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authorCampbell Barton <ideasman42@gmail.com>2018-11-14 09:12:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-14 09:21:34 +0300
commit55e719ec35a10c3f9e7231dee13d4b05aad7d965 (patch)
tree563ed5b1b27e9613de8384da90197ce2c3e1924b /source/blender/editors/space_nla/nla_draw.c
parentc279f879ab86e03dff0dbfd3a36b14bebb4956f9 (diff)
parentd7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r--source/blender/editors/space_nla/nla_draw.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 15a66b225c9..2cba6cf2fb2 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -112,8 +112,8 @@ static void nla_action_draw_keyframes(View2D *v2d, AnimData *adt, bAction *act,
return;
/* draw a darkened region behind the strips
- * - get and reset the background color, this time without the alpha to stand out better
- * (amplified alpha is used instead)
+ * - get and reset the background color, this time without the alpha to stand out better
+ * (amplified alpha is used instead)
*/
float color[4];
nla_action_get_color(adt, act, color);
@@ -126,8 +126,8 @@ static void nla_action_draw_keyframes(View2D *v2d, AnimData *adt, bAction *act,
immUniformColor4fv(color);
- /* - draw a rect from the first to the last frame (no extra overlaps for now)
- * that is slightly stumpier than the track background (hardcoded 2-units here)
+ /* - draw a rect from the first to the last frame (no extra overlaps for now)
+ * that is slightly stumpier than the track background (hardcoded 2-units here)
*/
float f1 = ((ActKeyColumn *)keys.first)->cfra;
float f2 = ((ActKeyColumn *)keys.last)->cfra;
@@ -152,7 +152,7 @@ static void nla_action_draw_keyframes(View2D *v2d, AnimData *adt, bAction *act,
immBegin(GPU_PRIM_POINTS, key_len);
/* - disregard the selection status of keyframes so they draw a certain way
- * - size is 6.0f which is smaller than the editable keyframes, so that there is a distinction
+ * - size is 6.0f which is smaller than the editable keyframes, so that there is a distinction
*/
for (ActKeyColumn *ak = keys.first; ak; ak = ak->next) {
draw_keyframe_shape(ak->cfra, y, 6.0f, false, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f,
@@ -323,7 +323,7 @@ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, uns
immBegin(GPU_PRIM_LINE_STRIP, abs((int)(strip->end - strip->start) + 1));
/* sample at 1 frame intervals, and draw
- * - min y-val is yminc, max is y-maxc, so clamp in those regions
+ * - min y-val is yminc, max is y-maxc, so clamp in those regions
*/
for (cfra = strip->start; cfra <= strip->end; cfra += 1.0f) {
float y = evaluate_fcurve(fcu, cfra); /* assume this to be in 0-1 range */
@@ -409,7 +409,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* draw extrapolation info first (as backdrop)
- * - but this should only be drawn if track has some contribution
+ * - but this should only be drawn if track has some contribution
*/
if ((strip->extendmode != NLASTRIP_EXTEND_NOTHING) && (non_solo == 0)) {
/* enable transparency... */
@@ -472,7 +472,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
/* draw strip's control 'curves'
- * - only if user hasn't hidden them...
+ * - only if user hasn't hidden them...
*/
if ((snla->flag & SNLA_NOSTRIPCURVES) == 0)
nla_draw_strip_curves(strip, yminc, ymaxc, shdr_pos);
@@ -484,7 +484,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
nla_strip_draw_markers(strip, yminc, ymaxc);
/* draw strip outline
- * - color used here is to indicate active vs non-active
+ * - color used here is to indicate active vs non-active
*/
if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
/* strip should appear 'sunken', so draw a light border around it */
@@ -541,7 +541,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
/* only draw first-level of child-strips, but don't draw any lines on the endpoints */
for (NlaStrip *cs = strip->strips.first; cs; cs = cs->next) {
/* draw start-line if not same as end of previous (and only if not the first strip)
- * - on upper half of strip
+ * - on upper half of strip
*/
if ((cs->prev) && IS_EQF(cs->prev->end, cs->start) == 0) {
immVertex2f(shdr_pos, cs->start, y);
@@ -549,7 +549,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
}
/* draw end-line if not the last strip
- * - on lower half of strip
+ * - on lower half of strip
*/
if (cs->next) {
immVertex2f(shdr_pos, cs->end, yminc);
@@ -596,7 +596,7 @@ static void nla_draw_strip_text(
col[3] = 128;
/* set bounding-box for text
- * - padding of 2 'units' on either side
+ * - padding of 2 'units' on either side
*/
/* TODO: make this centered? */
rctf rect = {
@@ -623,8 +623,8 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
/* Always draw times above the strip, whereas sequencer drew below + above.
* However, we should be fine having everything on top, since these tend to be
* quite spaced out.
- * - 1 dp is compromise between lack of precision (ints only, as per sequencer)
- * while also preserving some accuracy, since we do use floats
+ * - 1 dp is compromise between lack of precision (ints only, as per sequencer)
+ * while also preserving some accuracy, since we do use floats
*/
/* start frame */
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
@@ -649,10 +649,10 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
size_t items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
- * - this is done to allow the channel list to be scrollable, but must be done here
- * to avoid regenerating the list again and/or also because channels list is drawn first
- * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
- * start of list offset, and the second is as a correction for the scrollers.
+ * - this is done to allow the channel list to be scrollable, but must be done here
+ * to avoid regenerating the list again and/or also because channels list is drawn first
+ * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
+ * start of list offset, and the second is as a correction for the scrollers.
*/
int height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
@@ -788,10 +788,10 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
- * - this is done to allow the channel list to be scrollable, but must be done here
- * to avoid regenerating the list again and/or also because channels list is drawn first
- * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
- * start of list offset, and the second is as a correction for the scrollers.
+ * - this is done to allow the channel list to be scrollable, but must be done here
+ * to avoid regenerating the list again and/or also because channels list is drawn first
+ * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
+ * start of list offset, and the second is as a correction for the scrollers.
*/
int height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
/* don't use totrect set, as the width stays the same