diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:16:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | 969bcf0793dca0e75bf42998aba92b1abd90ec23 (patch) | |
tree | 26456f72a028a27e32b0311072749e34813894fe /source/blender/editors/space_nla | |
parent | a1459b2f7a53fc9e7a52260e975c47c48c6c383d (diff) |
Cleanup: GPUState: Replace blend func separate by enum
Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index 97939a93d01..92f29023d73 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -434,8 +434,7 @@ static void nla_draw_strip(SpaceNla *snla, */ if ((strip->extendmode != NLASTRIP_EXTEND_NOTHING) && (non_solo == 0)) { /* enable transparency... */ - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); GPU_blend(true); switch (strip->extendmode) { @@ -746,8 +745,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *region) /* just draw a semi-shaded rect spanning the width of the viewable area if there's data, * and a second darker rect within which we draw keyframe indicator dots if there's data */ - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); GPU_blend(true); /* get colors for drawing */ @@ -854,8 +852,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *region) float ymax = NLACHANNEL_FIRST_TOP(ac); /* set blending again, as may not be set in previous step */ - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); GPU_blend(true); /* loop through channels, and set up drawing depending on their type */ |