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authorJoshua Leung <aligorith@gmail.com>2009-06-07 15:37:15 +0400
committerJoshua Leung <aligorith@gmail.com>2009-06-07 15:37:15 +0400
commit019baf8b8fc0cae24b8706a557a296e598290615 (patch)
tree120068ed8a6c703d29153be41725fe41a5f2b4ed /source/blender/editors/space_nla
parent43c7c15e2be555454f54840307fd5ea7d61d0216 (diff)
NLA SoC: Adding skeleton code for a buttons region in NLA
If anyone's doing any testing at this point, please check if this works ok for files with new/old NLA Editors, as I was having some problems with one of my testing (saved from this branch) files with this.
Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r--source/blender/editors/space_nla/nla_buttons.c198
-rw-r--r--source/blender/editors/space_nla/nla_intern.h7
-rw-r--r--source/blender/editors/space_nla/nla_ops.c7
-rw-r--r--source/blender/editors/space_nla/space_nla.c104
4 files changed, 316 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_buttons.c b/source/blender/editors/space_nla/nla_buttons.c
new file mode 100644
index 00000000000..118dc988dfb
--- /dev/null
+++ b/source/blender/editors/space_nla/nla_buttons.c
@@ -0,0 +1,198 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation, Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+#include <math.h>
+#include <float.h>
+
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+
+#include "BKE_animsys.h"
+#include "BKE_nla.h"
+#include "BKE_action.h"
+#include "BKE_context.h"
+#include "BKE_curve.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_object.h"
+#include "BKE_global.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_anim_api.h"
+#include "ED_keyframing.h"
+#include "ED_screen.h"
+#include "ED_types.h"
+#include "ED_util.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "nla_intern.h" // own include
+
+
+/* ******************* nla editor space & buttons ************** */
+
+#define B_NOP 1
+#define B_REDR 2
+
+/* -------------- */
+
+static void do_nla_region_buttons(bContext *C, void *arg, int event)
+{
+ //Scene *scene= CTX_data_scene(C);
+
+ switch(event) {
+
+ }
+
+ /* default for now */
+ //WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
+}
+
+static int nla_panel_context(const bContext *C, bAnimListElem **ale, NlaTrack **nlt)
+{
+ bAnimContext ac;
+ bAnimListElem *elem= NULL;
+
+ /* for now, only draw if we could init the anim-context info (necessary for all animation-related tools)
+ * to work correctly is able to be correctly retrieved. There's no point showing empty panels?
+ */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return 0;
+
+ // XXX
+ return 1;
+
+ /* try to find 'active' F-Curve */
+ //elem= get_active_fcurve_channel(&ac);
+ if(elem == NULL)
+ return 0;
+
+ if(nlt)
+ *nlt= (NlaTrack*)elem->data;
+ if(ale)
+ *ale= elem;
+ else
+ MEM_freeN(elem);
+
+ return 1;
+}
+
+static int nla_panel_poll(const bContext *C, PanelType *pt)
+{
+ return nla_panel_context(C, NULL, NULL);
+}
+
+static void nla_panel_properties(const bContext *C, Panel *pa)
+{
+ bAnimListElem *ale;
+ NlaTrack *nlt;
+ uiBlock *block;
+ char name[128];
+
+ if(!nla_panel_context(C, &ale, &nlt))
+ return;
+
+ block= uiLayoutFreeBlock(pa->layout);
+ uiBlockSetHandleFunc(block, do_nla_region_buttons, NULL);
+
+ /* Info - Active F-Curve */
+ uiDefBut(block, LABEL, 1, "Active NLA Strip:", 10, 200, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
+
+
+ //MEM_freeN(ale);
+}
+
+
+/* ******************* general ******************************** */
+
+
+void nla_buttons_register(ARegionType *art)
+{
+ PanelType *pt;
+
+ pt= MEM_callocN(sizeof(PanelType), "spacetype nla panel properties");
+ strcpy(pt->idname, "NLA_PT_properties");
+ strcpy(pt->label, "Properties");
+ pt->draw= nla_panel_properties;
+ pt->poll= nla_panel_poll;
+ BLI_addtail(&art->paneltypes, pt);
+}
+
+static int nla_properties(bContext *C, wmOperator *op)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= nla_has_buttons_region(sa);
+
+ if(ar) {
+ ar->flag ^= RGN_FLAG_HIDDEN;
+ ar->v2d.flag &= ~V2D_IS_INITIALISED; /* XXX should become hide/unhide api? */
+
+ ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
+ ED_area_tag_redraw(sa);
+ }
+ return OPERATOR_FINISHED;
+}
+
+void NLAEDIT_OT_properties(wmOperatorType *ot)
+{
+ ot->name= "Properties";
+ ot->idname= "NLAEDIT_OT_properties";
+
+ ot->exec= nla_properties;
+ ot->poll= ED_operator_nla_active;
+
+ /* flags */
+ ot->flag= 0;
+}
diff --git a/source/blender/editors/space_nla/nla_intern.h b/source/blender/editors/space_nla/nla_intern.h
index 3d8cb7548c0..00de0498e4b 100644
--- a/source/blender/editors/space_nla/nla_intern.h
+++ b/source/blender/editors/space_nla/nla_intern.h
@@ -48,6 +48,13 @@
/* channel toggle-buttons */
#define NLACHANNEL_BUTTON_WIDTH 16
+/* **************************************** */
+/* space_nla.c / nla_buttons.c */
+
+ARegion *nla_has_buttons_region(ScrArea *sa);
+
+void nla_buttons_register(ARegionType *art);
+void NLAEDIT_OT_properties(wmOperatorType *ot);
/* **************************************** */
/* nla_draw.c */
diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c
index 057e4b05656..f59cbd9c1d4 100644
--- a/source/blender/editors/space_nla/nla_ops.c
+++ b/source/blender/editors/space_nla/nla_ops.c
@@ -115,6 +115,9 @@ int nlaop_poll_tweakmode_on (bContext *C)
void nla_operatortypes(void)
{
+ /* view */
+ WM_operatortype_append(NLAEDIT_OT_properties);
+
/* channels */
WM_operatortype_append(NLA_OT_channels_click);
WM_operatortype_append(NLA_OT_channels_select_border);
@@ -197,6 +200,10 @@ void nla_keymap(wmWindowManager *wm)
{
ListBase *keymap;
+ /* keymap for all regions */
+ keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0);
+ WM_keymap_add_item(keymap, "NLAEDIT_OT_properties", NKEY, KM_PRESS, 0, 0);
+
/* channels */
/* Channels are not directly handled by the NLA Editor module, but are inherited from the Animation module.
