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authorJoshua Leung <aligorith@gmail.com>2009-05-30 14:41:41 +0400
committerJoshua Leung <aligorith@gmail.com>2009-05-30 14:41:41 +0400
commit32d0533f78c63d5d95b693e1e6e65144203dc42a (patch)
treeb602e71ceb4f7a9fbfbaeba97585da8c3c6eac0e /source/blender/editors/space_nla/nla_channels.c
parent72205f45e4e4dfd14460d693ccda30f7677ae9be (diff)
NLA SoC: More UI work + 'Push down' tool
'UI Work' * Added more drawing code for drawing NLA data * Made the operators for the 'channel-list' of NLA work. A special version of borderselect for the NLA channel-list (due to the different vertical order) still needs to be coded though. 'Push Down' tool The active action of each AnimData block, represented by the reddy/orange channel, can be added to the NLA stack as a new action by using the 'snow-flake' icon/button (probably need a special icon for this later). This will add a new NLA track and an NLA strip referencing this action. The AnimData block's 'active action' slot will then be left empty. (Unfortunately, there still seems to be a bug here, which I'll check on later)
Diffstat (limited to 'source/blender/editors/space_nla/nla_channels.c')
-rw-r--r--source/blender/editors/space_nla/nla_channels.c336
1 files changed, 336 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
new file mode 100644
index 00000000000..658ce69cc10
--- /dev/null
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -0,0 +1,336 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Joshua Leung (major recode)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "DNA_listBase.h"
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_world_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_rand.h"
+
+#include "BKE_animsys.h"
+#include "BKE_nla.h"
+#include "BKE_context.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "ED_anim_api.h"
+#include "ED_keyframes_edit.h"
+#include "ED_markers.h"
+#include "ED_space_api.h"
+#include "ED_screen.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "nla_intern.h" // own include
+
+/* *********************************************** */
+/* Operators for NLA channels-list which need to be different from the standard Animation Editor ones */
+
+// TODO: implemented borderselect too, since that also relies on ranges of buttons
+
+/* ******************** Mouse-Click Operator *********************** */
+/* Depending on the channel that was clicked on, the mouse click will activate whichever
+ * part of the channel is relevant.
+ *
+ * NOTE: eventually, this should probably be phased out when many of these things are replaced with buttons
+ */
+
+static void mouse_nla_channels (bAnimContext *ac, float x, int channel_index, short selectmode)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ /* get the channel that was clicked on */
+ /* filter channels */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
+ filter= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* get channel from index */
+ ale= BLI_findlink(&anim_data, channel_index);
+ if (ale == NULL) {
+ /* channel not found */
+ printf("Error: animation channel (index = %d) not found in mouse_anim_channels() \n", channel_index);
+
+ BLI_freelistN(&anim_data);
+ return;
+ }
+
+ /* action to take depends on what channel we've got */
+ switch (ale->type) {
+ case ANIMTYPE_SCENE:
+ {
+ Scene *sce= (Scene *)ale->data;
+
+ if (x < 16) {
+ /* toggle expand */
+ sce->flag ^= SCE_DS_COLLAPSED;
+ }
+ else {
+ /* set selection status */
+ if (selectmode == SELECT_INVERT) {
+ /* swap select */
+ sce->flag ^= SCE_DS_SELECTED;
+ }
+ else {
+ sce->flag |= SCE_DS_SELECTED;
+ }
+ }
+ }
+ break;
+ case ANIMTYPE_OBJECT:
+ {
+ bDopeSheet *ads= (bDopeSheet *)ac->data;
+ Scene *sce= (Scene *)ads->source;
+ Base *base= (Base *)ale->data;
+ Object *ob= base->object;
+
+ if (x < 16) {
+ /* toggle expand */
+ ob->nlaflag ^= OB_ADS_COLLAPSED; // XXX
+ }
+ else {
+ /* set selection status */
+ if (selectmode == SELECT_INVERT) {
+ /* swap select */
+ base->flag ^= SELECT;
+ ob->flag= base->flag;
+ }
+ else {
+ Base *b;
+
+ /* deleselect all */
+ for (b= sce->base.first; b; b= b->next) {
+ b->flag &= ~SELECT;
+ b->object->flag= b->flag;
+ }
+
+ /* select object now */
+ base->flag |= SELECT;
+ ob->flag |= SELECT;
+ }
+
