diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-08 22:05:57 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-08 22:05:57 +0400 |
commit | f605679515bad2f9ebbe8c5cf5bd833219fcbbff (patch) | |
tree | 9e3522f9a09f57f2e9151b88809905de2ebb85a8 /source/blender/editors/space_nla/nla_draw.c | |
parent | 855c11ff8c3363521ac956f4a1b8991a66d774ad (diff) |
style cleanup: nla
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 414 |
1 files changed, 208 insertions, 206 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index d331415bc46..c12cd6f2d39 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -66,7 +66,7 @@ #include "UI_view2d.h" -#include "nla_intern.h" // own include +#include "nla_intern.h" /* own include */ /* *********************************************** */ @@ -77,29 +77,29 @@ /* get colors for drawing Action-Line * NOTE: color returned includes fine-tuned alpha! */ -static void nla_action_get_color (AnimData *adt, bAction *act, float color[4]) +static void nla_action_get_color(AnimData *adt, bAction *act, float color[4]) { if (adt && (adt->flag & ADT_NLA_EDIT_ON)) { // greenish color (same as tweaking strip) - hardcoded for now - color[0]= 0.30f; - color[1]= 0.95f; - color[2]= 0.10f; - color[3]= 0.30f; + color[0] = 0.30f; + color[1] = 0.95f; + color[2] = 0.10f; + color[3] = 0.30f; } else { if (act) { // reddish color - hardcoded for now - color[0]= 0.8f; - color[1]= 0.2f; - color[2]= 0.0f; - color[3]= 0.4f; + color[0] = 0.8f; + color[1] = 0.2f; + color[2] = 0.0f; + color[3] = 0.4f; } else { // greyish-red color - hardcoded for now - color[0]= 0.6f; - color[1]= 0.5f; - color[2]= 0.5f; - color[3]= 0.3f; + color[0] = 0.6f; + color[1] = 0.5f; + color[2] = 0.5f; + color[3] = 0.3f; } } @@ -109,7 +109,7 @@ static void nla_action_get_color (AnimData *adt, bAction *act, float color[4]) } /* draw the keyframes in the specified Action */ -static void nla_action_draw_keyframes (AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax) +static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax) { DLRBT_Tree keys; ActKeyColumn *ak; @@ -132,13 +132,13 @@ static void nla_action_draw_keyframes (AnimData *adt, bAction *act, View2D *v2d, color[3] *= 2.5f; glColor4fv(color); - /* - draw a rect from the first to the last frame (no extra overlaps for now) + /* - draw a rect from the first to the last frame (no extra overlaps for now) * that is slightly stumpier than the track background (hardcoded 2-units here) */ - f1= ((ActKeyColumn *)keys.first)->cfra; - f2= ((ActKeyColumn *)keys.last)->cfra; + f1 = ((ActKeyColumn *)keys.first)->cfra; + f2 = ((ActKeyColumn *)keys.last)->cfra; - glRectf(f1, ymin+2, f2, ymax-2); + glRectf(f1, ymin + 2, f2, ymax - 2); /* get View2D scaling factor */ @@ -150,7 +150,7 @@ static void nla_action_draw_keyframes (AnimData *adt, bAction *act, View2D *v2d, /* just draw each keyframe as a simple dot (regardless of the selection status) * - size is 3.0f which is smaller than the editable keyframes, so that there is a distinction */ - for (ak= keys.first; ak; ak= ak->next) + for (ak = keys.first; ak; ak = ak->next) draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f); /* free icons */ @@ -160,23 +160,23 @@ static void nla_action_draw_keyframes (AnimData *adt, bAction *act, View2D *v2d, /* Strips (Proper) ---------------------- */ /* get colors for drawing NLA-Strips */ -static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float color[3]) +static void nla_strip_get_color_inside(AnimData *adt, NlaStrip *strip, float color[3]) { if (strip->type == NLASTRIP_TYPE_TRANSITION) { /* Transition Clip */ if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected - use a bright blue color */ // FIXME: hardcoded temp-hack colors - color[0]= 0.18f; - color[1]= 0.46f; - color[2]= 0.86f; + color[0] = 0.18f; + color[1] = 0.46f; + color[2] = 0.86f; } else { /* normal, unselected strip - use (hardly noticeable) blue tinge */ // FIXME: hardcoded temp-hack colors - color[0]= 0.11f; - color[1]= 0.15f; - color[2]= 0.19f; + color[0] = 0.11f; + color[1] = 0.15f; + color[2] = 0.19f; } } else if (strip->type == NLASTRIP_TYPE_META) { @@ -185,16 +185,16 @@ static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float co if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected - use a bold purple color */ // FIXME: hardcoded temp-hack colors - color[0]= 0.41f; - color[1]= 0.13f; - color[2]= 0.59f; + color[0] = 0.41f; + color[1] = 0.13f; + color[2] = 0.59f; } else { /* normal, unselected strip - use (hardly noticeable) dark purple tinge */ // FIXME: hardcoded temp-hack colors - color[0]= 0.20f; - color[1]= 0.15f; - color[2]= 0.26f; + color[0] = 0.20f; + color[1] = 0.15f; + color[2] = 0.26f; } } else if (strip->type == NLASTRIP_TYPE_SOUND) { @@ -202,16 +202,16 @@ static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float co if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected - use a bright teal color */ // FIXME: hardcoded temp-hack colors - color[0]= 0.12f; - color[1]= 0.48f; - color[2]= 0.48f; + color[0] = 0.12f; + color[1] = 0.48f; + color[2] = 0.48f; } else { /* normal, unselected strip - use (hardly noticeable) teal tinge */ // FIXME: hardcoded temp-hack colors - color[0]= 0.17f; - color[1]= 0.24f; - color[2]= 0.24f; + color[0] = 0.17f; + color[1] = 0.24f; + color[2] = 0.24f; } } else { @@ -221,18 +221,18 @@ static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float co * however, this case should be skipped for when not in EditMode... */ // FIXME: hardcoded temp-hack colors - color[0]= 0.3f; - color[1]= 0.95f; - color[2]= 0.1f; + color[0] = 0.3f; + color[1] = 0.95f; + color[2] = 0.1f; } else if (strip->flag & NLASTRIP_FLAG_TWEAKUSER) { /* alert user that this strip is also used by the tweaking track (this is set when going into * 'editmode' for that strip), since the edits made here may not be what the user anticipated */ // FIXME: hardcoded temp-hack colors - color[0]= 0.85f; - color[1]= 0.0f; - color[2]= 0.0f; + color[0] = 0.85f; + color[1] = 0.0f; + color[2] = 0.0f; } else if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected strip - use theme color for selected */ @@ -246,7 +246,7 @@ static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float co } /* helper call for drawing influence/time control curves for a given NLA-strip */ -static void nla_draw_strip_curves (NlaStrip *strip, float yminc, float ymaxc) +static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc) { const float yheight = ymaxc - yminc; @@ -261,39 +261,39 @@ static void nla_draw_strip_curves (NlaStrip *strip, float yminc, float ymaxc) /* influence -------------------------- */ if (strip->flag & NLASTRIP_FLAG_USR_INFLUENCE) { - FCurve *fcu= list_find_fcurve(&strip->fcurves, "influence", 0); + FCurve *fcu = list_find_fcurve(&strip->fcurves, "influence", 0); float cfra; /* plot the curve (over the strip's main region) */ glBegin(GL_LINE_STRIP); - /* sample at 1 frame intervals, and draw - * - min y-val is yminc, max is y-maxc, so clamp in those regions - */ - for (cfra= strip->start; cfra <= strip->end; cfra += 1.0f) { - float y= evaluate_fcurve(fcu, cfra); // assume this to be in 0-1 range - glVertex2f(cfra, ((y*yheight)+yminc)); - } + /* sample at 1 frame intervals, and draw + * - min y-val is yminc, max is y-maxc, so clamp in those regions + */ + for (cfra = strip->start; cfra <= strip->end; cfra += 1.0f) { + float y = evaluate_fcurve(fcu, cfra); // assume this to be in 0-1 range + glVertex2f(cfra, ((y * yheight) + yminc)); + } glEnd(); // GL_LINE_STRIP } else { /* use blend in/out values only if both aren't zero */ - if ((IS_EQF(strip->blendin, 0.0f) && IS_EQF(strip->blendout, 0.0f))==0) { + if ((IS_EQF(strip->blendin, 0.0f) && IS_EQF(strip->blendout, 0.0f)) == 0) { glBegin(GL_LINE_STRIP); - /* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */ - if (IS_EQF(strip->blendin, 0.0f) == 0) { - glVertex2f(strip->start, yminc); - glVertex2f(strip->start + strip->blendin, ymaxc); - } - else - glVertex2f(strip->start, ymaxc); + /* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */ + if (IS_EQF(strip->blendin, 0.0f) == 0) { + glVertex2f(strip->start, yminc); + glVertex2f(strip->start + strip->blendin, ymaxc); + } + else + glVertex2f(strip->start, ymaxc); - /* end of strip */ - if (IS_EQF(strip->blendout, 0.0f) == 0) { - glVertex2f(strip->end - strip->blendout, ymaxc); - glVertex2f(strip->end, yminc); - } - else - glVertex2f(strip->end, ymaxc); + /* end of strip */ + if (IS_EQF(strip->blendout, 0.0f) == 