diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/editors/space_nla/nla_draw.c | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index d7a1053f3c1..0253f04a05d 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -172,7 +172,7 @@ static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float co color[2]= 0.86f; } else { - /* normal, unselected strip - use (hardly noticable) blue tinge */ + /* normal, unselected strip - use (hardly noticeable) blue tinge */ // FIXME: hardcoded temp-hack colors color[0]= 0.11f; color[1]= 0.15f; @@ -190,7 +190,7 @@ static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float co color[2]= 0.59f; } else { - /* normal, unselected strip - use (hardly noticable) dark purple tinge */ + /* normal, unselected strip - use (hardly noticeable) dark purple tinge */ // FIXME: hardcoded temp-hack colors color[0]= 0.20f; color[1]= 0.15f; @@ -207,7 +207,7 @@ static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float co color[2]= 0.48f; } else { - /* normal, unselected strip - use (hardly noticable) teal tinge */ + /* normal, unselected strip - use (hardly noticeable) teal tinge */ // FIXME: hardcoded temp-hack colors color[0]= 0.17f; color[1]= 0.24f; @@ -813,7 +813,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie /* only on top two corners, to show that this channel sits on top of the preceding ones */ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); - /* draw slightly shifted up vertically to look like it has more separtion from other channels, + /* draw slightly shifted up vertically to look like it has more separation from other channels, * but we then need to slightly shorten it so that it doesn't look like it overlaps */ uiDrawBox(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc+NLACHANNEL_SKIP-1, 8); |