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authorCampbell Barton <ideasman42@gmail.com>2010-07-20 14:41:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-20 14:41:08 +0400
commit75410037fd0d5ec81ef24c70789b9a684ca86f3f (patch)
tree2dd932c031fcfb729688e28b701f843cd5487593 /source/blender/editors/space_nla
parentef9357365c057e88d79c0701604cb2175d030520 (diff)
- correct some spelling errors.
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r--source/blender/editors/space_nla/nla_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 2314b5ddcfa..049337d688c 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -705,7 +705,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie
offset += 7 * indent;
- /* only on top two corners, to show that this channel sits on top of the preceeding ones */
+ /* only on top two corners, to show that this channel sits on top of the preceding ones */
uiSetRoundBox((1|2));
/* draw slightly shifted up vertically to look like it has more separtion from other channels,