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author | Campbell Barton <ideasman42@gmail.com> | 2015-01-21 15:01:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-01-21 15:15:39 +0300 |
commit | a86482f81cf3e4a0043459b10242d4a9c337105b (patch) | |
tree | b6a6f7de24588cec87850fcb8db2f8175bce771a /source/blender/editors/space_node/drawnode.c | |
parent | 47bf0934f5743d14024ef693b2bfe4510c2c666a (diff) |
Fix T43158: pixels in the 3d-view was mis-aligned
Change the pixel offset for regions, it make oversampling blurry when drawing pixel aligned values.
See T41749
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index c45626e4284..870b4637f4b 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3053,9 +3053,7 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b /* somehow the offset has to be calculated inverse */ glaDefine2DArea(&ar->winrct); - /* ortho at pixel level curarea */ - /* almost #wmOrtho2_region_pixelspace, but no +1 px */ - wmOrtho2_pixelspace(ar->winx, ar->winy); + wmOrtho2_region_pixelspace(ar); x = (ar->winx - snode->zoom * ibuf->x) / 2 + snode->xof; y = (ar->winy - snode->zoom * ibuf->y) / 2 + snode->yof; |