+ /* xxx should be ED_base_object_activate(), but we need context pointer for that... */
+ //set_active_base(base);
+ }
+ }
+ break;
+ case ANIMTYPE_FILLMATD:
+ {
+ Object *ob= (Object *)ale->data;
+ ob->nlaflag ^= OB_ADS_SHOWMATS; // XXX
+ }
+ break;
+
+ case ANIMTYPE_DSMAT:
+ {
+ Material *ma= (Material *)ale->data;
+ ma->flag ^= MA_DS_EXPAND;
+ }
+ break;
+ case ANIMTYPE_DSLAM:
+ {
+ Lamp *la= (Lamp *)ale->data;
+ la->flag ^= LA_DS_EXPAND;
+ }
+ break;
+ case ANIMTYPE_DSCAM:
+ {
+ Camera *ca= (Camera *)ale->data;
+ ca->flag ^= CAM_DS_EXPAND;
+ }
+ break;
+ case ANIMTYPE_DSCUR:
+ {
+ Curve *cu= (Curve *)ale->data;
+ cu->flag ^= CU_DS_EXPAND;
+ }
+ break;
+ case ANIMTYPE_DSSKEY:
+ {
+ Key *key= (Key *)ale->data;
+ key->flag ^= KEYBLOCK_DS_EXPAND;
+ }
+ break;
+ case ANIMTYPE_DSWOR:
+ {
+ World *wo= (World *)ale->data;
+ wo->flag ^= WO_DS_EXPAND;
+ }
+ break;
+
+ case ANIMTYPE_NLATRACK:
+ {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+
+ if (x >= (NLACHANNEL_NAMEWIDTH-NLACHANNEL_BUTTON_WIDTH)) {
+ /* toggle protection (only if there's a toggle there) */
+ nlt->flag ^= NLATRACK_PROTECTED;
+ }
+ else if (x >= (NLACHANNEL_NAMEWIDTH-2*NLACHANNEL_BUTTON_WIDTH)) {
+ /* toggle mute */
+ nlt->flag ^= NLATRACK_MUTED;
+ }
+ else {
+ /* set selection */
+ if (selectmode == SELECT_INVERT) {
+ /* inverse selection status of this F-Curve only */
+ nlt->flag ^= NLATRACK_SELECTED;
+ }
+ else {
+ /* select F-Curve by itself */
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+ nlt->flag |= NLATRACK_SELECTED;
+ }
+
+ /* if NLA-Track is selected now, make NLA-Track the 'active' one in the visible list */
+ if (nlt->flag & NLATRACK_SELECTED)
+ ANIM_set_active_channel(ac->data, ac->datatype, filter, nlt, ANIMTYPE_NLATRACK);
+ }
+ }
+ break;
+ case ANIMTYPE_NLAACTION:
+ {
+ AnimData *adt= BKE_animdata_from_id(ale->owner); /* this won't crash, right? */
+
+ /* for now, only do something if user clicks on the 'push-down' button */
+ if (x >= (NLACHANNEL_NAMEWIDTH-NLACHANNEL_BUTTON_WIDTH)) {
+ /* activate push-down operator */
+ // TODO: make this use the operator instead of calling the function directly
+ // however, calling the operator requires that we supply the args, and that works with proper buttons only
+ BKE_nla_action_pushdown(adt);
+ }
+ }
+ break;
+
+ default:
+ printf("Error: Invalid channel type in mouse_nla_channels() \n");
+ }
+
+ /* free channels */
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+/* handle clicking */
+static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ bAnimContext ac;
+ Scene *scene;
+ ARegion *ar;
+ View2D *v2d;
+ int mval[2], channel_index;
+ short selectmode;
+ float x, y;
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* get useful pointers from animation context data */
+ scene= ac.scene;
+ ar= ac.ar;
+ v2d= &ar->v2d;
+
+ /* get mouse coordinates (in region coordinates) */
+ mval[0]= (event->x - ar->winrct.xmin);
+ mval[1]= (event->y - ar->winrct.ymin);
+
+ /* select mode is either replace (deselect all, then add) or add/extend */
+ if (RNA_boolean_get(op->ptr, "extend"))
+ selectmode= SELECT_INVERT;
+ else
+ selectmode= SELECT_REPLACE;
+
+ /* figure out which channel user clicked in
+ * Note: although channels technically start at y= ACHANNEL_FIRST, we need to adjust by half a channel's height
+ * so that the tops of channels get caught ok. Since NLACHANNEL_FIRST is really NLACHANNEL_HEIGHT, we simply use
+ * NLACHANNEL_HEIGHT_HALF.
+ */
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ UI_view2d_listview_view_to_cell(v2d, NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP, 0, (float)NLACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+
+ /* handle mouse-click in the relevant channel then */
+ mouse_nla_channels(&ac, x, channel_index, selectmode);
+
+ /* set notifier tha things have changed */
+ ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_CHANNELS);
+
+ return OPERATOR_FINISHED;
+}
+
+void NLA_OT_channels_click (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Mouse Click on Channels";
+ ot->idname= "NLA_OT_channels_click";
+
+ /* api callbacks */
+ ot->invoke= nlachannels_mouseclick_invoke;
+ ot->poll= ED_operator_areaactive;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* id-props */
+ RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY
+}
+
+/* *********************************************** */