);
- uiItemR(col, ptr, "axis_direction", 0, NULL, ICON_NULL);
+ uiItemR(col, ptr, "axis_direction", 0, NULL, ICON_NONE);
break;
case SENS_JOY_HAT:
- uiItemR(layout, ptr, "hat_number", 0, NULL, ICON_NULL);
- uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "hat_number", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0);
- uiItemR(col, ptr, "hat_direction", 0, NULL, ICON_NULL);
+ uiItemR(col, ptr, "hat_direction", 0, NULL, ICON_NONE);
break;
case SENS_JOY_AXIS_SINGLE:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "single_axis_number", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "single_axis_number", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NONE);
break;
}
}
@@ -3365,47 +3374,47 @@ static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr)
uiLayout *row, *col;
row = uiLayoutRow(layout, 0);
- uiItemL(row, "Key:", ICON_NULL);
+ uiItemL(row, "Key:", ICON_NONE);
col = uiLayoutColumn(row, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys")==0);
- uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", ICON_NULL);
+ uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", ICON_NONE);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_all_keys", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(col, ptr, "use_all_keys", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys")==0);
row = uiLayoutRow(col, 0);
- uiItemL(row, "First Modifier:", ICON_NULL);
- uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", ICON_NULL);
+ uiItemL(row, "First Modifier:", ICON_NONE);
+ uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", ICON_NONE);
row = uiLayoutRow(col, 0);
- uiItemL(row, "Second Modifier:", ICON_NULL);
- uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", ICON_NULL);
+ uiItemL(row, "Second Modifier:", ICON_NONE);
+ uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", ICON_NONE);
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- uiItemPointerR(layout, ptr, "log", &settings_ptr, "properties", NULL, ICON_NULL);
- uiItemPointerR(layout, ptr, "target", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(layout, ptr, "log", &settings_ptr, "properties", NULL, ICON_NONE);
+ uiItemPointerR(layout, ptr, "target", &settings_ptr, "properties", NULL, ICON_NONE);
}
static void draw_sensor_message(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "subject", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "subject", 0, NULL, ICON_NONE);
}
static void draw_sensor_mouse(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "mouse_event", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mouse_event", 0, NULL, ICON_NONE);
}
static void draw_sensor_near(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- uiItemR(layout, ptr, "property", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "property", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "distance", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "reset_distance", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "distance", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "reset_distance", 0, NULL, ICON_NONE);
}
static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr)
@@ -3414,22 +3423,22 @@ static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr)
PointerRNA settings_ptr;
uiLayout *row;
- uiItemR(layout, ptr, "evaluation_type", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "evaluation_type", 0, NULL, ICON_NONE);
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "evaluation_type")) {
case SENS_PROP_INTERVAL:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "value_min", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "value_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "value_min", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "value_max", 0, NULL, ICON_NONE);
break;
case SENS_PROP_EQUAL:
- uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE);
break;
case SENS_PROP_NEQUAL:
- uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE);
break;
case SENS_PROP_CHANGED:
break;
@@ -3440,17 +3449,17 @@ static void draw_sensor_radar(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- uiItemR(layout, ptr, "property", 0, NULL, ICON_NULL);
- uiItemR(layout, ptr, "axis", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "property", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "axis", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "angle", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "distance", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "angle", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "distance", 0, NULL, ICON_NONE);
}
static void draw_sensor_random(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "seed", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "seed", 0, NULL, ICON_NONE);
}
static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3460,10 +3469,10 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
