diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-07-19 19:23:42 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-07-19 19:23:42 +0400 |
commit | 397da5000229a5ada135ca58cfe29bb7612f21d3 (patch) | |
tree | a339518b59aa399f2f82efce2fb1a03ee33243c8 /source/blender/editors/space_nla/nla_draw.c | |
parent | fd1d4151f135e9f82ca41636c194045fba823a58 (diff) |
style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index 5f3e1ef88e3..93007cc0820 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -563,9 +563,8 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) nla_draw_strip_frames_text(nlt, strip, v2d, yminc, ymaxc); } } + break; } - break; - case ANIMTYPE_NLAACTION: { AnimData *adt = ale->adt; @@ -603,8 +602,8 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP); glDisable(GL_BLEND); + break; } - break; } } @@ -684,8 +683,8 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View /* draw manually still */ do_draw = TRUE; + break; } - break; case ANIMTYPE_NLAACTION: /* NLA Action-Line */ { bAction *act = (bAction *)ale->data; @@ -698,9 +697,8 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View /* draw manually still */ do_draw = TRUE; + break; } - break; - default: /* handled by standard channel-drawing API */ // draw backdrops only... ANIM_channel_draw(ac, ale, yminc, ymaxc); @@ -725,17 +723,15 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View /* same as for textures */ offset = 0.7f * U.widget_unit; indent = 1; + break; } - break; - case NTREE_TEXTURE: { /* even more */ offset = U.widget_unit; indent = 1; + break; } - break; - default: /* normal will do */ offset = 0.7f * U.widget_unit; |