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authorJoshua Leung <aligorith@gmail.com>2013-03-14 10:34:02 +0400
committerJoshua Leung <aligorith@gmail.com>2013-03-14 10:34:02 +0400
commit07f2efe82f0bbc2ee2772f6aa29f33cdac2b546e (patch)
treef8a9a958c64023c0a0cbb1253569c004f35645b3 /source/blender/editors/space_nla/nla_intern.h
parent396758757b4be84918366b436a42cb311f616518 (diff)
NLA Editor: Operator to add AnimData to selected objects so that they can appear
This commit introduces an operator in the Add menu - this operator ensures that all selected objects have AnimData attached to them (even if they don't have any actions/drivers yet). By doing this, these objects can at least appear in the NLA Editor, which will allow them to have strips added to them in future without having to create throwaway actions first (NOTE: there's still some stuff coming to allow that). Also, renamed NLA_OT_delete_tracks -> NLA_OT_tracks_delete
Diffstat (limited to 'source/blender/editors/space_nla/nla_intern.h')
-rw-r--r--source/blender/editors/space_nla/nla_intern.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_nla/nla_intern.h b/source/blender/editors/space_nla/nla_intern.h
index 398d2d5f1f4..450b85738ad 100644
--- a/source/blender/editors/space_nla/nla_intern.h
+++ b/source/blender/editors/space_nla/nla_intern.h
@@ -125,7 +125,9 @@ void NLA_OT_fmodifier_paste(wmOperatorType *ot);
void NLA_OT_channels_click(wmOperatorType *ot);
void NLA_OT_tracks_add(wmOperatorType *ot);
-void NLA_OT_delete_tracks(wmOperatorType *ot);
+void NLA_OT_tracks_delete(wmOperatorType *ot);
+
+void NLA_OT_selected_objects_add(wmOperatorType *ot);
/* **************************************** */
/* nla_ops.c */