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author | Mike Erwin <significant.bit@gmail.com> | 2017-02-11 08:02:28 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-02-11 08:02:28 +0300 |
commit | a161d45cfb6de45c5227f4bfc5161f5567c25e6c (patch) | |
tree | 45970f3b935b253f16e71746ecb5a1976929e315 /source/blender/editors/space_nla/nla_draw.c | |
parent | f7b1b87ba953ba9ae86ca9a70d6da66b6e0ea3f7 (diff) |
add builtin GPU_SHADER_KEYFRAME_DIAMOND
Now we can draw keyframe markers as point sprites, with fewer draw calls and state changes.
Based on the builtin shader for round points with anti-aliased outline. This one is more pointy.
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
0 files changed, 0 insertions, 0 deletions