0) { + glVertex2f(strip->end - strip->blendout, ymaxc); + glVertex2f(strip->end, yminc); + } + else + glVertex2f(strip->end, ymaxc); glEnd(); // GL_LINE_STRIP } } @@ -307,9 +307,9 @@ static void nla_draw_strip_curves (NlaStrip *strip, float yminc, float ymaxc) } /* main call for drawing a single NLA-strip */ -static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc) +static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc) { - short nonSolo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO)==0); + short nonSolo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0); float color[3]; /* get color of strip */ @@ -335,34 +335,34 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStr /* draw the rect to the edge of the screen */ glBegin(GL_QUADS); - glVertex2f(v2d->cur.xmin, yminc); - glVertex2f(v2d->cur.xmin, ymaxc); - glVertex2f(strip->start, ymaxc); - glVertex2f(strip->start, yminc); + glVertex2f(v2d->cur.xmin, yminc); + glVertex2f(v2d->cur.xmin, ymaxc); + glVertex2f(strip->start, ymaxc); + glVertex2f(strip->start, yminc); glEnd(); } - /* no break needed... */ + /* no break needed... */ /* this only draws after the strip */ case NLASTRIP_EXTEND_HOLD_FORWARD: /* only need to try and draw if the next strip doesn't occur immediately after */ - if ((strip->next == NULL) || (IS_EQF(strip->next->start, strip->end)==0)) { + if ((strip->next == NULL) || (IS_EQF(strip->next->start, strip->end) == 0)) { /* set the drawing color to the color of the strip, but this time less faint */ glColor4f(color[0], color[1], color[2], 0.3f); /* draw the rect to the next strip or the edge of the screen */ glBegin(GL_QUADS); - glVertex2f(strip->end, yminc); - glVertex2f(strip->end, ymaxc); + glVertex2f(strip->end, yminc); + glVertex2f(strip->end, ymaxc); - if (strip->next) { - glVertex2f(strip->next->start, ymaxc); - glVertex2f(strip->next->start, yminc); - } - else { - glVertex2f(v2d->cur.xmax, ymaxc); - glVertex2f(v2d->cur.xmax, yminc); - } + if (strip->next) { + glVertex2f(strip->next->start, ymaxc); + glVertex2f(strip->next->start, yminc); + } + else { + glVertex2f(v2d->cur.xmax, ymaxc); + glVertex2f(v2d->cur.xmax, yminc); + } glEnd(); } break; @@ -385,7 +385,7 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStr glColor4f(color[0], color[1], color[2], 0.1f); glEnable(GL_BLEND); - glRectf(strip->start, yminc, strip->end, ymaxc); + glRectf(strip->start, yminc, strip->end, ymaxc); glDisable(GL_BLEND); } @@ -417,7 +417,7 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStr uiDrawBoxShade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1); /* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */ - if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQF(strip->repeat, 1.0f)==0) { + if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQF(strip->repeat, 1.0f) == 0) { float repeatLen = (strip->actend - strip->actstart) * strip->scale; int i; @@ -429,20 +429,20 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStr /* don't draw if line would end up on or after the end of the strip */ if (repeatPos < strip->end) - fdrawline(repeatPos, yminc+4, repeatPos, ymaxc-4); + fdrawline(repeatPos, yminc + 4, repeatPos, ymaxc - 4); } } /* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */ else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) { NlaStrip *cs; - float y= (ymaxc-yminc)/2.0f + yminc; + float y = (ymaxc - yminc) / 2.0f + yminc; /* only draw first-level of child-strips, but don't draw any lines on the endpoints */ - for (cs= strip->strips.first; cs; cs= cs->next) { + for (cs = strip->strips.first; cs; cs = cs->next) { /* draw start-line if not same as end of previous (and only if not the first strip) * - on upper half of strip */ - if ((cs->prev) && IS_EQF(cs->prev->end, cs->start)==0) + if ((cs->prev) && IS_EQF(cs->prev->end, cs->start) == 0) fdrawline(cs->start, y, cs->start, ymaxc); /* draw end-line if not the last strip @@ -458,9 +458,9 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStr } /* add the relevant text to the cache of text-strings to draw in pixelspace */ -static void nla_draw_strip_text (AnimData *adt, NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc) +static void nla_draw_strip_text(AnimData *adt, NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc) { - short