RNA_main_pointer_create(CTX_data_main(C), &main_ptr);
split= uiLayoutSplit(layout, 0.3, 0);
- uiItemR(split, ptr, "ray_type", 0, "", ICON_NULL);
+ uiItemR(split, ptr, "ray_type", 0, "", ICON_NONE);
switch (RNA_enum_get(ptr, "ray_type")) {
case SENS_RAY_PROPERTY:
- uiItemR(split, ptr, "property", 0, "", ICON_NULL);
+ uiItemR(split, ptr, "property", 0, "", ICON_NONE);
break;
case SENS_RAY_MATERIAL:
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", "", ICON_MATERIAL_DATA);
@@ -3471,18 +3480,18 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
}
split= uiLayoutSplit(layout, 0.3, 0);
- uiItemR(split, ptr, "axis", 0, "", ICON_NULL);
+ uiItemR(split, ptr, "axis", 0, "", ICON_NONE);
row= uiLayoutRow(split, 0);
- uiItemR(row, ptr, "range", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_x_ray", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "range", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_x_ray", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
}
static void draw_sensor_touch(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "material", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "material", 0, NULL, ICON_NONE);
}
-void draw_brick_sensor(uiLayout *layout, PointerRNA *ptr, bContext *C)
+static void draw_brick_sensor(uiLayout *layout, PointerRNA *ptr, bContext *C)
{
uiLayout *box;
@@ -3554,19 +3563,19 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
- uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NULL);
+ uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if(RNA_boolean_get(ptr, "show_expanded")) {
- uiItemR(row, ptr, "type", 0, "", ICON_NULL);
- uiItemR(row, ptr, "name", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "type", 0, "", ICON_NONE);
+ uiItemR(row, ptr, "name", 0, "", ICON_NONE);
/* XXX provisory for Blender 2.50Beta */
uiDefBlockBut(uiLayoutGetBlock(layout), controller_state_mask_menu, cont, state, (short)(xco+width-44), yco, 22+22, UI_UNIT_Y, "Set controller state index (from 1 to 30)");
} else {
- uiItemL(row, controller_name(cont->type), ICON_NULL);
- uiItemL(row, cont->name, ICON_NULL);
- uiItemL(row, state, ICON_NULL);
+ uiItemL(row, controller_name(cont->type), ICON_NONE);
+ uiItemL(row, cont->name, ICON_NONE);
+ uiItemL(row, state, ICON_NONE);
}
- uiItemR(row, ptr, "use_priority", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "use_priority", 0, "", ICON_NONE);
if(RNA_boolean_get(ptr, "show_expanded")==0) {
subrow= uiLayoutRow(row, 1);
@@ -3578,7 +3587,7 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i
static void draw_controller_expression(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "expression", 0, "", ICON_NULL);
+ uiItemR(layout, ptr, "expression", 0, "", ICON_NONE);
}
static void draw_controller_python(uiLayout *layout, PointerRNA *ptr)
@@ -3586,14 +3595,14 @@ static void draw_controller_python(uiLayout *layout, PointerRNA *ptr)
uiLayout *split, *subsplit;
split = uiLayoutSplit(layout, 0.3, 1);
- uiItemR(split, ptr, "mode", 0, "", ICON_NULL);
+ uiItemR(split, ptr, "mode", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "mode") == CONT_PY_SCRIPT) {
- uiItemR(split, ptr, "text", 0, "", ICON_NULL);
+ uiItemR(split, ptr, "text", 0, "", ICON_NONE);
}
else {
subsplit = uiLayoutSplit(split, 0.8, 0);
- uiItemR(subsplit, ptr, "module", 0, "", ICON_NULL);
- uiItemR(subsplit, ptr, "use_debug", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(subsplit, ptr, "module", 0, "", ICON_NONE);
+ uiItemR(subsplit, ptr, "use_debug", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
}
}
@@ -3602,7 +3611,7 @@ static void draw_controller_state(uiLayout *UNUSED(layout), PointerRNA *UNUSED(p
}
-void draw_brick_controller(uiLayout *layout, PointerRNA *ptr)
+static void draw_brick_controller(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *box;
@@ -3644,19 +3653,19 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
- uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NULL);
+ uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if(RNA_boolean_get(ptr, "show_expanded")) {
- uiItemR(row, ptr, "type", 0, "", ICON_NULL);
- uiItemR(row, ptr, "name", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "type", 0, "", ICON_NONE);
+ uiItemR(row, ptr, "name", 0, "", ICON_NONE);
} else {
- uiItemL(row, actuator_name(act->type), ICON_NULL);
- uiItemL(row, act->name, ICON_NULL);
+ uiItemL(row, actuator_name(act->type), ICON_NONE);
+ uiItemL(row, act->name, ICON_NONE);
}
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_actuators_active_states")
&& RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
- uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NULL);
+ uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE);
if(RNA_boolean_get(ptr, "show_expanded")==0) {
subrow= uiLayoutRow(row, 1);
