diff options
author | Joshua Leung <aligorith@gmail.com> | 2013-11-20 16:13:30 +0400 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2013-11-20 16:33:02 +0400 |
commit | efdd4894e93748e7305d03ca6f32deb869cc2862 (patch) | |
tree | 98913f1a70c029be24b1af6d27941afc38dad8d9 /source/blender/editors/space_nla | |
parent | 905085228f475b4ca82ba21a6414b5e0a02f49a8 (diff) |
NLA Channel Drawing Refactor: Remove rest of old drawing code for NLA Track channels
NLA Track drawing has now been ported over to use the UI widgets
like the rest of the anim channels do in the DopeSheet and Graph
Editors. The main benefit of this for users is that these buttons
will now show tooltips when you hover over them. Hopefully this
will help make the "solo" buttons more discoverable.
I've decided to postpone porting the "Action Line" channels to the
widget system for now, since there are quite a few more issues there
which need quite a bit more time to work through.
Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 35 |
1 files changed, 3 insertions, 32 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index c30862fb156..c9a86547984 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -638,8 +638,8 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View { AnimData *adt = ale->adt; - short indent = 0, offset = 0, sel = 0, group = 0, nonSolo = 0; - int expand = -1, protect = -1, special = -1, mute = -1; + short indent = 0, offset = 0, sel = 0, group = 0; + int special = -1; char name[128]; short do_draw = FALSE; @@ -660,7 +660,7 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View break; } default: /* handled by standard channel-drawing API */ - // draw backdrops only... + /* (draw backdrops only...) */ ANIM_channel_draw(ac, ale, yminc, ymaxc); break; } @@ -743,25 +743,7 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View /* clear group value, otherwise we cause errors... */ group = 0; } - else { - /* NLA tracks - darker color if not solo track when we're showing solo */ - UI_ThemeColorShade(TH_HEADER, ((nonSolo == 0) ? 20 : -20)); - - indent += group; - offset += 0.35f * U.widget_unit * indent; - glBegin(GL_QUADS); - glVertex2f(x + offset, yminc); - glVertex2f(x + offset, ymaxc); - glVertex2f((float)v2d->cur.xmax, ymaxc); - glVertex2f((float)v2d->cur.xmax, yminc); - glEnd(); - } - /* draw expand/collapse triangle */ - if (expand > 0) { - UI_icon_draw(x + offset, ydatac, expand); - offset += 0.85f * U.widget_unit; - } /* draw special icon indicating certain data-types */ if (special > -1) { @@ -786,17 +768,6 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - /* draw protect 'lock' */ - if (protect > -1) { - offset = 0.8f * U.widget_unit; - UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, protect); - } - - /* draw mute 'eye' */ - if (mute > -1) { - offset += 0.8f * U.widget_unit; - UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, mute); - } /* draw NLA-action line 'status-icons' - only when there's an action */ if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) { |