notSolo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO)==0); + short notSolo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0); char str[256]; char col[4]; float xofs; @@ -475,18 +475,18 @@ static void nla_draw_strip_text (AnimData *adt, NlaTrack *nlt, NlaStrip *strip, } /* set text color - if colors (see above) are light, draw black text, otherwise draw white */ - if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER)) { - col[0]= col[1]= col[2]= 0; + if (strip->flag & (NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT | NLASTRIP_FLAG_TWEAKUSER)) { + col[0] = col[1] = col[2] = 0; } else { - col[0]= col[1]= col[2]= 255; + col[0] = col[1] = col[2] = 255; } /* text opacity depends on whether if there's a solo'd track, this isn't it */ if (notSolo == 0) - col[3]= 255; + col[3] = 255; else - col[3]= 128; + col[3] = 128; /* determine the amount of padding required - cannot be constant otherwise looks weird in some cases */ if ((strip->end - strip->start) <= 5.0f) @@ -523,13 +523,13 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V * - 1 dp is compromise between lack of precision (ints only, as per sequencer) * while also preserving some accuracy, since we do use floats */ - /* start frame */ + /* start frame */ BLI_snprintf(numstr, sizeof(numstr), "%.1f", strip->start); - UI_view2d_text_cache_add(v2d, strip->start-1.0f, ymaxc+ytol, numstr, col); + UI_view2d_text_cache_add(v2d, strip->start - 1.0f, ymaxc + ytol, numstr, col); - /* end frame */ + /* end frame */ BLI_snprintf(numstr, sizeof(numstr), "%.1f", strip->end); - UI_view2d_text_cache_add(v2d, strip->end, ymaxc+ytol, numstr, col); + UI_view2d_text_cache_add(v2d, strip->end, ymaxc + ytol, numstr, col); } /* ---------------------- */ @@ -540,49 +540,49 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) bAnimListElem *ale; int filter; - View2D *v2d= &ar->v2d; - float y= 0.0f; + View2D *v2d = &ar->v2d; + float y = 0.0f; size_t items; int height; /* build list of channels to draw */ - filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); - items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); + filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); + items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): - * - this is done to allow the channel list to be scrollable, but must be done here - * to avoid regenerating the list again and/or also because channels list is drawn first + * - this is done to allow the channel list to be scrollable, but must be done here + * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ - height= ((items*NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla)*2)); + height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2)); /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); /* loop through channels, and set up drawing depending on their type */ - y= (float)(-NLACHANNEL_HEIGHT(snla)); + y = (float)(-NLACHANNEL_HEIGHT(snla)); - for (ale= anim_data.first; ale; ale= ale->next) { - const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); - const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); + for (ale = anim_data.first; ale; ale = ale->next) { + const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); + const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); /* check if visible */ - if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || - IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) + if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || + IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* data to draw depends on the type of channel */ switch (ale->type) { case ANIMTYPE_NLATRACK: { - AnimData *adt= ale->adt; - NlaTrack *nlt= (NlaTrack *)ale->data; + AnimData *adt = ale->adt; + NlaTrack *nlt = (NlaTrack *)ale->data; NlaStrip *strip; int index; /* draw each strip in the track (if visible) */ - for (strip=nlt->strips.first, index=1; strip; strip=strip->next, index++) { + for (strip = nlt->strips.first, index = 1; strip; strip = strip->next, index++) { if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) { /* draw the visualisation of the strip */ nla_draw_strip(snla, adt, nlt, strip, v2d, yminc, ymaxc); @@ -598,11 +598,11 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) } } } - break; + break; case