@@ -3673,34 +3682,34 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Actuator only available for armatures", ICON_NULL);
+ uiItemL(layout, "Actuator only available for armatures", ICON_NONE);
return;
}
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "play_mode", 0, "", ICON_NULL);
- uiItemR(row, ptr, "action", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE);
+ uiItemR(row, ptr, "action", 0, "", ICON_NONE);
+ uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
if((RNA_enum_get(ptr, "play_mode") == ACT_ACTION_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
else {
- uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "priority", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
- uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- uiItemR(row, "stride_length", 0, NULL, ICON_NULL);
+ uiItemR(row, "stride_length", 0, NULL, ICON_NONE);
#endif
}
@@ -3714,7 +3723,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
PropertyRNA *bones_prop = NULL;
if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Actuator only available for armatures", ICON_NULL);
+ uiItemL(layout, "Actuator only available for armatures", ICON_NONE);
return;
}
@@ -3723,7 +3732,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
bones_prop = RNA_struct_find_property(&pose_ptr, "bones");
}
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode"))
{
@@ -3746,12 +3755,12 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE);
}
- uiItemR(layout, ptr, "target", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "target", 0, NULL, ICON_NONE);
/* show second target only if the constraint supports it */
get_armature_bone_constraint(ob, aa->posechannel, aa->constraint, &constraint);
if (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) {
- uiItemR(layout, ptr, "secondary_target", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "secondary_target", 0, NULL, ICON_NONE);
}
break;
case ACT_ARM_SETWEIGHT:
@@ -3762,7 +3771,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE);
}
- uiItemR(layout, ptr, "weight", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "weight", 0, NULL, ICON_NONE);
break;
}
}
@@ -3770,15 +3779,15 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- uiItemR(layout, ptr, "object", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "height", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "axis", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "height", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "axis", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "min", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "min", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "max", 0, NULL, ICON_NONE);
}
static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3788,96 +3797,96 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext
RNA_main_pointer_create(CTX_data_main(C), &main_ptr);
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode"))
{
case ACT_CONST_TYPE_LOC:
- uiItemR(layout, ptr, "limit", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "limit", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "limit_min", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "limit_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "limit_min", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "limit_max", 0, NULL, ICON_NONE);
- uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
break;
case ACT_CONST_TYPE_DIST:
split = uiLayoutSplit(layout, 0.8, 0);
- uiItemR(split, ptr, "direction", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "direction", 0, NULL, ICON_NONE);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_normal", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_normal", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
col = uiLayoutColumn(row, 0);
- uiItemL(col, "Range:", ICON_NULL);
- uiItemR(col, ptr, "range", 0, "", ICON_NULL);
+ uiItemL(col, "Range:", ICON_NONE);
+ uiItemR(col, ptr, "range", 0, "", ICON_NONE);
col = uiLayoutColumn(row, 1);
- uiItemR(col, ptr, "use_force_distance", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(col, ptr, "use_force_distance", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
subcol = uiLayoutColumn(col, 0);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_force_distance")==1);
- uiItemR(subcol, ptr, "distance", 0, "", ICON_NULL);
+ uiItemR(subcol, ptr, "distance", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER , NULL, ICON_NULL);
+ uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER , NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_material_detect"))
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
else
- uiItemR(split, ptr, "property", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "property", 0, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
break;
case ACT_CONST_TYPE_ORI:
