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authorMitchell Stokes <mogurijin@gmail.com>2011-06-16 05:18:52 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-16 05:18:52 +0400
commitc02006bc2b8566ae96af1e9e9630f0ecd5a1d05e (patch)
treecb8e6182e5186389a3c041c60d67f2c90f97bcef /source/blender/editors/space_logic
parent49f7a4d8f8001465388977e50c8a439ad53ef8ae (diff)
BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing.
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index a45e7d39c76..9500b1afe3c 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3677,12 +3677,22 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
PointerRNA settings_ptr;
- uiLayout *row;
+ uiLayout *row, *subrow, *col;;
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE);
+
+ subrow= uiLayoutRow(row, 1);
+ uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ col = uiLayoutColumn(subrow, 0);
+ uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
+ uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "action", 0, "", ICON_NONE);
uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
@@ -3695,6 +3705,8 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
+
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);