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authorPablo Vazquez <pablo@blender.org>2021-01-13 19:17:39 +0300
committerPablo Vazquez <pablo@blender.org>2021-01-13 19:17:54 +0300
commitbae4d00e2a33e255b33b59dbd273d56f3d796f0f (patch)
treeeb3c73d266f879d507466487af9c87903d96418f /source/blender/editors/space_node/drawnode.c
parent7d749720ad2414059374d16e6a198758dfa19796 (diff)
UI: Use gray color for float sockets in nodes
The shade is too close to RGBA sockets. Related to T82689
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index e30f10915f6..72f3a085ae1 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3505,7 +3505,7 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype)
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
- {0.75, 0.75, 0.59, 1.0}, /* SOCK_FLOAT */
+ {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.88, 0.43, 0.46, 1.0}, /* SOCK_SHADER */