diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-11 11:55:13 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-11 16:11:07 +0300 |
commit | 0767f95a63959e156c302520db7fbf480159abe0 (patch) | |
tree | e4f416474ae320156e9e35b1d25d2b8300ad628e /source/blender/editors/space_nla/nla_edit.c | |
parent | 3a6f6c87e051edd3e98c92428980a52bafd7abf0 (diff) |
Sound: Fix queries of sound info
A lot of areas were querying sound information directly using audio handle
which does not exist on an original sound IDs.
This change basically makes it so it's possible to query information about
given sound ID, without worrying about whether it's loaded or not: if it is
needed to load it first it happens automatically (no automatically-opened
handles are left behind though).
While this seems a bit extreme to open files on such queries it is still
better than the old situation when all sound handles were opened on file
load, no matter if it's needed or not. Besides, none of the changed code
paths are performance critical, just handful of tools.
Fixes T65696: Sequencer fails to create a new sound sequence strip via Python
Fixes T65656: Audio strip - SHIFT K crashes Blender
Reviewers: brecht
Reviewed By: brecht
Subscribers: ISS
Maniphest Tasks: T65696, T65656
Differential Revision: https://developer.blender.org/D5061
Diffstat (limited to 'source/blender/editors/space_nla/nla_edit.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_edit.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_nla/nla_edit.c b/source/blender/editors/space_nla/nla_edit.c index acb3d913114..052f653ca7f 100644 --- a/source/blender/editors/space_nla/nla_edit.c +++ b/source/blender/editors/space_nla/nla_edit.c @@ -857,6 +857,7 @@ void NLA_OT_transition_add(wmOperatorType *ot) static int nlaedit_add_sound_exec(bContext *C, wmOperator *UNUSED(op)) { + Main *bmain = CTX_data_main(C); bAnimContext ac; ListBase anim_data = {NULL, NULL}; @@ -894,7 +895,7 @@ static int nlaedit_add_sound_exec(bContext *C, wmOperator *UNUSED(op)) } /* create a new strip, and offset it to start on the current frame */ - strip = BKE_nla_add_soundstrip(ac.scene, ob->data); + strip = BKE_nla_add_soundstrip(bmain, ac.scene, ob->data); strip->start += cfra; strip->end += cfra; |