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authorDalai Felinto <dfelinto@gmail.com>2010-07-13 13:29:02 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-07-13 13:29:02 +0400
commit37173c0cd86ac28e3659d7b47077335ccf51e9f3 (patch)
treeb8416a463b77cdee0cfec9b1a6e0317ec8e74d2c /source/blender/editors/space_logic
parent291c99c5d9fd25e69a17a150ee86d3261987cf34 (diff)
Logic Editor UI: Make the Active object always the first one of the list, and have the ADD button only for it.
The reason for that is because I can't find a way to change the active object for a particular context (it may be even a bug in the rna/UI base code). So for the time being (a.k.a. for Beta) this will make it. I actually like this solution, maybe the bug is for the good afterall.
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 4ab2511fcd2..1d8100be1b0 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -912,8 +912,15 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
ob= G.main->object.first;
nr= 0;
+
+ /* make the active object always the first one of the list */
+ if (obact) {
+ idar[0]= (ID *)obact;
+ nr++;
+ }
+
while(ob) {
- if( ob->scavisflag ) {
+ if( (ob->scavisflag) && (ob != obact)) {
idar[nr]= (ID *)ob;
nr++;
}
@@ -4377,6 +4384,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
{
SpaceLogic *slogic= CTX_wm_space_logic(C);
Object *ob= CTX_data_active_object(C);
+ Object *act_ob= ob;
ID **idar;
PointerRNA logic_ptr, settings_ptr;
@@ -4470,7 +4478,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(split, 1);
uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers");
- uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0);
+ if (ob == act_ob)
+ uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0);
if (RNA_boolean_get(&settings_ptr, "show_state_panel")) {
@@ -4563,7 +4572,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
- uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0);
+ if (ob == act_ob)
+ uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0);
if ((ob->scaflag & OB_SHOWSENS) == 0) continue;
@@ -4628,7 +4638,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
- uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0);
+ if (ob == act_ob)
+ uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0);
if ((ob->scaflag & OB_SHOWACT) == 0) continue;