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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 17:18:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:04 +0300
commit0ac990d088d553c27f5360f62e142e99f087890a (patch)
treeef3637e9f8086bc937b56777ea9b1f36f97790a4 /source/blender/editors/space_nla/nla_ops.c
parentf8b2268f4fbe92a1860c525f70fdc293304575ff (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/space_nla/nla_ops.c')
-rw-r--r--source/blender/editors/space_nla/nla_ops.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c
index 2715c07164b..9c2eb541f52 100644
--- a/source/blender/editors/space_nla/nla_ops.c
+++ b/source/blender/editors/space_nla/nla_ops.c
@@ -167,9 +167,10 @@ void nla_keymap(wmKeyConfig *keyconf)
WM_keymap_ensure(keyconf, "NLA Generic", SPACE_NLA, 0);
/* channels ---------------------------------------------------------- */
- /* Channels are not directly handled by the NLA Editor module, but are inherited from the Animation module.
- * Most of the relevant operations, keymaps, drawing, etc. can therefore all
- * be found in that module instead, as there are many similarities with the other Animation Editors.
+ /* Channels are not directly handled by the NLA Editor module, but are inherited from the
+ * animation module. Most of the relevant operations, keymaps, drawing, etc. can therefore all
+ * be found in that module instead, as there are many similarities with the other
+ * animation editors.
*
* However, those operations which involve clicking on channels and/or
* the placement of them in the view are implemented here instead