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authorHans Goudey <h.goudey@me.com>2021-03-24 19:36:19 +0300
committerHans Goudey <h.goudey@me.com>2021-03-24 19:36:19 +0300
commita363d64b93cdebff92f2c84d4382d1227cf4425c (patch)
tree21cef506c5fccb8f9551d62358f4ab714c55fe2e /source/blender/editors/space_node/drawnode.c
parentd0d0d9d7c659acba779dced73f003348dc173a9b (diff)
UI: Use correct property split ratio for node socket buttons
This makes the buttons drawn on nodes for unconnected string and color sockets draw with the correct 40% ratio for the label split rather than the old 50% ratio not used elsewhere in Blender anymore. The benefit is a cleaner look, because the button edges line up better with others, and a bit more space to type in attribute names.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 1354c06305c..6864d34885a 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3429,13 +3429,13 @@ static void std_node_socket_draw(
}
break;
case SOCK_RGBA: {
- uiLayout *row = uiLayoutSplit(layout, 0.5f, false);
+ uiLayout *row = uiLayoutSplit(layout, 0.4f, false);
uiItemL(row, text, 0);
uiItemR(row, ptr, "default_value", DEFAULT_FLAGS, "", 0);
break;
}
case SOCK_STRING: {
- uiLayout *row = uiLayoutSplit(layout, 0.5f, false);
+ uiLayout *row = uiLayoutSplit(layout, 0.4f, false);
uiItemL(row, text, 0);
const bNodeTree *node_tree = (const bNodeTree *)node_ptr->owner_id;