ANIMTYPE_NLAACTION: { - AnimData *adt= ale->adt; + AnimData *adt = ale->adt; float color[4]; /* just draw a semi-shaded rect spanning the width of the viewable area if there's data, @@ -618,27 +618,27 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) /* draw slightly shifted up for greater separation from standard channels, * but also slightly shorter for some more contrast when viewing the strips */ - glRectf(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP); + glRectf(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP); /* draw keyframes in the action */ - nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc+NLACHANNEL_SKIP, ymaxc-NLACHANNEL_SKIP); + nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc + NLACHANNEL_SKIP, ymaxc - NLACHANNEL_SKIP); /* draw 'embossed' lines above and below the strip for effect */ - /* white base-lines */ + /* white base-lines */ glLineWidth(2.0f); glColor4f(1.0f, 1.0f, 1.0f, 0.3); - fdrawline(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, yminc+NLACHANNEL_SKIP); - fdrawline(v2d->cur.xmin, ymaxc-NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP); + fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP); + fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP); - /* black top-lines */ + /* black top-lines */ glLineWidth(1.0f); glColor3f(0.0f, 0.0f, 0.0f); - fdrawline(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, yminc+NLACHANNEL_SKIP); - fdrawline(v2d->cur.xmin, ymaxc-NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP); + fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP); + fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP); glDisable(GL_BLEND); } - break; + break; } } @@ -655,40 +655,40 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) /* old code for drawing NLA channels using GL only */ // TODO: depreceate this code... -static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, View2D *v2d, float y) +static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View2D *v2d, float y) { SpaceNla *snla = (SpaceNla *)ac->sl; bAnimListElem *ale; float x = 0.0f; /* loop through channels, and set up drawing depending on their type */ - for (ale= anim_data->first; ale; ale= ale->next) { - const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); - const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); - const float ydatac= (float)(y - 7); + for (ale = anim_data->first; ale; ale = ale->next) { + const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); + const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); + const float ydatac = (float)(y - 7); /* check if visible */ - if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || - IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) + if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || + IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { AnimData *adt = ale->adt; - short indent= 0, offset= 0, sel= 0, group= 0, nonSolo= 0; - int expand= -1, protect = -1, special= -1, mute = -1; + short indent = 0, offset = 0, sel = 0, group = 0, nonSolo = 0; + int expand = -1, protect = -1, special = -1, mute = -1; char name[128]; - short doDraw=0; + short doDraw = 0; /* determine what needs to be drawn */ switch (ale->type) { case ANIMTYPE_NLATRACK: /* NLA Track */ { - NlaTrack *nlt= (NlaTrack *)ale->data; + NlaTrack *nlt = (NlaTrack *)ale->data; /* 'solo' as the 'special' button? */ if (nlt->flag & NLATRACK_SOLO) - special= ICON_SOLO_ON; + special = ICON_SOLO_ON; else - special= ICON_SOLO_OFF; + special = ICON_SOLO_OFF; /* if this track is active and we're tweaking it, don't draw these toggles */ // TODO: need a special macro for this... @@ -708,7 +708,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie if ((adt) && (adt->flag & ADT_NLA_SOLO_TRACK)) { if ((nlt->flag & NLATRACK_SOLO) == 0) { /* tag for special non-solo handling; also hide the mute toggles */ - nonSolo= 1; + nonSolo = 1; mute = 0; } } @@ -717,26 +717,26 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie BLI_strncpy(name, nlt->name, sizeof(name)); // draw manually still - doDraw= 1; + doDraw = 1; } - break; + break; case ANIMTYPE_NLAACTION: /* NLA Action-Line */ { - bAction *act= (bAction *)ale->data; + bAction *act = (bAction *)ale->data; group = 5; special = ICON_ACTION; if (act) - BLI_snprintf(name, sizeof(name), "%s", act->id.name+2); + BLI_snprintf(name, sizeof(name), "%s", act->id.name + 2); else BLI_strncpy(name, "<No Action>", sizeof(name)); // draw manually still - doDraw= 1; + doDraw = 1; } - break; + break; default: /* handled by standard channel-drawing API */ // draw backdrops only... @@ -749,8 +749,8 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie if (ale->id) { /* special exception for textures */ if (GS(ale->id->name) == ID_TE) { - offset= 14; - indent= 1; + offset = 14; + indent = 1; } /* special exception for nodetrees */ else if (GS(ale->id->name) == ID_NT) { @@ -760,30 +760,32 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie case NTREE_SHADER: { /* same as for textures */ - offset= 14; - indent= 1; + offset = 14; + indent = 1; } - break; + break; case NTREE_TEXTURE: { /* even more */ - offset= 21; - indent= 1; + offset = 21; + indent = 1; } - break; + break; default: /* normal will do */ - offset= 14; + offset = 14; break; } } - else - offset= 14; + else { + offset = 14; + } + } + else { + offset = 0; } - else - offset= 0; /* now, start drawing based on this information */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -799,12 +801,12 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie } else { /* if a track is being solo'd, action is ignored, so draw less boldly (alpha lower) */ - float alpha = (adt && (adt->flag & ADT_NLA_SOLO_TRACK))? 0.3f : 1.0f; + float alpha = (adt && (adt->flag & ADT_NLA_SOLO_TRACK)) ? 0.3f : 1.0f; if (ale->data) - glColor4f(0.8f, 0.2f, 0.0f, alpha); // reddish color - hardcoded for now + glColor4f(0.8f, 0.2f, 0.0f, alpha); // reddish color - hardcoded for now else - glColor4f(0.6f, 0.5f, 0.5f, alpha); // greyish-red color - hardcoded for now + glColor4f(0.6f, 0.5f, 0.5f, alpha); // greyish-red color - hardcoded for now } offset += 7 * indent; @@ -815,35 +817,35 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie /* draw slightly shifted up vertically to look like it has more separation from other channels, * but we then need to slightly shorten it so that it doesn't look like it overlaps */ - uiDrawBox(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc+NLACHANNEL_SKIP-1, 8); + uiDrawBox(GL_POLYGON, x + offset, yminc + NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8); /* clear group value, otherwise we cause errors... */ group = 0; } else { /* NLA tracks - darker color if not solo track when we're showing solo */ - UI_ThemeColorShade(TH_HEADER, ((nonSolo == 0)? 20 : -20)); + UI_ThemeColorShade(TH_HEADER, ((nonSolo == 0) ? 20 : -20)); indent += group; offset += 7 * indent; glBegin(GL_QUADS); - glVertex2f(x+offset, yminc); - glVertex2f(x+offset, ymaxc); - glVertex2f((float)v2d->cur.xmax, ymaxc); - glVertex2f((float)v2d->cur.xmax, yminc); + glVertex2f(x + offset, yminc); + glVertex2f(x + offset, ymaxc); + glVertex2f((float)v2d->cur.xmax, ymaxc); + glVertex2f((float)v2d->cur.xmax, yminc); glEnd(); } /* draw expand/collapse triangle */ if (expand > 0) { - UI_icon_draw(x+offset, ydatac, expand); + UI_icon_draw(x + offset, ydatac, expand); offset += 17; } /* draw special icon indicating certain data-types */ if (special > -1) { /* for normal channels */ - UI_icon_draw(x+offset, ydatac, special); + UI_icon_draw(x + offset, ydatac, special); offset += 17; } glDisable(GL_BLEND); @@ -854,7 +856,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie else UI_ThemeColor(TH_TEXT); offset += 3; - UI_DrawString(x+offset, y-4, name); + UI_DrawString(x + offset, y - 4, name); /* reset offset - for RHS of panel */ offset = 0; @@ -866,18 +868,18 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie /* draw protect 'lock' */ if (protect > -1) { offset = 16; - UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, protect); + UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, protect); } /* draw mute 'eye' */ if (mute > -1) { offset += 16; - UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, mute); + UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, mute); } /* draw NLA-action line 'status-icons' - only when there's an action */ if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) { - AnimData *adt= ale->adt; + AnimData *adt = ale->adt; offset += 16; @@ -886,28 +888,28 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie /* toggle for tweaking with mapping/no-mapping (i.e. 