diff options
author | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
commit | 0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch) | |
tree | 9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/editors/space_node/drawnode.c | |
parent | eb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff) |
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.
The node tree will initially be used for the new particle nodes system.
When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).
This patch does not add entries to the Add Node menu, so it is empty.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index e5ca2efb26f..01fbafe6176 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -69,6 +69,7 @@ #include "NOD_composite.h" #include "NOD_shader.h" +#include "NOD_simulation.h" #include "NOD_texture.h" #include "node_intern.h" /* own include */ @@ -3122,6 +3123,12 @@ static void node_texture_set_butfunc(bNodeType *ntype) } } +/* ****************** BUTTON CALLBACKS FOR SIMULATION NODES ***************** */ + +static void node_simulation_set_butfunc(bNodeType *UNUSED(ntype)) +{ +} + /* ****** init draw callbacks for all tree types, only called in usiblender.c, once ************ */ static void node_property_update_default(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr) @@ -3230,6 +3237,7 @@ void ED_node_init_butfuncs(void) node_composit_set_butfunc(ntype); node_shader_set_butfunc(ntype); node_texture_set_butfunc(ntype); + node_simulation_set_butfunc(ntype); /* define update callbacks for socket properties */ node_template_properties_update(ntype); @@ -3240,6 +3248,7 @@ void ED_node_init_butfuncs(void) ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING; ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL; ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE; + ntreeType_Simulation->ui_icon = ICON_PHYSICS; /* TODO: Use correct icon. */ } void ED_init_custom_node_type(bNodeType *ntype) |