Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2021-08-13 10:37:38 +0300
committerJeroen Bakker <jeroen@blender.org>2021-08-13 10:37:38 +0300
commit5f6033e0919a9a6bfd00a8a977d28fa60fe7f079 (patch)
tree74253afff8448a04d259078795b81d0baecd9997 /source/blender/editors/space_nla/nla_draw.c
parent7b5acc80091d8d92869d83f1308f5af24b45ce9a (diff)
Keyframe: Reduce GPU context switches.
This change reduces the GPU context switches when drawing keyframes. In the previous situation the keyframe blocks and keyframe keys were drawn per channel. With this patch first all the keyframe blocks are drawn for all channels and after that the keyframe keys are collected for all channels and send to the GPU in a single draw call.
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r--source/blender/editors/space_nla/nla_draw.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 2bf4c7d4344..c1b308d213f 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -140,13 +140,16 @@ static void nla_action_draw_keyframes(
if (key_len > 0) {
format = immVertexFormat();
- pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- uint color_id = GPU_vertformat_attr_add(
+ KeyframeShaderBindings sh_bindings;
+ sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ sh_bindings.size_id = GPU_vertformat_attr_add(
+ format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ sh_bindings.color_id = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uint outline_color_id = GPU_vertformat_attr_add(
+ sh_bindings.outline_color_id = GPU_vertformat_attr_add(
format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
+ sh_bindings.flags_id = GPU_vertformat_attr_add(
+ format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
@@ -165,11 +168,7 @@ static void nla_action_draw_keyframes(
ak->key_type,
KEYFRAME_SHAPE_FRAME,
1.0f,
- pos_id,
- size_id,
- color_id,
- outline_color_id,
- flags_id,
+ &sh_bindings,
KEYFRAME_HANDLE_NONE,
KEYFRAME_EXTREME_NONE);
}