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authorDalai Felinto <dfelinto@gmail.com>2011-03-03 04:47:17 +0300
committerDalai Felinto <dfelinto@gmail.com>2011-03-03 04:47:17 +0300
commit13d5f6005e89352fe7c17ea5959531eb607cf24b (patch)
tree06fd4a5f9c945fe08e0925ed41be7e53503272f5 /source/blender/editors/space_logic
parent5e758355245b2274ff26c15a28909f3292dfa06c (diff)
BGE: Material Force Field renaming + reorganization
the old FH setting was blended with the other physics settings (friction and elastic) Also in the Physics panel it was saying "Use Material Physics" but the button is only for Force Field. Since I was here I decided to change the Constraint FH ui name from Fh to Force. I don't think users really understand what FH is (I for once don't). Thanks to Carsten Wartmann for pointing that out.
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index ebe215d6459..ae4303f91a4 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3865,7 +3865,7 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "direction_axis", 0, NULL, ICON_NONE);
split = uiLayoutSplit(row, 0.9, 0);
- uiItemR(split, ptr, "spring", 0, NULL, ICON_NONE);
+ uiItemR(split, ptr, "fh_force", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE , NULL, ICON_NONE);
split = uiLayoutSplit(layout, 0.15, 0);