diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-16 05:18:52 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-16 05:18:52 +0400 |
commit | c02006bc2b8566ae96af1e9e9630f0ecd5a1d05e (patch) | |
tree | cb8e6182e5186389a3c041c60d67f2c90f97bcef /source/blender/editors/space_logic | |
parent | 49f7a4d8f8001465388977e50c8a439ad53ef8ae (diff) |
BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing.
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index a45e7d39c76..9500b1afe3c 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -3677,12 +3677,22 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) { Object *ob = (Object *)ptr->id.data; PointerRNA settings_ptr; - uiLayout *row; + uiLayout *row, *subrow, *col;; RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); row= uiLayoutRow(layout, 0); uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE); + + subrow= uiLayoutRow(row, 1); + uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); + uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); + + col = uiLayoutColumn(subrow, 0); + uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force"))); + uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); + + row= uiLayoutRow(layout, 0); uiItemR(row, ptr, "action", 0, "", ICON_NONE); uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE); @@ -3695,6 +3705,8 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE); } + uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE); + row= uiLayoutRow(layout, 0); uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE); uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE); |