- uiItemR(layout, ptr, "direction_axis_pos", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "direction_axis_pos", 0, NULL, ICON_NONE);
row=uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "damping", UI_ITEM_R_SLIDER , NULL, ICON_NULL);
- uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "damping", UI_ITEM_R_SLIDER , NULL, ICON_NONE);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
row=uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "rotation_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "rotation_max", 0, NULL, ICON_NONE);
row=uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "angle_min", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "angle_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "angle_min", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "angle_max", 0, NULL, ICON_NONE);
break;
case ACT_CONST_TYPE_FH:
split=uiLayoutSplit(layout, 0.75, 0);
row= uiLayoutRow(split, 0);
- uiItemR(row, ptr, "fh_damping", UI_ITEM_R_SLIDER , NULL, ICON_NULL);
+ uiItemR(row, ptr, "fh_damping", UI_ITEM_R_SLIDER , NULL, ICON_NONE);
- uiItemR(row, ptr, "fh_height", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_fh_paralel_axis", UI_ITEM_R_TOGGLE , NULL, ICON_NULL);
+ uiItemR(row, ptr, "fh_height", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_fh_paralel_axis", UI_ITEM_R_TOGGLE , NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "direction_axis", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "direction_axis", 0, NULL, ICON_NONE);
split = uiLayoutSplit(row, 0.9, 0);
- uiItemR(split, ptr, "spring", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE , NULL, ICON_NULL);
+ uiItemR(split, ptr, "fh_force", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE , NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_material_detect"))
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
else
- uiItemR(split, ptr, "property", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "property", 0, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
break;
}
}
@@ -3886,53 +3895,53 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
uiLayout *row, *split, *subsplit;
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode"))
{
case ACT_EDOB_ADD_OBJECT:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "object", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "object", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
case ACT_EDOB_END_OBJECT:
break;
case ACT_EDOB_REPLACE_MESH:
if(ob->type != OB_MESH) {
- uiItemL(layout, "Mode only available for mesh objects", ICON_NULL);
+ uiItemL(layout, "Mode only available for mesh objects", ICON_NONE);
break;
}
split = uiLayoutSplit(layout, 0.6, 0);
- uiItemR(split, ptr, "mesh", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "mesh", 0, NULL, ICON_NONE);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "use_replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
case ACT_EDOB_TRACK_TO:
split = uiLayoutSplit(layout, 0.5, 0);
- uiItemR(split, ptr, "track_object", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "track_object", 0, NULL, ICON_NONE);
subsplit = uiLayoutSplit(split, 0.7, 0);
- uiItemR(subsplit, ptr, "time", 0, NULL, ICON_NULL);
- uiItemR(subsplit, ptr, "use_3d_tracking", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(subsplit, ptr, "time", 0, NULL, ICON_NONE);
+ uiItemR(subsplit, ptr, "use_3d_tracking", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
case ACT_EDOB_DYNAMICS:
if(ob->type != OB_MESH) {
- uiItemL(layout, "Mode only available for mesh objects", ICON_NULL);
+ uiItemL(layout, "Mode only available for mesh objects", ICON_NONE);
break;
}
- uiItemR(layout, ptr, "dynamic_operation", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "dynamic_operation", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "dynamic_operation") == ACT_EDOB_SET_MASS)
- uiItemR(layout, ptr, "mass", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mass", 0, NULL, ICON_NONE);
break;
}
}
@@ -3941,31 +3950,31 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row, *split;
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode"))
{
case ACT_2DFILTER_CUSTOMFILTER:
- uiItemR(layout, ptr, "filter_pass", 0, NULL, ICON_NULL);
- uiItemR(layout, ptr, "glsl_shader", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "filter_pass", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "glsl_shader", 0, NULL, ICON_NONE);
break;
case ACT_2DFILTER_MOTIONBLUR:
split=uiLayoutSplit(layout, 0.75, 1);
row= uiLayoutRow(split, 0);
uiLayoutSetActive(row, RNA_boolean_get(ptr, "use_motion_blur")==1);
- uiItemR(row, ptr, "motion_blur_factor", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_motion_blur", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "motion_blur_factor", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_motion_blur", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
