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authorM.G. Kishalmi <lmg@kishalmi.net>2011-01-09 21:59:35 +0300
committerM.G. Kishalmi <lmg@kishalmi.net>2011-01-09 21:59:35 +0300
commit84a464ab62e67eb21e12d0c3b0fad061c38d9e4a (patch)
tree873b6235f7f7c8349ecba0df0c1e864125f6191e /source/blender/editors/space_node/drawnode.c
parent4a8dd84625c1f88abb09ae853cf32130f5674335 (diff)
several cosmetic changes to the node-editor
+ changed lines connecting nodes: they now use a linewidth of 1.5px for the light foreground and 4px for the dark background. this should fix node-lines not being visible on almost black or all white backdrops. + muted nodes now also show a red tinted header if they are hidden (collapsed) + both active and selected nodes show a (now properly antialiased) highlighting frame + fixed a small error in dropshadow code resulting in a gap at borders + fixed a tiny error for the collapsing indicators (triangles) - they were not symmetrical. Ton will add proper theme colors for the node-editor in the coming days.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c47
1 files changed, 37 insertions, 10 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 85b52312f56..4590cfe7442 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1480,7 +1480,7 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
}
#define LINK_RESOL 24
-void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded)
+void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 )
{
float coord_array[LINK_RESOL+1][2];
@@ -1488,32 +1488,59 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int t
float dist, spline_step = 0.0f;
int i;
+ /* store current linewidth */
+ float linew;
+ glGetFloatv(GL_LINE_WIDTH, &linew);
+
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/(float)LINK_RESOL;
+ glEnable(GL_LINE_SMOOTH);
+
+ if(do_triple) {
+ UI_ThemeColorShadeAlpha(th_col3, -80, -120);
+ glLineWidth(4.0f);
+
+ glBegin(GL_LINE_STRIP);
+ for(i=0; i<=LINK_RESOL; i++) {
+ glVertex2fv(coord_array[i]);
+ }
+ glEnd();
+ }
+
+ UI_ThemeColor(th_col1);
+ glLineWidth(1.5f);
+
glBegin(GL_LINE_STRIP);
for(i=0; i<=LINK_RESOL; i++) {
if(do_shaded) {
UI_ThemeColorBlend(th_col1, th_col2, spline_step);
spline_step += dist;
- }
+ }
glVertex2fv(coord_array[i]);
}
glEnd();
+
+ glDisable(GL_LINE_SMOOTH);
+
+ /* restore previuos linewidth */
+ glLineWidth(linew);
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
- int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
+ int do_shaded= 0, th_col1= TH_HEADER, th_col2= TH_HEADER;
+ int do_triple= 0, th_col3= TH_WIRE;
if(link->fromnode==NULL && link->tonode==NULL)
return;
+ /* new connection */
if(link->fromnode==NULL || link->tonode==NULL) {
- UI_ThemeColor(TH_WIRE);
- do_shaded= 0;
+ th_col1 = TH_ACTIVE;
+ do_triple = 1;
}
else {
/* going to give issues once... */
@@ -1524,8 +1551,7 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
/* a bit ugly... but thats how we detect the internal group links */
if(link->fromnode==link->tonode) {
- UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
- do_shaded= 0;
+ th_col1 = TH_GRID;
}
else {
/* check cyclic */
@@ -1534,15 +1560,16 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
th_col1= TH_EDGE_SELECT;
if(link->tonode->flag & SELECT)
th_col2= TH_EDGE_SELECT;
+ do_shaded= 1;
+ do_triple= 1;
}
else {
- UI_ThemeColor(TH_REDALERT);
- do_shaded= 0;
+ th_col1 = TH_REDALERT;
}
}
}
- node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, do_shaded);
+ node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}