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authorJoshua Leung <aligorith@gmail.com>2011-06-21 08:01:51 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-21 08:01:51 +0400
commit24ca3eb4c42f3dfb4e2b775f53b35e4c4dcd8367 (patch)
treebb566767311f1f3b07a91333023cea24d5b657eb /source/blender/editors/space_nla/nla_draw.c
parenta4178b7a6a1ce804f581c0e3289aa0f912085c78 (diff)
AnimFiltering Code Cleanups - Part 2
* Changed all int's to size_t's, where the int's were used for size of channel list returned * Object vs Base is now passed to filtering functions - was relic from old owner/ownertype code which required access to bases * Found bug in NLA code where filter was being overwritten and then used again as input for some other function unintentionally * Found bug where trying to select a NLA strip would crash if lamp data was around
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r--source/blender/editors/space_nla/nla_draw.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index c4a3a2324b4..c53eac78b19 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -470,7 +470,8 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
View2D *v2d= &ar->v2d;
float y= 0.0f;
- int items, height;
+ size_t items;
+ int height;
/* build list of channels to draw */
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
@@ -828,7 +829,8 @@ void draw_nla_channel_list (bContext *C, bAnimContext *ac, ARegion *ar)
View2D *v2d= &ar->v2d;
float y= 0.0f;
- int items, height;
+ size_t items;
+ int height;
/* build list of channels to draw */
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);