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author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-07-16 23:41:28 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-07-16 23:41:28 +0400 |
commit | 2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3 (patch) | |
tree | f3ca98b664398919872220c566256e118776c28f /source/blender/editors/space_node/SConscript | |
parent | 730f3191302b17e665524190b23381e1bd550792 (diff) |
SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
Diffstat (limited to 'source/blender/editors/space_node/SConscript')
-rw-r--r-- | source/blender/editors/space_node/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/SConscript b/source/blender/editors/space_node/SConscript index ad57970950d..5453aa7dd44 100644 --- a/source/blender/editors/space_node/SConscript +++ b/source/blender/editors/space_node/SConscript @@ -8,7 +8,7 @@ incs += ' ../../nodes ../../render/extern/include' incs += ' ../../windowmanager #intern/guardedalloc #extern/glew/include' defs = [] cf = [] -if env['OURPLATFORM'] == 'win32-vc': +if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): #cf.append('/WX') pass if env['CC'] == 'gcc': |