* Most of the relevant operations, keymaps, drawing, etc. can therefore all be found in that module instead, as there
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index 32ced127831..5490f40eb03 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -66,6 +66,39 @@
#include "nla_intern.h" // own include
+/* ******************** manage regions ********************* */
+
+ARegion *nla_has_buttons_region(ScrArea *sa)
+{
+ ARegion *ar, *arnew;
+
+ for (ar= sa->regionbase.first; ar; ar= ar->next) {
+ if (ar->regiontype==RGN_TYPE_UI)
+ return ar;
+ }
+
+ /* add subdiv level; after main */
+ for (ar= sa->regionbase.first; ar; ar= ar->next) {
+ if (ar->regiontype==RGN_TYPE_WINDOW)
+ break;
+ }
+
+ /* is error! */
+ if (ar==NULL) return NULL;
+
+ arnew= MEM_callocN(sizeof(ARegion), "buttons for nla");
+
+ BLI_insertlinkafter(&sa->regionbase, ar, arnew);
+ arnew->regiontype= RGN_TYPE_UI;
+ arnew->alignment= RGN_ALIGN_RIGHT;
+
+ arnew->flag = RGN_FLAG_HIDDEN;
+
+ return arnew;
+}
+
+
+
/* ******************** default callbacks for nla space ***************** */
static SpaceLink *nla_new(const bContext *C)
@@ -130,6 +163,14 @@ static SpaceLink *nla_new(const bContext *C)
ar->v2d.align= V2D_ALIGN_NO_NEG_Y;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+ /* ui buttons */
+ ar= MEM_callocN(sizeof(ARegion), "buttons area for nla");
+
+ BLI_addtail(&snla->regionbase, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_RIGHT;
+ ar->flag = RGN_FLAG_HIDDEN;
+
return (SpaceLink *)snla;
}
@@ -178,6 +219,8 @@ static void nla_channel_area_init(wmWindowManager *wm, ARegion *ar)
// TODO: cannot use generic copy, need special NLA version
keymap= WM_keymap_listbase(wm, "NLA Channels", SPACE_NLA, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+ keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0);
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
/* draw entirely, view changes should be handled here */
@@ -221,6 +264,8 @@ static void nla_main_area_init(wmWindowManager *wm, ARegion *ar)
/* own keymap */
keymap= WM_keymap_listbase(wm, "NLA Data", SPACE_NLA, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+ keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0);
+ WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void nla_main_area_draw(const bContext *C, ARegion *ar)
@@ -309,6 +354,52 @@ static void nla_header_area_draw(const bContext *C, ARegion *ar)
UI_view2d_view_restore(C);
}
+/* add handlers, stuff you only do once or on area/region changes */
+static void nla_buttons_area_init(wmWindowManager *wm, ARegion *ar)
+{
+ ListBase *keymap;
+
+ ED_region_panels_init(wm, ar);
+
+ keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0);
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+}
+
+static void nla_buttons_area_draw(const bContext *C, ARegion *ar)
+{
+ ED_region_panels(C, ar, 1, NULL);
+}
+
+static void nla_region_listener(ARegion *ar, wmNotifier *wmn)
+{
+ /* context changes */
+ switch(wmn->category) {
+ case NC_SCENE:
+ switch(wmn->data) {
+ case ND_OB_ACTIVE:
+ case ND_FRAME:
+ case ND_MARKERS:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ case NC_OBJECT:
+ switch(wmn->data) {
+ case ND_BONE_ACTIVE:
+ case ND_BONE_SELECT:
+ case ND_KEYS:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ default:
+ if(wmn->data==ND_KEYS)
+ ED_region_tag_redraw(ar);
+
+ }
+}
+
+
static void nla_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
@@ -439,6 +530,19 @@ void ED_spacetype_nla(void)
BLI_addhead(&st->regiontypes, art);
+ /* regions: UI buttons */
+ art= MEM_callocN(sizeof(ARegionType), "spacetype nla region");
+ art->regionid = RGN_TYPE_UI;
+ art->minsizex= 200;
+ art->keymapflag= ED_KEYMAP_UI;
+ art->listener= nla_region_listener;
+ art->init= nla_buttons_area_init;
+ art->draw= nla_buttons_area_draw;
+
+ BLI_addhead(&st->regiontypes, art);
+
+ nla_buttons_register(art);
+
BKE_spacetype_register(st);
}