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authorJacques Lucke <jacques@blender.org>2020-04-20 11:58:43 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 11:58:43 +0300
commit0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch)
tree9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/editors/space_node/drawnode.c
parenteb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff)
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index e5ca2efb26f..01fbafe6176 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -69,6 +69,7 @@
#include "NOD_composite.h"
#include "NOD_shader.h"
+#include "NOD_simulation.h"
#include "NOD_texture.h"
#include "node_intern.h" /* own include */
@@ -3122,6 +3123,12 @@ static void node_texture_set_butfunc(bNodeType *ntype)
}
}
+/* ****************** BUTTON CALLBACKS FOR SIMULATION NODES ***************** */
+
+static void node_simulation_set_butfunc(bNodeType *UNUSED(ntype))
+{
+}
+
/* ****** init draw callbacks for all tree types, only called in usiblender.c, once ************ */
static void node_property_update_default(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
@@ -3230,6 +3237,7 @@ void ED_node_init_butfuncs(void)
node_composit_set_butfunc(ntype);
node_shader_set_butfunc(ntype);
node_texture_set_butfunc(ntype);
+ node_simulation_set_butfunc(ntype);
/* define update callbacks for socket properties */
node_template_properties_update(ntype);
@@ -3240,6 +3248,7 @@ void ED_node_init_butfuncs(void)
ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING;
ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL;
ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE;
+ ntreeType_Simulation->ui_icon = ICON_PHYSICS; /* TODO: Use correct icon. */
}
void ED_init_custom_node_type(bNodeType *ntype)