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authorDalai Felinto <dfelinto@gmail.com>2010-07-13 15:06:19 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-07-13 15:06:19 +0400
commitf533a70a4b80e0e347dc8284382c0d13359f4bb8 (patch)
treeaa2aa6aa9047c24379ee233d140486532d10a8e9 /source/blender/editors/space_logic
parenta806a892553738db53e8e74895c678cc0d1cabeb (diff)
Logic UI: HEADERS changes:
adding option to change state + showing the name, type as label when not-expanded + renaming rna prop "states" (from state_number) + small UI changes + capitalizing Controller Type names (as we had in 2.49). Why? I'm not sure. Therefore let's stick to 2.49 way of doing it for a bit longer. * It would be really nice to have a drag&drop system for logic (instead of the move up/down button) * The controller header is so messy :/ definitively should find a better way to handle that (for one the "change state" operator doesn't need this up/down arrow. I'm (temporarly) using the old code for that, so this will wait for when we use proper rna ui here. * I wonder if it's possible to get the name of the logic type straight from the rna prop (instead of using sensor_name(sens->type) )
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c65
1 files changed, 44 insertions, 21 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 1d8100be1b0..3a264cbb259 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -678,7 +678,7 @@ static char *actuator_name(int type)
case ACT_OBJECT:
return "Motion";
case ACT_IPO:
- return "Ipo";
+ return "F-Curve";
case ACT_LAMP:
return "Lamp";
case ACT_CAMERA:
@@ -706,7 +706,7 @@ static char *actuator_name(int type)
case ACT_VISIBILITY:
return "Visibility";
case ACT_2DFILTER:
- return "2D Filter";
+ return "Filter 2D";
case ACT_PARENT:
return "Parent";
case ACT_STATE:
@@ -3185,13 +3185,19 @@ static int is_sensor_linked(uiBlock *block, bSensor *sens)
static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *logic_ptr)
{
uiLayout *box, *row, *subrow;
+ bSensor *sens= (bSensor *)ptr->data;
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0);
- uiItemR(row, ptr, "type", 0, "", 0);
- uiItemR(row, ptr, "name", 0, "", 0);
+ if(RNA_boolean_get(ptr, "expanded")) {
+ uiItemR(row, ptr, "type", 0, "", 0);
+ uiItemR(row, ptr, "name", 0, "", 0);
+ } else {
+ uiItemL(row, sensor_name(sens->type), 0);
+ uiItemL(row, sens->name, 0);
+ }
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "sensors_show_active_states")
@@ -3199,8 +3205,9 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0);
if(RNA_boolean_get(ptr, "expanded")==0) {
- uiItemEnumO(row, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up
- uiItemEnumO(row, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down
+ subrow= uiLayoutRow(row, 1);
+ uiItemEnumO(subrow, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up
+ uiItemEnumO(subrow, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
uiItemO(row, "", ICON_X, "LOGIC_OT_sensor_remove");
@@ -3525,27 +3532,35 @@ void draw_brick_sensor(uiLayout *layout, PointerRNA *ptr, bContext *C)
}
/* Controller code */
-static void draw_controller_header(uiLayout *layout, PointerRNA *ptr)
+static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, int width, int yco)
{
- uiLayout *box, *row;
+ uiLayout *box, *row, *subrow;
+ bController *cont= (bController *)ptr->data;
+
char name[3]; //XXX provisorly for state number
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0);
- uiItemR(row, ptr, "type", 0, "", 0);
- uiItemR(row, ptr, "name", 0, "", 0);
+ if(RNA_boolean_get(ptr, "expanded")) {
+ uiItemR(row, ptr, "type", 0, "", 0);
+ uiItemR(row, ptr, "name", 0, "", 0);
+ } else {
+ uiItemL(row, controller_name(cont->type), 0);
+ uiItemL(row, cont->name, 0);
+ }
- /* XXX provisory: state number */
- sprintf(name, "%d", RNA_int_get(ptr, "state_number"));
- uiItemL(row, name, 0);
+ /* XXX provisory for Blender 2.50Beta */
+ sprintf(name, "%d", RNA_int_get(ptr, "state"));
+ uiDefBlockBut(uiLayoutGetBlock(layout), controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22+22, UI_UNIT_Y, "Set controller state index (from 1 to 30)");
uiItemR(row, ptr, "priority", 0, "", 0);
if(RNA_boolean_get(ptr, "expanded")==0) {
- uiItemEnumO(row, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up
- uiItemEnumO(row, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down
+ subrow= uiLayoutRow(row, 1);
+ uiItemEnumO(subrow, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up
+ uiItemEnumO(subrow, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
uiItemO(row, "", ICON_X, "LOGIC_OT_controller_remove");
}
@@ -3613,13 +3628,19 @@ void draw_brick_controller(uiLayout *layout, PointerRNA *ptr)
static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *logic_ptr)
{
uiLayout *box, *row, *subrow;
+ bActuator *act= (bActuator *)ptr->data;
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0);
- uiItemR(row, ptr, "type", 0, "", 0);
- uiItemR(row, ptr, "name", 0, "", 0);
+ if(RNA_boolean_get(ptr, "expanded")) {
+ uiItemR(row, ptr, "type", 0, "", 0);
+ uiItemR(row, ptr, "name", 0, "", 0);
+ } else {
+ uiItemL(row, actuator_name(act->type), 0);
+ uiItemL(row, act->name, 0);
+ }
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "actuators_show_active_states")
@@ -3627,8 +3648,9 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *
uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0);
if(RNA_boolean_get(ptr, "expanded")==0) {
- uiItemEnumO(row, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up
- uiItemEnumO(row, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down
+ subrow= uiLayoutRow(row, 1);
+ uiItemEnumO(subrow, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up
+ uiItemEnumO(subrow, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
uiItemO(row, "", ICON_X, "LOGIC_OT_actuator_remove");
}
@@ -4532,8 +4554,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiLayoutSetContextPointer(col, "controller", &ptr);
/* should make UI template for controller header.. function will do for now */
- draw_controller_header(col, &ptr);
-
+// draw_controller_header(col, &ptr);
+ draw_controller_header(col, &ptr, xco, width, yco); //provisory for 2.50 beta
+
/* draw the brick contents */
draw_brick_controller(col, &ptr);