'in place editing' toggle) */ // for now, use pin icon to symbolise this if (adt->flag & ADT_NLA_EDIT_NOMAP) - UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_PINNED); + UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, ICON_PINNED); else - UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_UNPINNED); + UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, ICON_UNPINNED); - fdrawline((float)(v2d->cur.xmax-offset), yminc, - (float)(v2d->cur.xmax-offset), ymaxc); + fdrawline((float)(v2d->cur.xmax - offset), yminc, + (float)(v2d->cur.xmax - offset), ymaxc); offset += 16; /* 'tweaking action' indicator - not a button */ - UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_EDIT); + UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, ICON_EDIT); } else { /* XXX firstly draw a little rect to help identify that it's different from the toggles */ glBegin(GL_LINE_LOOP); - glVertex2f((float)v2d->cur.xmax-offset-1, y-7); - glVertex2f((float)v2d->cur.xmax-offset-1, y+9); - glVertex2f((float)v2d->cur.xmax-1, y+9); - glVertex2f((float)v2d->cur.xmax-1, y-7); + glVertex2f((float)v2d->cur.xmax - offset - 1, y - 7); + glVertex2f((float)v2d->cur.xmax - offset - 1, y + 9); + glVertex2f((float)v2d->cur.xmax - 1, y + 9); + glVertex2f((float)v2d->cur.xmax - 1, y - 7); glEnd(); // GL_LINES /* 'push down' icon for normal active-actions */ - UI_icon_draw((float)v2d->cur.xmax-offset, ydatac, ICON_FREEZE); + UI_icon_draw((float)v2d->cur.xmax - offset, ydatac, ICON_FREEZE); } } @@ -927,22 +929,22 @@ void draw_nla_channel_list(bContext *C, bAnimContext *ac, ARegion *ar) int filter; SpaceNla *snla = (SpaceNla *)ac->sl; - View2D *v2d= &ar->v2d; - float y= 0.0f; + View2D *v2d = &ar->v2d; + float y = 0.0f; size_t items; int height; /* build list of channels to draw */ - filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); - items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); + filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); + items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): - * - this is done to allow the channel list to be scrollable, but must be done here - * to avoid regenerating the list again and/or also because channels list is drawn first + * - this is done to allow the channel list to be scrollable, but must be done here + * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ - height= ((items*NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla)*2)); + height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2)); /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ @@ -951,29 +953,29 @@ void draw_nla_channel_list(bContext *C, bAnimContext *ac, ARegion *ar) UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY); /* draw channels */ - { /* first pass: backdrops + oldstyle drawing */ - y= (float)(-NLACHANNEL_HEIGHT(snla)); + { /* first pass: backdrops + oldstyle drawing */ + y = (float)(-NLACHANNEL_HEIGHT(snla)); draw_nla_channel_list_gl(ac, &anim_data, v2d, y); } - { /* second pass: UI widgets */ - uiBlock *block= uiBeginBlock(C, ar, __func__, UI_EMBOSS); + { /* second pass: UI widgets */ + uiBlock *block = uiBeginBlock(C, ar, __func__, UI_EMBOSS); size_t channel_index = 0; - y= (float)(-NLACHANNEL_HEIGHT(snla)); + y = (float)(-NLACHANNEL_HEIGHT(snla)); /* set blending again, as may not be set in previous step */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* loop through channels, and set up drawing depending on their type */ - for (ale= anim_data.first; ale; ale= ale->next) { - const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); - const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); + for (ale = anim_data.first; ale; ale = ale->next) { + const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); + const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); /* check if visible */ - if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || - IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) + if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || + IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index); |