default: // all other 2D Filters
- uiItemR(layout, ptr, "filter_pass", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "filter_pass", 0, NULL, ICON_NONE);
break;
}
}
static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "mode") == ACT_GAME_LOAD)
- uiItemR(layout, ptr, "filename", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "filename", 0, NULL, ICON_NONE);
}
static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
@@ -3978,27 +3987,27 @@ static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "play_type", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "play_type", 0, "", ICON_NONE);
subrow= uiLayoutRow(row, 1);
- uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
col = uiLayoutColumn(subrow, 0);
uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
- uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
if((RNA_enum_get(ptr, "play_type") == ACT_IPO_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
else {
- uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
- uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
}
static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -4013,15 +4022,15 @@ static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
uiItemPointerR(layout, ptr, "to_property", &main_ptr, "objects", NULL, ICON_OBJECT_DATA);
- uiItemR(layout, ptr, "subject", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "subject", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "body_type", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "body_type", 0, NULL, ICON_NONE);
if(RNA_enum_get(ptr, "body_type") == ACT_MESG_MESG)
- uiItemR(row, ptr, "body_message", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "body_message", 0, "", ICON_NONE);
else // mode == ACT_MESG_PROP
- uiItemPointerR(row, ptr, "body_property", &settings_ptr, "properties", "", ICON_NULL);
+ uiItemPointerR(row, ptr, "body_property", &settings_ptr, "properties", "", ICON_NONE);
}
static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
@@ -4035,85 +4044,85 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
physics_type = RNA_enum_get(&settings_ptr, "physics_type");
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode")) {
case ACT_OBJECT_NORMAL:
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "offset_location", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "offset_location", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "offset_rotation", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "offset_rotation", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) {
- uiItemL(layout, "Dynamic Object Settings:", ICON_NULL);
+ uiItemL(layout, "Dynamic Object Settings:", ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "force", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_force", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "force", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "torque", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_torque", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "torque", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_torque", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- uiItemR(layout, ptr, "damping", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "damping", 0, NULL, ICON_NONE);
}
break;
case ACT_OBJECT_SERVO:
- uiItemR(layout, ptr, "reference_object", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "reference_object", 0, NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NULL);
- uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_servo_limit_x", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(col, ptr, "use_servo_limit_x", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
subcol = uiLayoutColumn(col, 1);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_x")==1);
- uiItemR(subcol, ptr, "force_max_x", 0, NULL, ICON_NULL);
- uiItemR(subcol, ptr, "force_min_x", 0, NULL, ICON_NULL);
+ uiItemR(subcol, ptr, "force_max_x", 0, NULL, ICON_NONE);
+ uiItemR(subcol, ptr, "force_min_x", 0, NULL, ICON_NONE);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_servo_limit_y", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(col, ptr, "use_servo_limit_y", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
subcol = uiLayoutColumn(col, 1);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_y")==1);
- uiItemR(subcol, ptr, "force_max_y", 0, NULL, ICON_NULL);
- uiItemR(subcol, ptr, "force_min_y", 0, NULL, ICON_NULL);
+ uiItemR(subcol, ptr, "force_max_y", 0, NULL, ICON_NONE);
+ uiItemR(subcol, ptr, "force_min_y", 0, NULL, ICON_NONE);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_servo_limit_z", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(col, ptr, "use_servo_limit_z", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
subcol = uiLayoutColumn(col, 1);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_z")==1);
