diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-02-12 09:56:08 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-02-12 09:56:08 +0300 |
commit | b104057d001d2472cc55c7fa51cff3275e331523 (patch) | |
tree | 02b78998050a5807d471663f63e877b747ba1507 /source/blender/editors/space_nla | |
parent | 09bfc378895f320bcc12ac5c77252f58780e73fc (diff) |
OpenGL: enable program point size for keyframes
Allows vertex shader to determine how large to rasterize each point sprite. Forgot to do this before.
Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index 86eae70c0ff..e744a39fde9 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -146,6 +146,7 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa unsigned int color_id = add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); unsigned int outline_color_id = add_attrib(format, "outlineColor", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); + GPU_enable_program_point_size(); immBegin(PRIM_POINTS, key_ct); /* - disregard the selection status of keyframes so they draw a certain way @@ -157,6 +158,7 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa } immEnd(); + GPU_disable_program_point_size(); immUnbindProgram(); } |