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authorTon Roosendaal <ton@blender.org>2011-07-22 19:28:50 +0400
committerTon Roosendaal <ton@blender.org>2011-07-22 19:28:50 +0400
commitea90544d65a5b2549d5e0b4761de3bf0f2631688 (patch)
tree440209dcaa85c0ff10c84c933fc0c81de77164b9 /source/blender/editors/space_node/drawnode.c
parent382050501dc0036dc28434b205215ebc21a0cf1b (diff)
Need some fun once a while:
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 1bf2c3d89bd..50e657bbb61 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1869,10 +1869,17 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
else {
/* check cyclic */
if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
- if(link->fromnode->flag & SELECT)
- th_col1= TH_EDGE_SELECT;
- if(link->tonode->flag & SELECT)
- th_col2= TH_EDGE_SELECT;
+ /* special indicated link, on drop-node */
+ if(link->flag & NODE_LINKFLAG_HILITE) {
+ th_col1= th_col2= TH_ACTIVE;
+ }
+ else {
+ /* regular link */
+ if(link->fromnode->flag & SELECT)
+ th_col1= TH_EDGE_SELECT;
+ if(link->tonode->flag & SELECT)
+ th_col2= TH_EDGE_SELECT;
+ }
do_shaded= 1;
do_triple= 1;
}