- uiItemR(subcol, ptr, "force_max_z", 0, NULL, ICON_NULL);
- uiItemR(subcol, ptr, "force_min_z", 0, NULL, ICON_NULL);
+ uiItemR(subcol, ptr, "force_max_z", 0, NULL, ICON_NONE);
+ uiItemR(subcol, ptr, "force_min_z", 0, NULL, ICON_NONE);
//XXXACTUATOR missing labels from original 2.49 ui (e.g. Servo, Min, Max, Fast)
//Layout designers willing to help on that, please compare with 2.49 ui
// (since the old code is going to be deleted ... soon)
col = uiLayoutColumn(layout, 1);
- uiItemR(col, ptr, "proportional_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
- uiItemR(col, ptr, "integral_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
- uiItemR(col, ptr, "derivate_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
+ uiItemR(col, ptr, "proportional_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(col, ptr, "integral_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(col, ptr, "derivate_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
break;
}
}
@@ -4122,16 +4131,16 @@ static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row, *subrow;
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "mode") == ACT_PARENT_SET) {
- uiItemR(layout, ptr, "object", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "use_compound", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_compound", 0, NULL, ICON_NONE);
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, RNA_boolean_get(ptr, "use_compound")==1);
- uiItemR(subrow, ptr, "use_ghost", 0, NULL, ICON_NULL);
+ uiItemR(subrow, ptr, "use_ghost", 0, NULL, ICON_NONE);
}
}
@@ -4147,30 +4156,30 @@ static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
- uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
+ uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
switch(RNA_enum_get(ptr, "mode"))
{
case ACT_PROP_TOGGLE:
break;
case ACT_PROP_ADD:
- uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE);
break;
case ACT_PROP_ASSIGN:
- uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE);
break;
case ACT_PROP_COPY:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "object", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "object", 0, NULL, ICON_NONE);
if(ob_from){
RNA_pointer_create((ID *)ob_from, &RNA_GameObjectSettings, ob_from, &obj_settings_ptr);
- uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, ICON_NONE);
}else
{
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, 0);
- uiItemR(subrow, ptr, "object_property", 0, NULL, ICON_NULL);
+ uiItemR(subrow, ptr, "object_property", 0, NULL, ICON_NONE);
}
break;
}
@@ -4187,72 +4196,72 @@ static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr)
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "seed", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "distribution", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "seed", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "distribution", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
switch (RNA_enum_get(ptr, "distribution")){
case ACT_RANDOM_BOOL_CONST:
- uiItemR(row, ptr, "use_always_true", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_always_true", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
case ACT_RANDOM_BOOL_UNIFORM:
- uiItemL(row, "Choose between true and false, 50% chance each", ICON_NULL);
+ uiItemL(row, "Choose between true and false, 50% chance each", ICON_NONE);
break;
case ACT_RANDOM_BOOL_BERNOUILLI:
- uiItemR(row, ptr, "chance", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "chance", 0, NULL, ICON_NONE);
break;
case ACT_RANDOM_INT_CONST:
- uiItemR(row, ptr, "int_value", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "int_value", 0, NULL, ICON_NONE);
break;
case ACT_RANDOM_INT_UNIFORM:
- uiItemR(row, ptr, "int_min", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "int_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "int_min", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "int_max", 0, NULL, ICON_NONE);
break;
case ACT_RANDOM_INT_POISSON:
- uiItemR(row, ptr, "int_mean", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "int_mean", 0, NULL, ICON_NONE);
break;
case ACT_RANDOM_FLOAT_CONST:
- uiItemR(row, ptr, "float_value", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "float_value", 0, NULL, ICON_NONE);
break;
case ACT_RANDOM_FLOAT_UNIFORM:
- uiItemR(row, ptr, "float_min", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "float_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "float_min", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "float_max", 0, NULL, ICON_NONE);
break;
case ACT_RANDOM_FLOAT_NORMAL:
- uiItemR(row, ptr, "float_mean", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "standard_derivation", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "float_mean", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "standard_derivation", 0, NULL, ICON_NONE);
break;
case ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL:
- uiItemR(row, ptr, "half_life_time", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "half_life_time", 0, NULL, ICON_NONE);
break;
}
}
static void draw_actuator_scene(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode")) {
case ACT_SCENE_CAMERA:
- uiItemR(layout, ptr, "camera", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "camera", 0, NULL, ICON_NONE);
break;
case ACT_SCENE_RESTART:
break;
default: // ACT_SCENE_SET|ACT_SCENE_ADD_FRONT|ACT_SCENE_ADD_BACK|ACT_SCENE_REMOVE|ACT_SCENE_SUSPEND|ACT_SCENE_RESUME
- uiItemR(layout, ptr, "scene", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "scene", 0, NULL, ICON_NONE);
break;
}
}
@@ -4264,35 +4273,35 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
if(ob->type != OB_MESH){
- uiItemL(layout, "Actuator only available for mesh objects", ICON_NULL);
+ uiItemL(layout, "Actuator only available for mesh objects", ICON_NONE);
return;
}
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "mode", 0, "", ICON_NULL);
- uiItemR(row, ptr, "action", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "mode", 0, "", ICON_NONE);
+ uiItemR(row, ptr, "action", 0, "", ICON_NONE);
+ uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
if((RNA_enum_get(ptr, "mode") == ACT_ACTION_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
else {
- uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "priority", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- uiItemR(row, "stride_length", 0, NULL, ICON_NULL);
+ uiItemR(row, "stride_length", 0, NULL, ICON_NONE);
#endif
}
@@ -4303,35 +4312,35 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C)
uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL);
if (!RNA_pointer_get(ptr, "sound").data)
{
- uiItemL(layout, "Select a sound from the list or load a new one", ICON_NULL);
+ uiItemL(layout, "Select a sound from the list or load a new one", ICON_NONE);
return;
}
- uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "volume", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "pitch", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "volume", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "pitch", 0, NULL, ICON_NONE);
- uiItemR(layout, ptr, "use_sound_3d", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "use_sound_3d", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_sound_3d")==1);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "gain_3d_min", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "gain_3d_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "gain_3d_min", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "gain_3d_max", 0, NULL, ICON_NONE);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "distance_3d_reference", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "distance_3d_max", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "distance_3d_reference", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "distance_3d_max", 0, NULL, ICON_NONE);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "rolloff_factor_3d", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "cone_outer_gain_3d", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "rolloff_factor_3d", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "cone_outer_gain_3d", 0, NULL, ICON_NONE);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "cone_outer_angle_3d", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "cone_inner_angle_3d", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "cone_outer_angle_3d", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "cone_inner_angle_3d", 0, NULL, ICON_NONE);
}
static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
@@ -4342,7 +4351,7 @@ static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
split = uiLayoutSplit(layout, 0.35, 0);
- uiItemR(split, ptr, "operation", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "operation", 0, NULL, ICON_NONE);
uiTemplateLayers(split, ptr, "states", &settings_ptr, "used_states", 0);
}
@@ -4352,9 +4361,9 @@ static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "use_visible", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "use_occlusion", 0, NULL, ICON_NULL);
- uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_visible", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "use_occlusion", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
}
static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
@@ -4399,7 +4408,7 @@ static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "show_visualization", 0, NULL, 0);
}
-void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
+static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
{
uiLayout *box;
@@ -4542,9 +4551,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "show_controllers_selected_objects", 0, "Sel", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_controllers_active_object", 0, "Act", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_controllers_linked_controller", 0, "Link", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_controllers_selected_objects", 0, "Sel", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_controllers_active_object", 0, "Act", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_controllers_linked_controller", 0, "Link", ICON_NONE);
for(a=0; a<count; a++) {
bController *cont;
@@ -4567,7 +4576,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(split, 1);
uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers");
if (ob == act_ob)
- uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", ICON_NULL);
+ uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", ICON_NONE);
if (RNA_boolean_get(&settings_ptr, "show_state_panel")) {
@@ -4575,8 +4584,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
split= uiLayoutSplit(box, 0.2, 0);
col= uiLayoutColumn(split, 0);
- uiItemL(col, "Visible", ICON_NULL);
- uiItemL(col, "Initial", ICON_NULL);
+ uiItemL(col, "Visible", ICON_NONE);
+ uiItemL(col, "Initial", ICON_NONE);
subsplit= uiLayoutSplit(split, 0.85, 0);
col= uiLayoutColumn(subsplit, 0);
@@ -4587,8 +4596,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiTemplateLayers(row, &settings_ptr, "states_initial", &settings_ptr, "used_states", 0);
col= uiLayoutColumn(subsplit, 0);
- uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(col, &settings_ptr, "show_debug_state", 0, "", ICON_NULL);
+ uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(col, &settings_ptr, "show_debug_state", 0, "", ICON_NONE);
}
/* End of Drawing the Controller Header common to all Selected Objects */
@@ -4645,10 +4654,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "show_sensors_selected_objects", 0, "Sel", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_sensors_active_object", 0, "Act", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_sensors_linked_controller", 0, "Link", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_sensors_active_states", 0, "State", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_sensors_selected_objects", 0, "Sel", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_sensors_active_object", 0, "Act", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_sensors_linked_controller", 0, "Link", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_sensors_active_states", 0, "State", ICON_NONE);
for(a=0; a<count; a++) {
bSensor *sens;
@@ -4662,7 +4671,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
if (ob == act_ob)
- uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", ICON_NULL);
+ uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", ICON_NONE);
if ((ob->scaflag & OB_SHOWSENS) == 0) continue;
@@ -4711,10 +4720,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "show_actuators_selected_objects", 0, "Sel", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_actuators_active_object", 0, "Act", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_actuators_linked_controller", 0, "Link", ICON_NULL);
- uiItemR(row, &logic_ptr, "show_actuators_active_states", 0, "State", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_actuators_selected_objects", 0, "Sel", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_actuators_active_object", 0, "Act", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_actuators_linked_controller", 0, "Link", ICON_NONE);
+ uiItemR(row, &logic_ptr, "show_actuators_active_states", 0, "State", ICON_NONE);
for(a=0; a<count; a++) {
bActuator *act;
@@ -4728,7 +4737,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
if (ob == act_ob)
- uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", ICON_NULL);
+ uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", ICON_NONE);
if ((ob->scaflag & OB_SHOWACT) == 0) continue;
diff --git a/source/blender/editors/space_logic/space_logic.c b/source/blender/editors/space_logic/space_logic.c
index a945af502a0..7944f0737e1 100644
--- a/source/blender/editors/space_logic/space_logic.c
+++ b/source/blender/editors/space_logic/space_logic.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file blender/editors/space_logic/space_logic.c
+ * \ingroup splogic
+ */
+
+
#include <string.h>
#include <stdio.h>
@@ -39,6 +44,7 @@
#include "BKE_context.h"
#include "BKE_screen.h"
+#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
@@ -169,13 +175,13 @@ static SpaceLink *logic_duplicate(SpaceLink *sl)
return (SpaceLink *)slogicn;
}
-void logic_operatortypes(void)
+static void logic_operatortypes(void)
{
WM_operatortype_append(LOGIC_OT_properties);
WM_operatortype_append(LOGIC_OT_links_cut);
}
-void logic_keymap(struct wmKeyConfig *keyconf)
+static void logic_keymap(struct wmKeyConfig *keyconf)
{
wmKeyMap *keymap= WM_keymap_find(keyconf, "Logic Editor", SPACE_LOGIC, 0);